1 /*************************************************************************
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5 * Copyright 2008 by Sun Microsystems, Inc.
7 * OpenOffice.org - a multi-platform office productivity suite
9 * $RCSfile: svdetc.cxx,v $
10 * $Revision: 1.35.18.2 $
12 * This file is part of OpenOffice.org.
14 * OpenOffice.org is free software: you can redistribute it and/or modify
15 * it under the terms of the GNU Lesser General Public License version 3
16 * only, as published by the Free Software Foundation.
18 * OpenOffice.org is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU Lesser General Public License version 3 for more details
22 * (a copy is included in the LICENSE file that accompanied this code).
24 * You should have received a copy of the GNU Lesser General Public License
25 * version 3 along with OpenOffice.org. If not, see
26 * <http://www.openoffice.org/license.html>
27 * for a copy of the LGPLv3 License.
29 ************************************************************************/
31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_svx.hxx"
34 #include <svx/sdrhittesthelper.hxx>
35 #include <svx/obj3d.hxx>
36 #include <svx/helperhittest3d.hxx>
37 #include <svx/sdrpagewindow.hxx>
38 #include <svx/sdr/contact/viewobjectcontact.hxx>
39 #include <svx/sdr/contact/displayinfo.hxx>
40 #include <svx/sdr/contact/objectcontact.hxx>
41 #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
42 #include <svx/svdpagv.hxx>
43 #include <svx/sdr/contact/viewcontact.hxx>
45 ////////////////////////////////////////////////////////////////////////////////////////////////////
46 // #i101872# new Object HitTest as View-tooling
48 SdrObject
* SdrObjectPrimitiveHit(
49 const SdrObject
& rObject
,
52 const SdrPageView
& rSdrPageView
,
53 const SetOfByte
* pVisiLayer
,
56 SdrObject
* pResult
= 0;
58 if(rObject
.GetSubList() && rObject
.GetSubList()->GetObjCount())
60 // group or scene with content. Single 3D objects also have a
61 // true == rObject.GetSubList(), but no content
62 pResult
= SdrObjListPrimitiveHit(*rObject
.GetSubList(), rPnt
, nTol
, rSdrPageView
, pVisiLayer
, bTextOnly
);
66 if(!pVisiLayer
|| pVisiLayer
->IsSet(rObject
.GetLayer()))
68 // single object, 3d object, empty scene or empty group. Check if
69 // it's a single 3D object
70 const E3dCompoundObject
* pE3dCompoundObject
= dynamic_cast< const E3dCompoundObject
* >(&rObject
);
72 if(pE3dCompoundObject
)
74 const basegfx::B2DPoint
aHitPosition(rPnt
.X(), rPnt
.Y());
76 if(checkHitSingle3DObject(aHitPosition
, *pE3dCompoundObject
))
78 pResult
= const_cast< E3dCompoundObject
* >(pE3dCompoundObject
);
83 // not a single 3D object; Check in first PageWindow using prmitives (only SC
84 // with split views uses multiple PageWindows nowadays)
85 if(rSdrPageView
.PageWindowCount())
87 const double fLogicTolerance(nTol
);
88 const basegfx::B2DPoint
aHitPosition(rPnt
.X(), rPnt
.Y());
89 const sdr::contact::ViewObjectContact
& rVOC
= rObject
.GetViewContact().GetViewObjectContact(
90 rSdrPageView
.GetPageWindow(0)->GetObjectContact());
92 if(ViewObjectContactPrimitiveHit(rVOC
, aHitPosition
, fLogicTolerance
, bTextOnly
))
94 pResult
= const_cast< SdrObject
* >(&rObject
);
104 /////////////////////////////////////////////////////////////////////
106 SdrObject
* SdrObjListPrimitiveHit(
107 const SdrObjList
& rList
,
110 const SdrPageView
& rSdrPageView
,
111 const SetOfByte
* pVisiLayer
,
114 sal_uInt32
nObjNum(rList
.GetObjCount());
115 SdrObject
* pRetval
= 0;
117 while(!pRetval
&& nObjNum
> 0)
120 SdrObject
* pObj
= rList
.GetObj(nObjNum
);
122 pRetval
= SdrObjectPrimitiveHit(*pObj
, rPnt
, nTol
, rSdrPageView
, pVisiLayer
, bTextOnly
);
128 /////////////////////////////////////////////////////////////////////
130 bool ViewObjectContactPrimitiveHit(
131 const sdr::contact::ViewObjectContact
& rVOC
,
132 const basegfx::B2DPoint
& rHitPosition
,
133 double fLogicHitTolerance
,
136 basegfx::B2DRange
aObjectRange(rVOC
.getObjectRange());
138 if(!aObjectRange
.isEmpty())
140 // first do a rough B2DRange based HitTest; do not forget to
141 // include the HitTolerance if given
142 if(basegfx::fTools::more(fLogicHitTolerance
, 0.0))
144 aObjectRange
.grow(fLogicHitTolerance
);
147 if(aObjectRange
.isInside(rHitPosition
))
149 // get primitive sequence
150 sdr::contact::DisplayInfo aDisplayInfo
;
151 const drawinglayer::primitive2d::Primitive2DSequence
& rSequence(rVOC
.getPrimitive2DSequence(aDisplayInfo
));
153 if(rSequence
.hasElements())
155 // create a HitTest processor
156 const drawinglayer::geometry::ViewInformation2D
& rViewInformation2D
= rVOC
.GetObjectContact().getViewInformation2D();
157 drawinglayer::processor2d::HitTestProcessor2D
aHitTestProcessor2D(
163 // feed it with the primitives
164 aHitTestProcessor2D
.process(rSequence
);
167 return aHitTestProcessor2D
.getHit();
175 ////////////////////////////////////////////////////////////////////////////////////////////////////