update dev300-m58
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1 /*************************************************************************
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4 *
5 * Copyright 2008 by Sun Microsystems, Inc.
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9 * $RCSfile: viewpt3d2.cxx,v $
10 * $Revision: 1.5 $
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29 ************************************************************************/
31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_svx.hxx"
33 #include <svx/viewpt3d.hxx>
34 #include <svx/volume3d.hxx>
36 /*************************************************************************
38 |* Konstruktor
40 \************************************************************************/
42 Viewport3D::Viewport3D() :
43 aVRP(0, 0, 5),
44 aVPN(0, 0, 1),
45 aVUV(0, 1, 1),
46 aPRP(0, 0, 2),
47 fVPD(-3),
48 fNearClipDist (0.0),
49 fFarClipDist (0.0),
50 eProjection(PR_PERSPECTIVE),
51 eAspectMapping(AS_NO_MAPPING),
52 aDeviceRect(Point(0,0), Size(-1,-1)),
53 aViewPoint (0, 0, 5000),
54 bTfValid(0),
55 fWRatio (1.0),
56 fHRatio (1.0)
58 aViewWin.X = -1; aViewWin.Y = -1;
59 aViewWin.W = 2; aViewWin.H = 2;
62 /*************************************************************************
64 |* ViewWindow (in View-Koordinaten) setzen
66 \************************************************************************/
68 void Viewport3D::SetViewWindow(double fX, double fY, double fW, double fH)
70 aViewWin.X = fX;
71 aViewWin.Y = fY;
72 if ( fW > 0 ) aViewWin.W = fW;
73 else aViewWin.W = 1.0;
74 if ( fH > 0 ) aViewWin.H = fH;
75 else aViewWin.H = 1.0;
77 fWRatio = aDeviceRect.GetWidth() / aViewWin.W;
78 fHRatio = aDeviceRect.GetHeight() / aViewWin.H;
81 /*************************************************************************
83 |* ViewWindow zurueckgeben
85 \************************************************************************/
87 void Viewport3D::GetViewWindow(double& rX, double& rY,
88 double& rW, double& rH) const
90 rX = aViewWin.X;
91 rY = aViewWin.Y;
92 rW = aViewWin.W;
93 rH = aViewWin.H;
96 /*************************************************************************
98 |* Beobachterposition (PRP) in Weltkoordinaten zurueckgeben
100 \************************************************************************/
102 const basegfx::B3DPoint& Viewport3D::GetViewPoint()
104 MakeTransform();
106 return aViewPoint;
109 /*************************************************************************
111 |* Transformationsmatrix zurueckgeben
113 \************************************************************************/
115 const basegfx::B3DHomMatrix& Viewport3D::GetViewTransform()
117 MakeTransform();
119 return aViewTf;
128 /*************************************************************************
130 |* View-Transformationsmatrix berechnen
132 \************************************************************************/
134 void Viewport3D::MakeTransform(void)
136 if ( !bTfValid )
138 double fV, fXupVp, fYupVp;
139 aViewPoint = aVRP + aVPN * aPRP.getZ();
141 // auf Einheitsmatrix zuruecksetzen
142 aViewTf.identity();
144 // in den Ursprung verschieben
145 aViewTf.translate(-aVRP.getX(), -aVRP.getY(), -aVRP.getZ());
147 // fV = Laenge der Projektion von aVPN auf die yz-Ebene:
148 fV = aVPN.getYZLength();
150 if ( fV != 0 )
152 basegfx::B3DHomMatrix aTemp;
153 const double fSin(aVPN.getY() / fV);
154 const double fCos(aVPN.getZ() / fV);
155 aTemp.set(2, 2, fCos);
156 aTemp.set(1, 1, fCos);
157 aTemp.set(2, 1, fSin);
158 aTemp.set(1, 2, -fSin);
159 aViewTf *= aTemp;
163 basegfx::B3DHomMatrix aTemp;
164 const double fSin(-aVPN.getX());
165 const double fCos(fV);
166 aTemp.set(2, 2, fCos);
167 aTemp.set(0, 0, fCos);
168 aTemp.set(0, 2, fSin);
169 aTemp.set(2, 0, -fSin);
170 aViewTf *= aTemp;
173 // X- und Y-Koordinaten des View Up Vektors in das (vorlaeufige)
174 // View-Koordinatensytem umrechnen
175 fXupVp = aViewTf.get(0, 0) * aVUV.getX() + aViewTf.get(0, 1) * aVUV.getY() + aViewTf.get(0, 2) * aVUV.getZ();
176 fYupVp = aViewTf.get(1, 0) * aVUV.getX() + aViewTf.get(1, 1) * aVUV.getY() + aViewTf.get(1, 2) * aVUV.getZ();
177 fV = sqrt(fXupVp * fXupVp + fYupVp * fYupVp);
179 if ( fV != 0 )
181 basegfx::B3DHomMatrix aTemp;
182 const double fSin(fXupVp / fV);
183 const double fCos(fYupVp / fV);
184 aTemp.set(1, 1, fCos);
185 aTemp.set(0, 0, fCos);
186 aTemp.set(1, 0, fSin);
187 aTemp.set(0, 1, -fSin);
188 aViewTf *= aTemp;
191 bTfValid = TRUE;
195 /*************************************************************************
197 |* DeviceWindow des Ausgabegeraetes setzen
199 \************************************************************************/
201 void Viewport3D::SetDeviceWindow(const Rectangle& rRect)
203 long nNewW = rRect.GetWidth();
204 long nNewH = rRect.GetHeight();
205 long nOldW = aDeviceRect.GetWidth();
206 long nOldH = aDeviceRect.GetHeight();
208 switch ( eAspectMapping )
210 double fRatio, fTmp;
212 // Mapping, ohne die reale Groesse der Objekte im Device-Window
213 // zu aendern
214 case AS_HOLD_SIZE:
215 // Wenn Device ungueltig (w, h = -1), zunaechst
216 // View mit AsHoldX anpassen
217 if ( nOldW > 0 && nOldH > 0 )
219 fRatio = (double) nNewW / nOldW;
220 aViewWin.X *= fRatio;
221 aViewWin.W *= fRatio;
222 fRatio = (double) nNewH / nOldH;
223 aViewWin.Y *= fRatio;
224 aViewWin.H *= fRatio;
225 break;
227 case AS_HOLD_X:
228 // View-Hoehe an -Breite anpassen
229 fRatio = (double) nNewH / nNewW;
230 fTmp = aViewWin.H;
231 aViewWin.H = aViewWin.W * fRatio;
232 aViewWin.Y = aViewWin.Y * aViewWin.H / fTmp;
233 break;
235 case AS_HOLD_Y:
236 // View-Breite an -Hoehe anpassen
237 fRatio = (double) nNewW / nNewH;
238 fTmp = aViewWin.W;
239 aViewWin.W = aViewWin.H * fRatio;
240 aViewWin.X = aViewWin.X * aViewWin.W / fTmp;
241 break;
242 default: break;
244 fWRatio = nNewW / aViewWin.W;
245 fHRatio = nNewH / aViewWin.H;
247 aDeviceRect = rRect;
259 /*************************************************************************
261 |* 3D-Punkt auf Viewplane projizieren
263 \************************************************************************/
265 basegfx::B3DPoint Viewport3D::DoProjection(const basegfx::B3DPoint& rVec) const
267 basegfx::B3DPoint aVec(rVec);
269 if ( eProjection == PR_PERSPECTIVE )
271 double fPrDist = fVPD - aPRP.getZ();
273 if ( aPRP.getZ() == rVec.getZ() )
275 aVec.setX(0.0);
276 aVec.setY(0.0);
278 else
280 // Das ist die Version fuer beliebigen PRP, wird aber
281 // aus Performancegruenden nicht verwendet
282 fPrDist /= aVec.getZ() - aPRP.getZ();
283 aVec.setX(aVec.getX() * fPrDist);
284 aVec.setY(aVec.getY() * fPrDist);
288 return aVec;
291 /*************************************************************************
293 |* 3D-Punkt auf Geraetekoordinaten mappen
295 \************************************************************************/
297 basegfx::B3DPoint Viewport3D::MapToDevice(const basegfx::B3DPoint& rVec) const
299 basegfx::B3DPoint aRetval;
301 // Y-Koordinate subtrahieren, da die Device-Y-Achse von oben
302 // nach unten verlaeuft
303 aRetval.setX((double)aDeviceRect.Left() + ((rVec.getX() - aViewWin.X) * fWRatio));
304 aRetval.setY((double)aDeviceRect.Bottom() - ((rVec.getY() - aViewWin.Y) * fHRatio));
305 aRetval.setZ(rVec.getZ());
307 return aRetval;
310 /*************************************************************************
312 |* View Reference Point setzen
314 \************************************************************************/
316 void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP)
318 aVRP = rNewVRP;
319 bTfValid = FALSE;
322 /*************************************************************************
324 |* View Plane Normal setzen
326 \************************************************************************/
328 void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
330 aVPN = rNewVPN;
331 aVPN.normalize();
332 bTfValid = FALSE;
335 /*************************************************************************
337 |* View Up Vector setzen
339 \************************************************************************/
341 void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV)
343 aVUV = rNewVUV;
344 bTfValid = FALSE;
347 /*************************************************************************
349 |* Center Of Projection setzen
351 \************************************************************************/
353 void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
355 aPRP = rNewPRP;
356 aPRP.setX(0.0);
357 aPRP.setY(0.0);
358 bTfValid = FALSE;
361 /*************************************************************************
363 |* View Plane Distance setzen
365 \************************************************************************/
367 void Viewport3D::SetVPD(double fNewVPD)
369 fVPD = fNewVPD;
370 bTfValid = FALSE;
373 /*************************************************************************
375 |* Abstand der vorderen Clippingebene setzen
377 \************************************************************************/
379 void Viewport3D::SetNearClipDist(double fNewNCD)
381 fNearClipDist = fNewNCD;
382 bTfValid = FALSE;
385 /*************************************************************************
387 |* Abstand der hinteren Clippingebene setzen
389 \************************************************************************/
391 void Viewport3D::SetFarClipDist(double fNewFCD)
393 fFarClipDist = fNewFCD;
394 bTfValid = FALSE;
397 // eof