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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_svx.hxx"
33 #include "DGColorNameLookUp.hxx"
34 #include <com/sun/star/container/XNameContainer.hpp>
35 #include <com/sun/star/container/XNameAccess.hpp>
36 #include <com/sun/star/lang/XMultiServiceFactory.hpp>
37 #include <comphelper/processfactory.hxx>
38 #include <vos/mutex.hxx>
39 #include <vcl/svapp.hxx>
42 using ::rtl::OUString
;
43 using namespace ::com::sun::star
;
45 namespace accessibility
{
47 // Initialize the class instance with NULL. A true instance is created only
48 // when the static <member>Instance</member> is called for the first time.
49 DGColorNameLookUp
* DGColorNameLookUp::mpInstance
= NULL
;
51 DGColorNameLookUp
& DGColorNameLookUp::Instance (void)
53 // Using double check pattern to make sure that exactly one instance of
54 // the shape type handler is instantiated.
55 if (mpInstance
== NULL
)
57 ::vos::OGuard
aGuard (::Application::GetSolarMutex());
58 if (mpInstance
== NULL
)
60 // Create the single instance of the color name look up.
61 mpInstance
= new DGColorNameLookUp();
71 OUString
DGColorNameLookUp::LookUpColor (long int nColor
) const
74 tColorValueToNameMap::const_iterator I
;
75 I
= maColorValueToNameMap
.find (nColor
);
76 if (I
!= maColorValueToNameMap
.end())
77 // Found the color value. Return the associated name.
78 sColorName
= I
->second
;
81 // Did not find the given color. Append its rgb tuple to the
83 ::rtl::OUStringBuffer sNameBuffer
;
84 sNameBuffer
.append (sal_Unicode('#'));
85 sNameBuffer
.append (nColor
, 16);
86 sColorName
= sNameBuffer
.makeStringAndClear();
94 DGColorNameLookUp::DGColorNameLookUp (void)
96 uno::Sequence
<OUString
> aNames
;
97 uno::Reference
<container::XNameAccess
> xNA
;
101 // Create color table in which to look up the given color.
102 uno::Reference
<container::XNameContainer
> xColorTable (
103 ::comphelper::getProcessServiceFactory()->createInstance(
104 OUString::createFromAscii("com.sun.star.drawing.ColorTable")),
107 // Get list of color names in order to iterate over the color table.
108 xNA
= uno::Reference
<container::XNameAccess
>(xColorTable
, uno::UNO_QUERY
);
111 // Look the solar mutex here as workarround for missing lock in
113 ::vos::OGuard
aGuard (::Application::GetSolarMutex());
114 aNames
= xNA
->getElementNames();
117 catch (uno::RuntimeException e
)
119 // When an excpetion occured then whe have an empty name sequence
120 // and the loop below is not entered.
123 // Fill the map to convert from numerical color values to names.
125 for (long int i
=0; i
<aNames
.getLength(); i
++)
127 // Get the numerical value for the i-th color name.
130 uno::Any
aColor (xNA
->getByName (aNames
[i
]));
133 maColorValueToNameMap
[nColor
] = aNames
[i
];
135 catch (uno::RuntimeException e
)
137 // Ignore the exception: the color who lead to the excpetion
138 // is not included into the map.
146 DGColorNameLookUp::~DGColorNameLookUp (void)
148 maColorValueToNameMap
.clear();
151 } // end of namespace accessibility