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30 #ifndef __com_sun_star_rendering_XHalfFloatBitmap_idl__
31 #define __com_sun_star_rendering_XHalfFloatBitmap_idl__
33 #ifndef __com_sun_star_lang_IllegalArgumentException_idl__
34 #include
<com
/sun
/star
/lang
/IllegalArgumentException.idl
>
36 #ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
37 #include
<com
/sun
/star
/lang
/IndexOutOfBoundsException.idl
>
39 #ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
40 #include
<com
/sun
/star
/rendering
/FloatingPointBitmapLayout.idl
>
42 #ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
43 #include
<com
/sun
/star
/geometry
/IntegerPoint2D.idl
>
45 #ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
46 #include
<com
/sun
/star
/geometry
/IntegerRectangle2D.idl
>
48 #ifndef __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__
49 #include
<com
/sun
/star
/rendering
/XHalfFloatReadOnlyBitmap.idl
>
51 #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
52 #include
<com
/sun
/star
/rendering
/VolatileContentDestroyedException.idl
>
55 module com
{ module sun
{ module star
{ module rendering
{
57 /** Specialized interface for bitmaps containing half floats as their
60 Half floats are 16 bit wide, and newer GPUs already have them as
61 supported frame buffer format.
63 interface XHalfFloatBitmap
: XHalfFloatReadOnlyBitmap
65 //-------------------------------------------------------------------------
67 /** Set raw data of a bitmap.<p>
69 Set raw data of a bitmap, in the format as defined by
70 getMemoryLayout(). With the given rectangle, a subset of the
71 bitmap can be changed. When setting subsets of the bitmap, the
72 same scanline padding takes place as when the whole bitmap is
76 void setData
( [in] sequence
<short> data
, [in] FloatingPointBitmapLayout bitmapLayout
, [in] ::com
::sun
::star
::geometry
::IntegerRectangle2D rect
)
77 raises
(com
::sun
::star
::lang
::IllegalArgumentException
,
78 com
::sun
::star
::lang
::IndexOutOfBoundsException
);
80 //-------------------------------------------------------------------------
82 /** Set a single pixel of the bitmap with the given color
85 When setting data on volatile bitmaps, always call isValid()
86 before, and retrieve a new memory layout via
87 getMemoryLayout(). At least under Windows, the memory layout
88 can change for the same bitmap, if the user e.g. switches the
89 screen resolution. Thus, this method will throw an
90 IllegalArgumentException, if the memory layout changed between
91 a call to getMemoryLayout() and setData().<p>
93 void setPixel
( [in] sequence
<short> color
, [in] FloatingPointBitmapLayout bitmapLayout
, [in] ::com
::sun
::star
::geometry
::IntegerPoint2D pos
)
94 raises
(com
::sun
::star
::lang
::IllegalArgumentException
,
95 com
::sun
::star
::lang
::IndexOutOfBoundsException
);