update dev300-m58
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31 #ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
32 #define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
34 #include <sal/types.h>
36 //////////////////////////////////////////////////////////////////////////////
37 // predefines
39 class E3dCompoundObject;
40 class E3dScene;
42 //////////////////////////////////////////////////////////////////////////////
43 /** support extracting the minimal depth of a 3d object in it's scene
45 @param rObject
46 The 3D Object from which the minimal depth needs to be calculated. The scene
47 is defined by the object already
49 @return
50 The minimal depth of this object in unified ViewCoordinates. This is the
51 Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
52 means the transformations (esp. rotation) of the scene are taken into account
55 // support extracting the minimal depth of a 3d object in it's scene
57 double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);
59 //////////////////////////////////////////////////////////////////////////////
61 #endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
63 // eof