update dev300-m58
[ooovba.git] / svx / source / sdr / contact / viewcontactofe3dsphere.cxx
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9 * $RCSfile: viewcontactofe3dsphere.cxx,v $
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32 // MARKER(update_precomp.py): autogen include statement, do not remove
33 #include "precompiled_svx.hxx"
35 #include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
36 #include <svx/sphere3d.hxx>
37 #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
38 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
39 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
41 //////////////////////////////////////////////////////////////////////////////
43 namespace sdr
45 namespace contact
47 ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere)
48 : ViewContactOfE3d(rSphere)
52 ViewContactOfE3dSphere::~ViewContactOfE3dSphere()
56 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const
58 drawinglayer::primitive3d::Primitive3DSequence xRetval;
59 const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet();
60 drawinglayer::attribute::SdrLineFillShadowAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false);
62 // for 3D Objects, always create a primitive even when not visible. This is necessary ATM
63 // since e.g. chart geometries rely on the occupied space of non-visible objects
64 if(!pAttribute)
66 pAttribute = new drawinglayer::attribute::SdrLineFillShadowAttribute(
67 impCreateFallbackLineAttribute(basegfx::BColor(0.0, 1.0, 0.0)),
68 0, 0, 0, 0);
71 // get sphere center and size for geometry
72 basegfx::B3DRange aSphereRange;
73 const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center());
74 const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size());
75 basegfx::B3DHomMatrix aWorldTransform;
77 aWorldTransform.translate(-0.5, -0.5, -0.5);
78 aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ());
79 aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ());
81 // get 3D Object Attributes
82 drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
84 // get segment count
85 const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments());
86 const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments());
88 // calculate texture size, use radii for (2 * PI * r) to get a perfect
89 // mapping on the sphere
90 const basegfx::B2DVector aTextureSize(
91 F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d
92 F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d
94 // create primitive and add
95 const drawinglayer::primitive3d::Primitive3DReference xReference(new drawinglayer::primitive3d::SdrSpherePrimitive3D(
96 aWorldTransform, aTextureSize, *pAttribute, *pSdr3DObjectAttribute,
97 nHorizontalSegments, nVerticalSegments));
98 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
100 // delete 3D Object Attributes
101 delete pSdr3DObjectAttribute;
102 delete pAttribute;
104 return xRetval;
106 } // end of namespace contact
107 } // end of namespace sdr
109 //////////////////////////////////////////////////////////////////////////////
110 // eof