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31 #ifndef SD_FRAMEWORK_PANE_HXX
32 #define SD_FRAMEWORK_PANE_HXX
34 #include "MutexOwner.hxx"
36 #include <com/sun/star/drawing/framework/XPane.hpp>
37 #include <com/sun/star/drawing/framework/TabBarButton.hpp>
38 #include <com/sun/star/lang/XUnoTunnel.hpp>
39 #include <cppuhelper/compbase2.hxx>
40 #include <tools/link.hxx>
41 #include <boost/shared_ptr.hpp>
42 #include <boost/weak_ptr.hpp>
48 typedef ::cppu::WeakComponentImplHelper2
<
49 ::com::sun::star::drawing::framework::XPane
,
50 ::com::sun::star::lang::XUnoTunnel
53 } // end of anonymous namespace.
55 namespace sd
{ namespace framework
{
57 /** A pane is a wrapper for a window and possibly for a tab bar (for view
58 switching). Panes are unique resources.
60 This class has two responsibilities:
61 1. It implements the XPane interface. This is the most important
62 interface of this class for API based views (of which there not that
63 many yet) because it gives access to the XWindow.
64 2. It gives access to the underlying VCL Window by implementing the
65 XUnoTunnel interface. This is necessary at the moment and in the
66 foreseeable future because many parts of the Draw and Impress views rely
67 on direct access on the Window class.
70 : protected MutexOwner
,
71 public PaneInterfaceBase
74 /** Create a new Pane object that wrapps the given window.
76 The URL that is used by the configuration to identify the pane.
77 The given URL has to be valid.
79 The VCL Window (usually this really is an sd::Window) that is
80 wrapped by the new Pane object. The given pointer must not be
84 const ::com::sun::star::uno::Reference
<
85 com::sun::star::drawing::framework::XResourceId
>& rxPaneId
,
88 virtual ~Pane (void) throw();
90 virtual void SAL_CALL
disposing (void);
92 static const ::com::sun::star::uno::Sequence
<sal_Int8
>& getUnoTunnelId (void);
94 /** This method is typically used together with the XUnoTunnel to obtain
95 a Window pointer from an XPane object.
97 virtual ::Window
* GetWindow (void);
101 /** For a UNO API based implementation of a view this may the most
102 important method of this class because the view is only interested
103 in the window of the pane.
105 virtual ::com::sun::star::uno::Reference
<com::sun::star::awt::XWindow
>
106 SAL_CALL
getWindow (void)
107 throw (::com::sun::star::uno::RuntimeException
);
109 virtual ::com::sun::star::uno::Reference
<com::sun::star::rendering::XCanvas
>
110 SAL_CALL
getCanvas (void)
111 throw (::com::sun::star::uno::RuntimeException
);
116 virtual ::com::sun::star::uno::Reference
<com::sun::star::drawing::framework::XResourceId
>
117 SAL_CALL
getResourceId (void)
118 throw (::com::sun::star::uno::RuntimeException
);
120 /** For the typical pane it makes no sense to be dislayed without a
121 view. Therefore this default implementation returns always <TRUE/>.
123 virtual sal_Bool SAL_CALL
isAnchorOnly (void)
124 throw (com::sun::star::uno::RuntimeException
);
129 virtual sal_Int64 SAL_CALL
getSomething (const com::sun::star::uno::Sequence
<sal_Int8
>& rId
)
130 throw (com::sun::star::uno::RuntimeException
);
133 ::com::sun::star::uno::Reference
<com::sun::star::drawing::framework::XResourceId
> mxPaneId
;
135 ::com::sun::star::uno::Reference
<com::sun::star::awt::XWindow
> mxWindow
;
136 ::com::sun::star::uno::Reference
<com::sun::star::rendering::XCanvas
> mxCanvas
;
138 /** Overload this method, not getCanvas(), when you want to provide a
141 virtual ::com::sun::star::uno::Reference
<com::sun::star::rendering::XCanvas
>
143 throw (::com::sun::star::uno::RuntimeException
);
145 /** Throw DisposedException when the object has already been disposed or
146 is currently being disposed. Otherwise this method returns
149 void ThrowIfDisposed (void) const
150 throw (::com::sun::star::lang::DisposedException
);
153 } } // end of namespace sd::framework