Disabling auto-refresh of game list by default, as it is causing bugs sometimes
[open-ps2-loader.git] / thirdparty / freetype-2.3.12 / builds / ansi / ansi-def.mk
blob2c585729515f5c92e1bcd93e9fe5fbd86ed82344
2 # FreeType 2 configuration rules for a `normal' ANSI system
6 # Copyright 1996-2000, 2003, 2006 by
7 # David Turner, Robert Wilhelm, and Werner Lemberg.
9 # This file is part of the FreeType project, and may only be used, modified,
10 # and distributed under the terms of the FreeType project license,
11 # LICENSE.TXT. By continuing to use, modify, or distribute this file you
12 # indicate that you have read the license and understand and accept it
13 # fully.
16 DELETE := rm -f
17 CAT := cat
18 SEP := /
19 BUILD_DIR := $(TOP_DIR)/builds/ansi
20 PLATFORM := ansi
23 # The directory where all library files are placed.
25 # By default, this is the same as $(OBJ_DIR); however, this can be changed
26 # to suit particular needs.
28 LIB_DIR := $(OBJ_DIR)
31 # The name of the final library file. Note that the DOS-specific Makefile
32 # uses a shorter (8.3) name.
34 LIBRARY := lib$(PROJECT)
37 # Path inclusion flag. Some compilers use a different flag than `-I' to
38 # specify an additional include path. Examples are `/i=' or `-J'.
40 I := -I
43 # C flag used to define a macro before the compilation of a given source
44 # object. Usually it is `-D' like in `-DDEBUG'.
46 D := -D
49 # The link flag used to specify a given library file on link. Note that
50 # this is only used to compile the demo programs, not the library itself.
52 L := -l
55 # Target flag.
57 T := -o$(space)
60 # C flags
62 # These should concern: debug output, optimization & warnings.
64 # Use the ANSIFLAGS variable to define the compiler flags used to enfore
65 # ANSI compliance.
67 CFLAGS ?= -c
69 # ANSIFLAGS: Put there the flags used to make your compiler ANSI-compliant.
71 ANSIFLAGS :=
74 # EOF