update dev300-m58
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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_svx.hxx"
34 #include "tablehandles.hxx"
36 #include <vcl/svapp.hxx>
37 #include <vcl/outdev.hxx>
38 #include <vcl/salbtype.hxx>
39 #include <vcl/canvastools.hxx>
40 #include <vcl/hatch.hxx>
41 #include <basegfx/polygon/b2dpolygon.hxx>
42 #include <basegfx/polygon/b2dpolypolygontools.hxx>
43 #include <basegfx/range/b2drectangle.hxx>
44 #include <basegfx/polygon/b2dpolygontools.hxx>
45 #include <svx/sdr/overlay/overlayobject.hxx>
46 #include <svx/sdr/overlay/overlaymanager.hxx>
47 #include <svx/sdrpagewindow.hxx>
48 #include <sdrpaintwindow.hxx>
49 #include <svx/svdmrkv.hxx>
50 #include <svx/svdpagv.hxx>
51 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
52 #include <svx/sdr/overlay/overlayhatchrect.hxx>
53 #include <drawinglayer/primitive2d/hittestprimitive2d.hxx>
55 namespace sdr { namespace table {
57 // --------------------------------------------------------------------
59 class OverlayTableEdge : public sdr::overlay::OverlayObject
61 protected:
62 basegfx::B2DPolyPolygon maPolyPolygon;
63 bool mbVisible;
65 // geometry creation for OverlayObject
66 virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
68 public:
69 OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
70 virtual ~OverlayTableEdge();
73 // --------------------------------------------------------------------
75 TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
76 : SdrHdl( rPnt, HDL_USER )
77 , mbHorizontal( bHorizontal )
78 , mnMin( nMin )
79 , mnMax( nMax )
80 , maEdges(nEdges)
84 void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
86 if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
88 maEdges[nEdge].mnStart = nStart;
89 maEdges[nEdge].mnEnd = nEnd;
90 maEdges[nEdge].meState = eState;
92 else
94 OSL_ENSURE( false, "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
98 Pointer TableEdgeHdl::GetPointer() const
100 if( mbHorizontal )
101 return POINTER_VSPLIT;
102 else
103 return POINTER_HSPLIT;
106 sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
108 return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
111 basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
113 basegfx::B2DPolyPolygon aVisible;
114 basegfx::B2DPolyPolygon aInvisible;
116 // create and return visible and non-visible parts for drag
117 getPolyPolygon(aVisible, aInvisible, &rDrag);
118 aVisible.append(aInvisible);
120 return aVisible;
123 void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
125 // changed method to create visible and invisible partial polygons in one run in
126 // separate PolyPolygons; both kinds are used
127 basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
128 rVisible.clear();
129 rInvisible.clear();
131 if( pDrag )
133 int n = mbHorizontal ? 1 : 0;
134 aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
137 basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
138 int nPos = mbHorizontal ? 0 : 1;
139 TableEdgeVector::const_iterator aIter( maEdges.begin() );
141 while( aIter != maEdges.end() )
143 TableEdge aEdge(*aIter++);
145 aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
146 aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
148 basegfx::B2DPolygon aPolygon;
149 aPolygon.append( aStart );
150 aPolygon.append( aEnd );
152 if(aEdge.meState == Visible)
154 rVisible.append(aPolygon);
156 else
158 rInvisible.append(aPolygon);
163 void TableEdgeHdl::CreateB2dIAObject()
165 GetRidOfIAObject();
167 if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
169 SdrMarkView* pView = pHdlList->GetView();
170 SdrPageView* pPageView = pView->GetSdrPageView();
172 if(pPageView)
174 basegfx::B2DPolyPolygon aVisible;
175 basegfx::B2DPolyPolygon aInvisible;
177 // get visible and invisible parts
178 getPolyPolygon(aVisible, aInvisible, 0);
180 if(aVisible.count() || aInvisible.count())
182 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
184 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
186 if(rPageWindow.GetPaintWindow().OutputToWindow())
188 if(rPageWindow.GetOverlayManager())
190 if(aVisible.count())
192 // create overlay object for visible parts
193 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true);
194 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
195 maOverlayGroup.append(*pOverlayObject);
198 if(aInvisible.count())
200 // also create overlay object vor invisible parts to allow
201 // a standard HitTest using the primitives from that overlay object
202 // (see OverlayTableEdge implementation)
203 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false);
204 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
205 maOverlayGroup.append(*pOverlayObject);
215 //////////////////////////////////////////////////////////////////////////////
217 OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
218 : OverlayObject(Color(COL_GRAY))
219 , maPolyPolygon( rPolyPolygon )
220 , mbVisible(bVisible)
224 OverlayTableEdge::~OverlayTableEdge()
228 drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
230 drawinglayer::primitive2d::Primitive2DSequence aRetval;
232 if(maPolyPolygon.count())
234 // Discussed with CL. Currently i will leave the transparence out since this
235 // a little bit expensive. We may check the look with drag polygons later
236 const drawinglayer::primitive2d::Primitive2DReference aReference(
237 new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
238 maPolyPolygon,
239 getBaseColor().getBColor()));
241 if(mbVisible)
243 // visible, just return as sequence
244 aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
246 else
248 // embed in HitTest primitive to support HitTest of this overlay object
249 const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
250 const drawinglayer::primitive2d::Primitive2DReference aNewReference(
251 new drawinglayer::primitive2d::HitTestPrimitive2D(aSequence));
252 aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
256 return aRetval;
259 // ====================================================================
261 TableBorderHdl::TableBorderHdl( const Rectangle& rRect )
262 : SdrHdl( rRect.TopLeft(), HDL_MOVE )
263 , maRectangle( rRect )
268 Pointer TableBorderHdl::GetPointer() const
270 return POINTER_MOVE;
273 // create marker for this kind
274 void TableBorderHdl::CreateB2dIAObject()
276 GetRidOfIAObject();
278 if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
280 SdrMarkView* pView = pHdlList->GetView();
281 SdrPageView* pPageView = pView->GetSdrPageView();
283 if(pPageView)
285 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
287 // const SdrPageViewWinRec& rPageViewWinRec = rPageViewWinList[b];
288 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
290 if(rPageWindow.GetPaintWindow().OutputToWindow())
292 if(rPageWindow.GetOverlayManager())
294 const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle));
295 sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayHatchRect(
296 aRange.getMinimum(),
297 aRange.getMaximum(),
298 Color(0x80, 0x80, 0x80),
299 6.0,
300 0.0,
301 45 * F_PI180,
302 0.0);
304 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
305 maOverlayGroup.append(*pOverlayObject);
313 //////////////////////////////////////////////////////////////////////////////
315 } // end of namespace table
316 } // end of namespace sdr