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31 #ifndef INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
32 #define INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
34 #include "activity.hxx"
35 #include "animatableshape.hxx"
36 #include "shapeattributelayer.hxx"
39 /* Definition of AnimationActivity interface */
46 /** Extends the Activity interface with animation-specific functions
48 class AnimationActivity
: public Activity
51 /** Sets targets (shape and attributeLayer)
53 Since attribute layers can only be generated when the
54 animation starts, the Activity owner must be able to
55 pass it into the Activity after initial creation. The
56 same applies to the actual shape the animation must
57 run for, since e.g. subsetted shapes are generated
58 close before the animation starts, too (this is not
59 necessary in and out of itself, but for performance
60 reasons. Otherwise, character iterations produce tons
64 Shape to play the animation on.
67 Attribute layer to change the animated values on.
69 virtual void setTargets( const AnimatableShapeSharedPtr
& rShape
,
70 const ShapeAttributeLayerSharedPtr
& rAttrLayer
) = 0;
73 typedef ::boost::shared_ptr
< AnimationActivity
> AnimationActivitySharedPtr
;
78 #endif /* INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX */