1 /*************************************************************************
3 * OpenOffice.org - a multi-platform office productivity suite
5 * $RCSfile: geometry2dextractor.cxx,v $
9 * last change: $Author: aw $ $Date: 2008-06-24 15:31:09 $
11 * The Contents of this file are made available subject to
12 * the terms of GNU Lesser General Public License Version 2.1.
15 * GNU Lesser General Public License Version 2.1
16 * =============================================
17 * Copyright 2005 by Sun Microsystems, Inc.
18 * 901 San Antonio Road, Palo Alto, CA 94303, USA
20 * This library is free software; you can redistribute it and/or
21 * modify it under the terms of the GNU Lesser General Public
22 * License version 2.1, as published by the Free Software Foundation.
24 * This library is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
27 * Lesser General Public License for more details.
29 * You should have received a copy of the GNU Lesser General Public
30 * License along with this library; if not, write to the Free Software
31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
34 ************************************************************************/
36 // MARKER(update_precomp.py): autogen include statement, do not remove
37 #include "precompiled_drawinglayer.hxx"
39 #include <drawinglayer/processor3d/geometry2dextractor.hxx>
40 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
41 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
42 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
43 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
44 #include <basegfx/polygon/b2dpolygontools.hxx>
45 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
46 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
47 #include <basegfx/polygon/b2dpolypolygontools.hxx>
48 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
49 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
51 //////////////////////////////////////////////////////////////////////////////
53 using namespace com::sun::star
;
55 //////////////////////////////////////////////////////////////////////////////
57 namespace drawinglayer
61 // as tooling, the process() implementation takes over API handling and calls this
62 // virtual render method when the primitive implementation is BasePrimitive3D-based.
63 void Geometry2DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D
& rCandidate
)
65 // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch
66 switch(rCandidate
.getPrimitiveID())
68 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D
:
70 // transform group. Remember current transformations
71 const primitive3d::TransformPrimitive3D
& rPrimitive
= static_cast< const primitive3d::TransformPrimitive3D
& >(rCandidate
);
72 const geometry::ViewInformation3D
aLastViewInformation3D(getViewInformation3D());
74 // create new transformation; add new object transform from right side
75 const geometry::ViewInformation3D
aNewViewInformation3D(
76 aLastViewInformation3D
.getObjectTransformation() * rPrimitive
.getTransformation(),
77 aLastViewInformation3D
.getOrientation(),
78 aLastViewInformation3D
.getProjection(),
79 aLastViewInformation3D
.getDeviceToView(),
80 aLastViewInformation3D
.getViewTime(),
81 aLastViewInformation3D
.getExtendedInformationSequence());
82 updateViewInformation(aNewViewInformation3D
);
84 // let break down recursively
85 process(rPrimitive
.getChildren());
87 // restore transformations
88 updateViewInformation(aLastViewInformation3D
);
91 case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D
:
93 // ModifiedColorPrimitive3D; push, process and pop
94 const primitive3d::ModifiedColorPrimitive3D
& rModifiedCandidate
= static_cast< const primitive3d::ModifiedColorPrimitive3D
& >(rCandidate
);
95 const primitive3d::Primitive3DSequence
& rSubSequence
= rModifiedCandidate
.getChildren();
97 if(rSubSequence
.hasElements())
99 maBColorModifierStack
.push(rModifiedCandidate
.getColorModifier());
100 process(rModifiedCandidate
.getChildren());
101 maBColorModifierStack
.pop();
105 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D
:
107 // PolygonHairlinePrimitive3D
108 const primitive3d::PolygonHairlinePrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolygonHairlinePrimitive3D
& >(rCandidate
);
109 basegfx::B2DPolygon
a2DHairline(basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive
.getB3DPolygon(), getViewInformation3D().getObjectToView()));
111 if(a2DHairline
.count())
113 a2DHairline
.transform(getObjectTransformation());
114 const basegfx::BColor
aModifiedColor(maBColorModifierStack
.getModifiedColor(rPrimitive
.getBColor()));
115 const primitive2d::Primitive2DReference
xRef(new primitive2d::PolygonHairlinePrimitive2D(a2DHairline
, aModifiedColor
));
116 primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(maPrimitive2DSequence
, xRef
);
120 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D
:
122 // PolyPolygonMaterialPrimitive3D
123 const primitive3d::PolyPolygonMaterialPrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D
& >(rCandidate
);
124 basegfx::B2DPolyPolygon
a2DFill(basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive
.getB3DPolyPolygon(), getViewInformation3D().getObjectToView()));
128 a2DFill
.transform(getObjectTransformation());
129 const basegfx::BColor
aModifiedColor(maBColorModifierStack
.getModifiedColor(rPrimitive
.getMaterial().getColor()));
130 const primitive2d::Primitive2DReference
xRef(new primitive2d::PolyPolygonColorPrimitive2D(a2DFill
, aModifiedColor
));
131 primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(maPrimitive2DSequence
, xRef
);
135 case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D
:
136 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D
:
137 case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D
:
138 case PRIMITIVE3D_ID_ALPHATEXTUREPRIMITIVE3D
:
139 case PRIMITIVE3D_ID_UNIFIEDALPHATEXTUREPRIMITIVE3D
:
141 // TexturePrimitive3D: Process children, do not try to decompose
142 const primitive3d::TexturePrimitive3D
& rTexturePrimitive
= static_cast< const primitive3d::TexturePrimitive3D
& >(rCandidate
);
143 const primitive3d::Primitive3DSequence
aChildren(rTexturePrimitive
.getChildren());
145 if(aChildren
.hasElements())
151 case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D
:
153 // accept but ignore labels and shadow; these should be extracted seperately
158 // process recursively
159 process(rCandidate
.get3DDecomposition(getViewInformation3D()));
165 Geometry2DExtractingProcessor::Geometry2DExtractingProcessor(
166 const geometry::ViewInformation3D
& rViewInformation
,
167 const basegfx::B2DHomMatrix
& rObjectTransformation
)
168 : BaseProcessor3D(rViewInformation
),
169 maPrimitive2DSequence(),
170 maObjectTransformation(rObjectTransformation
),
171 maBColorModifierStack()
174 } // end of namespace processor3d
175 } // end of namespace drawinglayer
177 //////////////////////////////////////////////////////////////////////////////