2 # FreeType 2 configuration rules for a PlayStation2 system
5 # this is similar to the "ansi-def.mk" file, except for BUILD and PLATFORM
9 # Copyright 1996-2000 by
10 # David Turner, Robert Wilhelm, and Werner Lemberg.
12 # This file is part of the FreeType project, and may only be used, modified,
13 # and distributed under the terms of the FreeType project license,
14 # LICENSE.TXT. By continuing to use, modify, or distribute this file you
15 # indicate that you have read the license and understand and accept it
26 BUILD
:= $(TOP_DIR
)/builds
/ps2
30 # The directory where all object files are placed.
32 # This lets you build the library in your own directory with something like
34 # set TOP_DIR=.../path/to/freetype2/top/dir...
35 # set OBJ_DIR=.../path/to/obj/dir
36 # make -f $TOP_DIR/Makefile setup [options]
37 # make -f $TOP_DIR/Makefile
40 OBJ_DIR
:= $(TOP_DIR
)$(SEP
)objs
44 # The directory where all library files are placed.
46 # By default, this is the same as $(OBJ_DIR); however, this can be changed
47 # to suit particular needs.
52 # The name of the final library file. Note that the DOS-specific Makefile
53 # uses a shorter (8.3) name.
55 LIBRARY
:= lib
$(PROJECT
)
58 # Path inclusion flag. Some compilers use a different flag than `-I' to
59 # specify an additional include path. Examples are `/i=' or `-J'.
64 # C flag used to define a macro before the compilation of a given source
65 # object. Usually it is `-D' like in `-DDEBUG'.
70 # The link flag used to specify a given library file on link. Note that
71 # this is only used to compile the demo programs, not the library itself.
83 # These should concern: debug output, optimization & warnings.
85 # Use the ANSIFLAGS variable to define the compiler flags used to enfore
92 # ANSIFLAGS: Put there the flags used to make your compiler ANSI-compliant.