1 #include "include/usbld.h"
2 #include "include/lang.h"
3 #include "include/util.h"
4 #include "include/fntsys.h"
5 #include "include/ioman.h"
8 static char *internalEnglish
[LANG_STR_COUNT
] = {
10 " WELCOME TO OPEN PS2 LOADER. MAIN CODE BASED ON SOURCE CODE OF HD PROJECT <http://psx-scene.com> ADAPTATION TO USB ADVANCE FORMAT AND INITIAL GUI BY IFCARO <http://ps2dev.ifcaro.net> MOST OF LOADER CORE IS MADE BY JIMMIKAELKAEL. ALL THE GUI IMPROVEMENTS ARE MADE BY VOLCA. THANKS FOR USING OUR PROGRAM ^^",
17 "Error writing settings!",
26 "Network startup error: %d",
31 "Remove all settings",
32 "Removed all keys for the game",
40 "Error while loading the Game ID",
42 "Error loading the language file",
43 "Disable Debug Colors",
44 "No controller detected, waiting...",
51 "USB device start mode",
52 "HDD device start mode",
53 "ETH device start mode",
54 "Applications start mode",
58 "HDL Server Starting...",
59 "HDL Server Running... Press [O] to stop",
60 "Press [X] to terminate HDL server",
61 "HDL Server Unloading...",
74 "Item will be permanently deleted, continue ?",
79 "Enable Delete and Rename actions",
80 "Check USB game fragmentation",
81 "Remember last played game",
82 "Error, the game is fragmented",
83 "Error, could not run the item",
85 "Leave empty for GUEST auth.",
86 "Load alternate core",
87 "Alternative data read method",
92 "Reduced cdvdfsv buffer",
94 "Alternate IGR combo",
95 "Changing the size will reformat the VMC",
107 "Invalid VMC file, size is incorrect",
108 "VMC file need to be created",
109 "Error with VMC %s, continue with physical MC (slot %d) ?",
115 "Leave empty to exit to Browser",
116 "Value in minute(s), 0 to disable spin down",
117 "Automatic HDD spin down",
126 "Leave empty to list shares",
130 static int guiLangID
= 0;
131 static char **lang_strs
= internalEnglish
;
132 static int nValidEntries
= LANG_STR_COUNT
;
134 static int nLanguages
= 0;
135 static language_t languages
[MAX_LANGUAGE_FILES
];
136 static char **guiLangNames
;
138 // localised string getter
139 char *_l(unsigned int id
) {
140 return lang_strs
[id
];
143 static void lngFreeFromFile() {
148 for(; strId
< nValidEntries
; strId
++) {
149 free(lang_strs
[strId
]);
150 lang_strs
[strId
] = NULL
;
156 static int lngLoadFromFile(char* path
, char *name
) {
157 file_buffer_t
* fileBuffer
= openFileBuffer(path
, O_RDONLY
, 1, 1024);
159 // file exists, try to read it and load the custom lang
160 lang_strs
= (char**) malloc(LANG_STR_COUNT
* sizeof(char**));
163 while (strId
< LANG_STR_COUNT
&& readFileBuffer(fileBuffer
, &lang_strs
[strId
])) {
166 closeFileBuffer(fileBuffer
);
168 LOG("LANG: #### Loaded %d entries\n", strId
);
170 // remember how many entries were read from the file (for the free later)
171 nValidEntries
= strId
;
173 // if necessary complete lang with default internal
174 while (strId
< LANG_STR_COUNT
) {
175 LOG("LANG: #### Default entry added: %s\n", internalEnglish
[strId
]);
176 lang_strs
[strId
] = internalEnglish
[strId
];
182 snprintf(path
, 255, "%s/font_%s.ttf", gBaseMCDir
, name
);
184 LOG("#### Custom font path: %s\n", path
);
186 void* customFont
= readFile(path
, -1, &size
);
188 fntReplace(FNT_DEFAULT
, customFont
, size
, 1, 1); // consider fonts loaded through language as default, so they won't be reset-ed when changing themes
190 fntSetDefault(FNT_DEFAULT
);
197 char* lngGetValue() {
198 return guiLangNames
[guiLangID
];
201 static int lngReadEntry(int index
, char* path
, char* separator
, char* name
, unsigned int mode
) {
202 if (!FIO_SO_ISDIR(mode
)) {
203 if(strstr(name
, ".lng") || strstr(name
, ".LNG")) {
205 language_t
* currLang
= &languages
[index
];
207 // filepath for this language file
208 int length
= strlen(path
) + 1 + strlen(name
) + 1;
209 currLang
->filePath
= (char*) malloc(length
* sizeof(char));
210 sprintf(currLang
->filePath
, "%s%s%s", path
, separator
, name
);
212 // extract name for this language (will be used for the English translation)
213 length
= strlen(name
) - 5 - 4 + 1;
214 currLang
->name
= (char*) malloc(length
* sizeof(char));
215 memcpy(currLang
->name
, name
+ 5, length
);
216 currLang
->name
[length
- 1] = '\0';
218 /*file_buffer_t* fileBuffer = openFileBuffer(currLang->filePath, 1, 1024);
220 // read localized name of language from file
221 if (readLineContext(fileBuffer, &currLang->name))
222 readLineContext(fileBuffer, &currLang->fontName);
223 closeFileBuffer(fileBuffer);
235 nLanguages
= listDir(gBaseMCDir
, "/", MAX_LANGUAGE_FILES
, &lngReadEntry
);
237 // build the languages name list
238 guiLangNames
= (char**) malloc((nLanguages
+ 2) * sizeof(char**));
240 // add default internal (english)
241 guiLangNames
[0] = internalEnglish
[0];
244 for (; i
< nLanguages
; i
++) {
245 guiLangNames
[i
+ 1] = languages
[i
].name
;
248 guiLangNames
[nLanguages
+ 1] = NULL
;
255 for (; i
< nLanguages
; i
++) {
256 free(languages
[i
].name
);
257 free(languages
[i
].filePath
);
265 void lngSetGuiValue(int langID
) {
266 if (guiLangID
!= langID
) {
271 language_t
* currLang
= &languages
[langID
- 1];
272 if (lngLoadFromFile(currLang
->filePath
, currLang
->name
)) {
278 lang_strs
= internalEnglish
;
283 int lngGetGuiValue() {
287 int lngFindGuiID(char* lang
) {
290 for (; i
< nLanguages
; i
++) {
291 if (stricmp(languages
[i
].name
, lang
) == 0)
292 return i
+ 1; // shift for Gui id
298 char **lngGetGuiList() {