1 # ###################################################
2 # Copyright (C) 2008 The OpenAnno Team
4 # This file is part of OpenAnno.
6 # OpenAnno is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the
18 # Free Software Foundation, Inc.,
19 # 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 # ###################################################
22 from game
.world
.building
import BuildingClass
23 from game
.world
.units
import UnitClass
24 from game
.world
.ground
import GroundClass
26 from game
.util
import livingObject
28 class Entities(livingObject
):
29 """Class that stores all the special classes for buildings, grounds etc. Stores class objects, not instances.
30 Loads everything from the db"""
32 super(Entities
, self
).begin()
35 for (ground_id
,) in game
.main
.db("SELECT rowid FROM data.ground"):
36 self
.grounds
[ground_id
] = GroundClass(ground_id
)
39 for (building_id
,) in game
.main
.db("SELECT rowid FROM data.building"):
40 self
.buildings
[building_id
] = BuildingClass(building_id
)
43 for (unit_id
,) in game
.main
.db("SELECT rowid FROM data.unit"):
44 self
.units
[unit_id
] = UnitClass(unit_id
)