update dev300-m58
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9 * $RCSfile: svdglue.cxx,v $
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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_svx.hxx"
33 #include <tools/debug.hxx>
35 #include <svx/svdglue.hxx>
36 #include <svx/svdobj.hxx>
37 #include <svx/svdtrans.hxx>
39 ////////////////////////////////////////////////////////////////////////////////////////////////////
41 void SdrGluePoint::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
43 if ( bReallyAbsolute != bOn )
45 if ( bOn )
47 aPos=GetAbsolutePos(rObj);
48 bReallyAbsolute=bOn;
50 else
52 bReallyAbsolute=bOn;
53 Point aPt(aPos);
54 SetAbsolutePos(aPt,rObj);
59 Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const
61 if (bReallyAbsolute) return aPos;
62 Rectangle aSnap(rObj.GetSnapRect());
63 Rectangle aBound(rObj.GetSnapRect());
64 Point aPt(aPos);
66 Point aOfs(aSnap.Center());
67 switch (GetHorzAlign()) {
68 case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break;
69 case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
71 switch (GetVertAlign()) {
72 case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break;
73 case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
75 if (!bNoPercent) {
76 long nXMul=aSnap.Right()-aSnap.Left();
77 long nYMul=aSnap.Bottom()-aSnap.Top();
78 long nXDiv=10000;
79 long nYDiv=10000;
80 if (nXMul!=nXDiv) {
81 aPt.X()*=nXMul;
82 aPt.X()/=nXDiv;
84 if (nYMul!=nYDiv) {
85 aPt.Y()*=nYMul;
86 aPt.Y()/=nYDiv;
89 aPt+=aOfs;
90 // Und nun auf's BoundRect des Objekts begrenzen
91 if (aPt.X()<aBound.Left ()) aPt.X()=aBound.Left ();
92 if (aPt.X()>aBound.Right ()) aPt.X()=aBound.Right ();
93 if (aPt.Y()<aBound.Top ()) aPt.Y()=aBound.Top ();
94 if (aPt.Y()>aBound.Bottom()) aPt.Y()=aBound.Bottom();
95 return aPt;
98 void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj)
100 if (bReallyAbsolute) {
101 aPos=rNewPos;
102 return;
104 Rectangle aSnap(rObj.GetSnapRect());
105 Point aPt(rNewPos);
107 Point aOfs(aSnap.Center());
108 switch (GetHorzAlign()) {
109 case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break;
110 case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
112 switch (GetVertAlign()) {
113 case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break;
114 case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
116 aPt-=aOfs;
117 if (!bNoPercent) {
118 long nXMul=aSnap.Right()-aSnap.Left();
119 long nYMul=aSnap.Bottom()-aSnap.Top();
120 if (nXMul==0) nXMul=1;
121 if (nYMul==0) nYMul=1;
122 long nXDiv=10000;
123 long nYDiv=10000;
124 if (nXMul!=nXDiv) {
125 aPt.X()*=nXDiv;
126 aPt.X()/=nXMul;
128 if (nYMul!=nYDiv) {
129 aPt.Y()*=nYDiv;
130 aPt.Y()/=nYMul;
133 aPos=aPt;
136 long SdrGluePoint::GetAlignAngle() const
138 switch (nAlign) {
139 case SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER: return 0; // Invalid!
140 case SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER: return 0;
141 case SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP : return 4500;
142 case SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP : return 9000;
143 case SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP : return 13500;
144 case SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER: return 18000;
145 case SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM: return 22500;
146 case SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM: return 27000;
147 case SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM: return 31500;
148 } // switch
149 return 0;
152 void SdrGluePoint::SetAlignAngle(long nWink)
154 nWink=NormAngle360(nWink);
155 if (nWink>=33750 || nWink<2250) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER;
156 else if (nWink< 6750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP ;
157 else if (nWink<11250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP ;
158 else if (nWink<15750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP ;
159 else if (nWink<20250) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER;
160 else if (nWink<24750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM;
161 else if (nWink<29250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM;
162 else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM;
165 long SdrGluePoint::EscDirToAngle(USHORT nEsc) const
167 switch (nEsc) {
168 case SDRESC_RIGHT : return 0;
169 case SDRESC_TOP : return 9000;
170 case SDRESC_LEFT : return 18000;
171 case SDRESC_BOTTOM: return 27000;
172 } // switch
173 return 0;
176 USHORT SdrGluePoint::EscAngleToDir(long nWink) const
178 nWink=NormAngle360(nWink);
179 if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT;
180 if (nWink<13500) return SDRESC_TOP;
181 if (nWink<22500) return SDRESC_LEFT;
182 if (nWink<31500) return SDRESC_BOTTOM;
183 return 0;
186 void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
188 Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
189 RotatePoint(aPt,rRef,sn,cs);
190 // Bezugskante drehen
191 if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
193 SetAlignAngle(GetAlignAngle()+nWink);
195 // Austrittsrichtungen drehen
196 USHORT nEscDir0=nEscDir;
197 USHORT nEscDir1=0;
198 if ((nEscDir0&SDRESC_LEFT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT )+nWink);
199 if ((nEscDir0&SDRESC_TOP )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP )+nWink);
200 if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink);
201 if ((nEscDir0&SDRESC_BOTTOM)!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_BOTTOM)+nWink);
202 nEscDir=nEscDir1;
203 if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
206 void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
208 Point aPt(rRef2); aPt-=rRef1;
209 long nWink=GetAngle(aPt);
210 Mirror(rRef1,rRef2,nWink,pObj);
213 void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
215 Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
216 MirrorPoint(aPt,rRef1,rRef2);
217 // Bezugskante spiegeln
218 if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
220 long nAW=GetAlignAngle();
221 nAW+=2*(nWink-nAW);
222 SetAlignAngle(nAW);
224 // Austrittsrichtungen spiegeln
225 USHORT nEscDir0=nEscDir;
226 USHORT nEscDir1=0;
227 if ((nEscDir0&SDRESC_LEFT)!=0) {
228 long nEW=EscDirToAngle(SDRESC_LEFT);
229 nEW+=2*(nWink-nEW);
230 nEscDir1|=EscAngleToDir(nEW);
232 if ((nEscDir0&SDRESC_TOP)!=0) {
233 long nEW=EscDirToAngle(SDRESC_TOP);
234 nEW+=2*(nWink-nEW);
235 nEscDir1|=EscAngleToDir(nEW);
237 if ((nEscDir0&SDRESC_RIGHT)!=0) {
238 long nEW=EscDirToAngle(SDRESC_RIGHT);
239 nEW+=2*(nWink-nEW);
240 nEscDir1|=EscAngleToDir(nEW);
242 if ((nEscDir0&SDRESC_BOTTOM)!=0) {
243 long nEW=EscDirToAngle(SDRESC_BOTTOM);
244 nEW+=2*(nWink-nEW);
245 nEscDir1|=EscAngleToDir(nEW);
247 nEscDir=nEscDir1;
248 if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
251 void SdrGluePoint::Shear(const Point& rRef, long /*nWink*/, double tn, FASTBOOL bVShear, const SdrObject* pObj)
253 Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
254 ShearPoint(aPt,rRef,tn,bVShear);
255 if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
258 void SdrGluePoint::Draw(OutputDevice& rOut, const SdrObject* pObj) const
260 Color aBackPenColor(COL_WHITE);
261 Color aForePenColor(COL_LIGHTBLUE);
263 bool bMapMerk=rOut.IsMapModeEnabled();
264 Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
265 aPt=rOut.LogicToPixel(aPt);
266 rOut.EnableMapMode(FALSE);
267 long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
269 rOut.SetLineColor( aBackPenColor );
270 rOut.DrawLine(Point(x-2,y-3),Point(x+3,y+2));
271 rOut.DrawLine(Point(x-3,y-2),Point(x+2,y+3));
272 rOut.DrawLine(Point(x-3,y+2),Point(x+2,y-3));
273 rOut.DrawLine(Point(x-2,y+3),Point(x+3,y-2));
275 if (bNoPercent)
277 switch (GetHorzAlign())
279 case SDRHORZALIGN_LEFT : rOut.DrawLine(Point(x-3,y-1),Point(x-3,y+1)); break;
280 case SDRHORZALIGN_RIGHT : rOut.DrawLine(Point(x+3,y-1),Point(x+3,y+1)); break;
283 switch (GetVertAlign())
285 case SDRVERTALIGN_TOP : rOut.DrawLine(Point(x-1,y-3),Point(x+1,y-3)); break;
286 case SDRVERTALIGN_BOTTOM: rOut.DrawLine(Point(x-1,y+3),Point(x+1,y+3)); break;
290 rOut.SetLineColor( aForePenColor );
291 rOut.DrawLine(Point(x-2,y-2),Point(x+2,y+2));
292 rOut.DrawLine(Point(x-2,y+2),Point(x+2,y-2));
293 rOut.EnableMapMode(bMapMerk);
296 void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const
298 bool bMapMerk=rWin.IsMapModeEnabled();
299 Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
300 aPt=rWin.LogicToPixel(aPt);
301 rWin.EnableMapMode(FALSE);
302 long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
304 // #111096#
305 // do not erase background, that causes flicker (!)
306 rWin.Invalidate(Rectangle(Point(x-3,y-3),Point(x+3,y+3)), INVALIDATE_NOERASE);
308 rWin.EnableMapMode(bMapMerk);
311 FASTBOOL SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const
313 Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
314 Size aSiz=rOut.PixelToLogic(Size(3,3));
315 Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
316 return aRect.IsInside(rPnt);
319 ////////////////////////////////////////////////////////////////////////////////////////////////////
321 void SdrGluePointList::Clear()
323 USHORT nAnz=GetCount();
324 for (USHORT i=0; i<nAnz; i++) {
325 delete GetObject(i);
327 aList.Clear();
330 void SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
332 if (GetCount()!=0) Clear();
333 USHORT nAnz=rSrcList.GetCount();
334 for (USHORT i=0; i<nAnz; i++) {
335 Insert(rSrcList[i]);
339 // Die Id's der Klebepunkte in der Liste sind stets streng monoton steigend!
340 // Ggf. wird dem neuen Klebepunkt eine neue Id zugewiesen (wenn diese bereits
341 // vergeben ist). Die Id 0 ist reserviert.
342 USHORT SdrGluePointList::Insert(const SdrGluePoint& rGP)
344 SdrGluePoint* pGP=new SdrGluePoint(rGP);
345 USHORT nId=pGP->GetId();
346 USHORT nAnz=GetCount();
347 USHORT nInsPos=nAnz;
348 USHORT nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0;
349 DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastId<nAnz");
350 FASTBOOL bHole=nLastId>nAnz;
351 if (nId<=nLastId) {
352 if (!bHole || nId==0) {
353 nId=nLastId+1;
354 } else {
355 FASTBOOL bBrk=FALSE;
356 for (USHORT nNum=0; nNum<nAnz && !bBrk; nNum++) {
357 const SdrGluePoint* pGP2=GetObject(nNum);
358 USHORT nTmpId=pGP2->GetId();
359 if (nTmpId==nId) {
360 nId=nLastId+1; // bereits vorhanden
361 bBrk=TRUE;
363 if (nTmpId>nId) {
364 nInsPos=nNum; // Hier einfuegen (einsortieren)
365 bBrk=TRUE;
369 pGP->SetId(nId);
371 aList.Insert(pGP,nInsPos);
372 return nInsPos;
375 void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const
377 USHORT nAnz=GetCount();
378 for (USHORT nNum=0; nNum<nAnz; nNum++) {
379 GetObject(nNum)->Invalidate(rWin,pObj);
383 USHORT SdrGluePointList::FindGluePoint(USHORT nId) const
385 // Hier noch einen optimaleren Suchalgorithmus implementieren.
386 // Die Liste sollte stets sortiert sein!!!!
387 USHORT nAnz=GetCount();
388 USHORT nRet=SDRGLUEPOINT_NOTFOUND;
389 for (USHORT nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
390 const SdrGluePoint* pGP=GetObject(nNum);
391 if (pGP->GetId()==nId) nRet=nNum;
393 return nRet;
396 USHORT SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack, FASTBOOL bNext, USHORT nId0) const
398 USHORT nAnz=GetCount();
399 USHORT nRet=SDRGLUEPOINT_NOTFOUND;
400 USHORT nNum=bBack ? 0 : nAnz;
401 while ((bBack ? nNum<nAnz : nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) {
402 if (!bBack) nNum--;
403 const SdrGluePoint* pGP=GetObject(nNum);
404 if (bNext) {
405 if (pGP->GetId()==nId0) bNext=FALSE;
406 } else {
407 if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum;
409 if (bBack) nNum++;
411 return nRet;
414 void SdrGluePointList::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
416 USHORT nAnz=GetCount();
417 for (USHORT nNum=0; nNum<nAnz; nNum++) {
418 GetObject(nNum)->SetReallyAbsolute(bOn,rObj);
422 void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
424 USHORT nAnz=GetCount();
425 for (USHORT nNum=0; nNum<nAnz; nNum++) {
426 GetObject(nNum)->Rotate(rRef,nWink,sn,cs,pObj);
430 void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
432 Point aPt(rRef2); aPt-=rRef1;
433 long nWink=GetAngle(aPt);
434 Mirror(rRef1,rRef2,nWink,pObj);
437 void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
439 USHORT nAnz=GetCount();
440 for (USHORT nNum=0; nNum<nAnz; nNum++) {
441 GetObject(nNum)->Mirror(rRef1,rRef2,nWink,pObj);
445 void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* pObj)
447 USHORT nAnz=GetCount();
448 for (USHORT nNum=0; nNum<nAnz; nNum++) {
449 GetObject(nNum)->Shear(rRef,nWink,tn,bVShear,pObj);
453 // eof