1 #include "include/usbld.h"
2 #include "include/lang.h"
3 #include "include/util.h"
4 #include "include/fntsys.h"
5 #include "include/ioman.h"
8 static char *internalEnglish
[LANG_STR_COUNT
] = {
10 " WELCOME TO OPEN PS2 LOADER. MAIN CODE BASED ON SOURCE CODE OF HD PROJECT <http://psx-scene.com> ADAPTATION TO USB ADVANCE FORMAT AND INITIAL GUI BY IFCARO <http://ps2dev.ifcaro.net> MOST OF LOADER CORE IS MADE BY JIMMIKAELKAEL. ALL THE GUI IMPROVEMENTS ARE MADE BY VOLCA. THANKS FOR USING OUR PROGRAM ^^",
17 "Error writing settings!",
26 "Network startup error: %d",
31 "Remove all settings",
32 "Removed all keys for the game",
40 "Error while loading the Game ID",
42 "Error loading the language file",
43 "Disable Debug Colors",
44 "No controller detected, waiting...",
51 "USB device start mode",
52 "HDD device start mode",
53 "ETH device start mode",
54 "Applications start mode",
58 "HDL Server Starting...",
59 "HDL Server Running... Press [O] to stop",
60 "Press [X] to terminate HDL server",
61 "HDL Server Unloading...",
74 "Item will be permanently deleted, continue ?",
79 "Enable Delete and Rename actions",
80 "Check USB game fragmentation",
81 "Remember last played game",
82 "Error, the game is fragmented",
83 "Error, could not run the item",
85 "Leave empty for GUEST auth.",
86 "Load alternate core",
87 "Alternative data read method",
92 "Reduced cdvdfsv buffer",
94 "Alternate IGR combo",
95 "Changing the size will reformat the VMC",
107 "Invalid VMC file, size is incorrect",
108 "VMC file need to be created",
109 "Error with VMC file, continue with physical MC ?",
115 "Leave empty to exit to Browser",
116 "Value in minute(s), 0 to disable spin down",
117 "Automatic HDD spin down",
128 static int guiLangID
= 0;
129 static char **lang_strs
= internalEnglish
;
130 static int nValidEntries
= LANG_STR_COUNT
;
132 static int nLanguages
= 0;
133 static language_t languages
[MAX_LANGUAGE_FILES
];
134 static char **guiLangNames
;
136 // localised string getter
137 char *_l(unsigned int id
) {
138 return lang_strs
[id
];
141 static void lngFreeFromFile() {
146 for(; strId
< nValidEntries
; strId
++) {
147 free(lang_strs
[strId
]);
148 lang_strs
[strId
] = NULL
;
154 static int lngLoadFromFile(char* path
, char *name
) {
155 file_buffer_t
* fileBuffer
= openFileBuffer(path
, O_RDONLY
, 1, 1024);
157 // file exists, try to read it and load the custom lang
158 lang_strs
= (char**) malloc(LANG_STR_COUNT
* sizeof(char**));
161 while (strId
< LANG_STR_COUNT
&& readFileBuffer(fileBuffer
, &lang_strs
[strId
])) {
164 closeFileBuffer(fileBuffer
);
166 LOG("LANG: #### Loaded %d entries\n", strId
);
168 // remember how many entries were read from the file (for the free later)
169 nValidEntries
= strId
;
171 // if necessary complete lang with default internal
172 while (strId
< LANG_STR_COUNT
) {
173 LOG("LANG: #### Default entry added: %s\n", internalEnglish
[strId
]);
174 lang_strs
[strId
] = internalEnglish
[strId
];
180 snprintf(path
, 255, "%s/font_%s.ttf", gBaseMCDir
, name
);
182 LOG("#### Custom font path: %s\n", path
);
184 void* customFont
= readFile(path
, -1, &size
);
186 fntReplace(FNT_DEFAULT
, customFont
, size
, 1, 1); // consider fonts loaded through language as default, so they won't be reset-ed when changing themes
188 fntSetDefault(FNT_DEFAULT
);
195 char* lngGetValue() {
196 return guiLangNames
[guiLangID
];
199 static int lngReadEntry(int index
, char* path
, char* separator
, char* name
, unsigned int mode
) {
200 if (!FIO_SO_ISDIR(mode
)) {
201 if(strstr(name
, ".lng") || strstr(name
, ".LNG")) {
203 language_t
* currLang
= &languages
[index
];
205 // filepath for this language file
206 int length
= strlen(path
) + 1 + strlen(name
) + 1;
207 currLang
->filePath
= (char*) malloc(length
* sizeof(char));
208 sprintf(currLang
->filePath
, "%s%s%s", path
, separator
, name
);
210 // extract name for this language (will be used for the English translation)
211 length
= strlen(name
) - 5 - 4 + 1;
212 currLang
->name
= (char*) malloc(length
* sizeof(char));
213 memcpy(currLang
->name
, name
+ 5, length
);
214 currLang
->name
[length
- 1] = '\0';
216 /*file_buffer_t* fileBuffer = openFileBuffer(currLang->filePath, 1, 1024);
218 // read localized name of language from file
219 if (readLineContext(fileBuffer, &currLang->name))
220 readLineContext(fileBuffer, &currLang->fontName);
221 closeFileBuffer(fileBuffer);
233 nLanguages
= listDir(gBaseMCDir
, "/", MAX_LANGUAGE_FILES
, &lngReadEntry
);
235 // build the languages name list
236 guiLangNames
= (char**) malloc((nLanguages
+ 2) * sizeof(char**));
238 // add default internal (english)
239 guiLangNames
[0] = internalEnglish
[0];
242 for (; i
< nLanguages
; i
++) {
243 guiLangNames
[i
+ 1] = languages
[i
].name
;
246 guiLangNames
[nLanguages
+ 1] = NULL
;
253 for (; i
< nLanguages
; i
++) {
254 free(languages
[i
].name
);
255 free(languages
[i
].filePath
);
263 void lngSetGuiValue(int langID
) {
264 if (guiLangID
!= langID
) {
269 language_t
* currLang
= &languages
[langID
- 1];
270 if (lngLoadFromFile(currLang
->filePath
, currLang
->name
)) {
276 lang_strs
= internalEnglish
;
281 int lngGetGuiValue() {
285 int lngFindGuiID(char* lang
) {
288 for (; i
< nLanguages
; i
++) {
289 if (stricmp(languages
[i
].name
, lang
) == 0)
290 return i
+ 1; // shift for Gui id
296 char **lngGetGuiList() {