update dev300-m58
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30 #ifndef _FMTSRND_HXX
31 #define _FMTSRND_HXX
33 #include "swdllapi.h"
34 #include <hintids.hxx>
35 #include <format.hxx>
36 #include <svtools/eitem.hxx>
38 // --> OD 2006-08-15 #i68520# - refactoring
39 // separate enumeration <SwSurround> in own header file
40 #include <fmtsrndenum.hxx>
41 // <--
42 class IntlWrapper;
44 //SwFmtSurround, wie soll sich der ---------------
45 // Dokumentinhalt unter dem Rahmen verhalten ---
47 class SW_DLLPUBLIC SwFmtSurround: public SfxEnumItem
49 BOOL bAnchorOnly :1;
50 BOOL bContour :1;
51 BOOL bOutside :1;
52 public:
53 SwFmtSurround( SwSurround eNew = SURROUND_PARALLEL );
54 SwFmtSurround( const SwFmtSurround & );
55 inline SwFmtSurround &operator=( const SwFmtSurround &rCpy );
57 // "pure virtual Methoden" vom SfxPoolItem
58 virtual int operator==( const SfxPoolItem& ) const;
59 virtual SfxPoolItem* Clone( SfxItemPool* pPool = 0 ) const;
60 virtual USHORT GetValueCount() const;
61 virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres,
62 SfxMapUnit eCoreMetric,
63 SfxMapUnit ePresMetric,
64 String &rText,
65 const IntlWrapper* pIntl = 0 ) const;
66 virtual BOOL QueryValue( com::sun::star::uno::Any& rVal, BYTE nMemberId = 0 ) const;
67 virtual BOOL PutValue( const com::sun::star::uno::Any& rVal, BYTE nMemberId = 0 );
70 SwSurround GetSurround()const { return SwSurround( GetValue() ); }
71 BOOL IsAnchorOnly() const { return bAnchorOnly; }
72 BOOL IsContour() const { return bContour; }
73 BOOL IsOutside() const { return bOutside; }
74 void SetSurround ( SwSurround eNew ){ SfxEnumItem::SetValue( USHORT( eNew ) ); }
75 void SetAnchorOnly( BOOL bNew ) { bAnchorOnly = bNew; }
76 void SetContour( BOOL bNew ) { bContour = bNew; }
77 void SetOutside( BOOL bNew ) { bOutside = bNew; }
80 inline SwFmtSurround &SwFmtSurround::operator=( const SwFmtSurround &rCpy )
82 bAnchorOnly = rCpy.IsAnchorOnly();
83 bContour = rCpy.IsContour();
84 bOutside = rCpy.IsOutside();
85 SfxEnumItem::SetValue( rCpy.GetValue() );
86 return *this;
89 inline const SwFmtSurround &SwAttrSet::GetSurround(BOOL bInP) const
90 { return (const SwFmtSurround&)Get( RES_SURROUND,bInP); }
92 inline const SwFmtSurround &SwFmt::GetSurround(BOOL bInP) const
93 { return aSet.GetSurround(bInP); }
95 #endif