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31 #ifndef SD_VIEW_SHELL_FACTORY_HXX
32 #define SD_VIEW_SHELL_FACTORY_HXX
34 #include <sal/types.h>
35 #include <memory>
37 class Window;
39 namespace sd {
41 class FrameView;
42 class ViewShell;
44 typedef sal_Int32 ShellId;
45 // This shell id is a reserved value and does not specify any valid shell.
46 static const sal_Int32 snInvalidShellId = -1;
48 template<class ShellType>
49 class ShellFactory
51 public:
52 /** This abstract virtual class needs a destructor so that the
53 destructors of derived classes are called.
55 virtual ~ShellFactory (void) {};
57 /** Create a new instance of a view shell for the given id that will
58 be stacked onto the given view shell base.
59 @return
60 Return the new view shell or NULL when a creation is not
61 possible.
63 virtual ShellType* CreateShell (
64 ShellId nId,
65 ::Window* pParentWindow,
66 FrameView* pFrameView = NULL) = 0;
68 /** Tell the factory that a shell is no longer in use. It may destroy
69 it or put it for future use in a cache.
71 virtual void ReleaseShell (ShellType* pShell) = 0;
74 } // end of namespace sd
76 #endif