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31 #ifndef SD_GRAPHIC_VIEW_SHELL_HXX
32 #define SD_GRAPHIC_VIEW_SHELL_HXX
34 #include "DrawViewShell.hxx"
40 /** View shell of the Draw application.
42 <p>This class is an example of how not to do it: specialization by
43 inheritance. A graphic view shell is similar to a draw view shell
44 but lacks some of its features. Thus is should be at most a base
45 class of DrawViewShell. There even is special case code in
46 ViewShell that turns off some of the features for GraphicViewShell
49 class GraphicViewShell
50 : public DrawViewShell
55 SFX_DECL_VIEWFACTORY(GraphicViewShell
);
56 SFX_DECL_INTERFACE(SD_IF_SDGRAPHICVIEWSHELL
)
60 ::Window
* pParentWindow
,
61 const DrawViewShell
& rShell
);
63 /** Create a new view shell for the Draw application.
65 The new object will be stacked on this view shell base.
67 The frame view that makes it possible to pass information from
68 one view shell to the next.
72 ViewShellBase
& rViewShellBase
,
73 ::Window
* pParentWindow
,
74 FrameView
* pFrameView
= NULL
);
76 virtual ~GraphicViewShell (void);
78 /** This method is overloaded in order to have the layer mode allways
81 virtual void ChangeEditMode (EditMode eMode
, bool bIsLayerModeActive
);
84 void ConstructGraphicViewShell (void);
85 virtual void ArrangeGUIElements (void);
88 DECL_LINK(TabBarSplitHandler
, TabBar
*);
91 } // end of namespace sd