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30 #ifndef INCLUDED_SLIDESHOW_ANIMATIONNODE_HXX
31 #define INCLUDED_SLIDESHOW_ANIMATIONNODE_HXX
33 #include "disposable.hxx"
35 #include <com/sun/star/animations/XAnimationNode.hpp>
36 #include <boost/shared_ptr.hpp>
41 /** This interface is used to mirror every XAnimateNode object
42 in the presentation core.
44 class AnimationNode
: public Disposable
47 /** The current state of this AnimationNode
50 /// Invalid state, node is disposed or otherwise invalid
52 /// Unresolved start time
54 /// Resolved start time, node will start eventually
58 /// Node is frozen (no longer active, but changes remain in place)
60 /// Node has completed an active lifecycle,
61 /// and any effect is removed from the document
65 /** Query the corresponding XAnimationNode.
67 virtual ::com::sun::star::uno::Reference
<
68 ::com::sun::star::animations::XAnimationNode
>
69 getXAnimationNode() const = 0;
73 If this node is not in state INVALID, init() sets up the
74 node state and schedules necessary events.
75 If this node has children, they have their init() called, too.
76 You will call this method whenever a slide is going to be
79 @return true, if init was successful; state has changed to UNRESOLVED
81 virtual bool init() = 0;
83 /** Resolve node start time
85 Nodes can have unresolved start times, i.e. indefinite
86 start time for container nodes, or child nodes whose
87 parent has not yet started. Calling this method fixes
88 the node's start time. This does not mean that this
89 node immediately starts its animations, that is only
90 the case for begin=0.0. The node will change its state
93 @return true, if a start event was successfully scheduled.
95 virtual bool resolve() = 0;
97 /** Immediately start this node
99 This method starts the animation on this node, without
100 begin timeout. The node will change its state to ACTIVE.
102 @return true, if start was successful. This method
103 might return false, if e.g. a restart is not permitted
106 virtual bool activate() = 0;
108 /** Immediately stop this node
110 This method stops the animation on this node. The node
111 will change its state to either ENDED or FROZEN,
112 depending on XAnimationNode attributes.
114 virtual void deactivate() = 0;
116 /** End the animation on this node
118 This method force-ends animation on this node. Parents
119 may call this for their children, if their active
120 duration ends. An ended animation will no longer have
121 any effect on the shape attributes. The node will
122 change its state to ENDED.
124 virtual void end() = 0;
128 @return the current state of this animation node.
130 virtual NodeState
getState() const = 0;
132 /** Register a deactivating listener
134 This method registers another AnimationNode as an
135 deactivating listener, which gets notified via a
136 notifyDeactivating() call. The node calls all
137 registered listener, when it leaves the ACTIVE state.
139 @param rNotifee AnimationNode to notify
141 virtual bool registerDeactivatingListener(
142 const ::boost::shared_ptr
< AnimationNode
>& rNotifee
) = 0;
144 /** Called to notify another AnimationNode's deactivation
146 @param rNotifier The instance who calls this method.
148 virtual void notifyDeactivating(
149 const ::boost::shared_ptr
< AnimationNode
>& rNotifier
) = 0;
151 /** Query node whether it has an animation pending.
153 @return true, if this node (or at least one of its children)
154 has an animation pending. Used to determine if the main
155 sequence is actually empty, or contains effects
157 virtual bool hasPendingAnimation() const = 0;
160 typedef ::boost::shared_ptr
< AnimationNode
> AnimationNodeSharedPtr
;
162 } // namespace internal
163 } // namespace presentation
165 #endif /* INCLUDED_SLIDESHOW_ANIMATIONNODE_HXX */