2 # FreeType 2 Emotion Engine ee-gcc-specific definitions
7 # Copyright 1996-2000, 2003, 2005, 2006, 2009 by
8 # David Turner, Robert Wilhelm, and Werner Lemberg.
10 # This file is part of the FreeType project, and may only be used, modified,
11 # and distributed under the terms of the FreeType project license,
12 # LICENSE.TXT. By continuing to use, modify, or distribute this file you
13 # indicate that you have read the license and understand and accept it
17 # Compiler command line name
23 # The object file extension (for standard and static libraries). This can be
24 # .o, .tco, .obj, etc., depending on the platform.
29 # The library file extension (for standard and static libraries). This can
30 # be .a, .lib, etc., depending on the platform.
36 # Path inclusion flag. Some compilers use a different flag than `-I' to
37 # specify an additional include path. Examples are `/i=' or `-J'.
42 # C flag used to define a macro before the compilation of a given source
43 # object. Usually it is `-D' like in `-DDEBUG'.
48 # The link flag used to specify a given library file on link. Note that
49 # this is only used to compile the demo programs, not the library itself.
60 # These should concern: debug output, optimization & warnings.
62 # Use the ANSIFLAGS variable to define the compiler flags used to enfore
65 CFLAGS ?
= -c
-g
-O2
-G0
-Wall
-I
$(EE
)/include -I
$(PS2SDK
)/common
/include -I
$(PS2SDK
)/ee
/include
67 # ANSIFLAGS: Put there the flags used to make your compiler ANSI-compliant.
69 ANSIFLAGS
:= -ansi
-pedantic
74 CLEAN_LIBRARY ?
= $(DELETE
) $(subst /,$(SEP
),$(PROJECT_LIBRARY
))
75 LINK_LIBRARY
= ee-ar
-r
$@
$(OBJECTS_LIST
)