3 # Option blocks may appear multiple times, and duplicated options will take the
4 # last value specified. Environment variables may be specified within option
5 # values, and are automatically substituted when the config file is loaded.
6 # Environment variable names may only contain alpha-numeric characters (a-z,
7 # A-Z, 0-9) and underscores (_), and are prefixed with $. For example,
8 # specifying "$HOME/file.ext" would typically result in something like
9 # "/home/user/file.ext". To specify an actual "$" character, use "$$".
11 # Device-specific values may be specified by including the device name in the
12 # block name, with "general" replaced by the device name. That is, general
13 # options for the device "Name of Device" would be in the [Name of Device]
14 # block, while ALSA options would be in the [alsa/Name of Device] block.
15 # Options marked as "(global)" are not influenced by the device.
17 # The system-wide settings can be put in /etc/xdg/alsoft.conf (as determined by
18 # the XDG_CONFIG_DIRS env var list, /etc/xdg being the default if unset) and
19 # user-specific override settings in $HOME/.config/alsoft.conf (as determined
20 # by the XDG_CONFIG_HOME env var).
22 # For Windows, these settings should go into $AppData\alsoft.ini
24 # An additional configuration file (alsoft.ini on Windows, alsoft.conf on other
25 # OSs) can be placed alongside the process executable for app-specific config
28 # Option and block names are case-senstive. The supplied values are only hints
29 # and may not be honored (though generally it'll try to get as close as
30 # possible). Note: options that are left unset may default to app- or system-
31 # specified values. These are the current available settings:
38 ## disable-cpu-exts: (global)
39 # Disables use of specialized methods that use specific CPU intrinsics.
40 # Certain methods may utilize CPU extensions for improved performance, and
41 # this option is useful for preventing some or all of those methods from being
42 # used. The available extensions are: sse, sse2, sse3, sse4.1, and neon.
43 # Specifying 'all' disables use of all such specialized methods.
47 # Sets the backend driver list order, comma-seperated. Unknown backends and
48 # duplicated names are ignored. Unlisted backends won't be considered for use
49 # unless the list is ended with a comma (e.g. 'oss,' will try OSS first before
50 # other backends, while 'oss' will try OSS only). Backends prepended with -
51 # won't be considered for use (e.g. '-oss,' will try all available backends
52 # except OSS). An empty list means to try all backends.
56 # Sets the default output channel configuration. If left unspecified, one will
57 # try to be detected from the system, with a fallback to stereo. The available
58 # values are: mono, stereo, quad, surround51, surround61, surround71,
59 # surround3d71, ambi1, ambi2, ambi3. Note that the ambi* configurations output
60 # ambisonic channels of the given order (using ACN ordering and SN3D
61 # normalization by default), which need to be decoded to play correctly on
66 # Sets the default output sample type. Currently, all mixing is done with
67 # 32-bit float and converted to the output sample type as needed. Available
69 # int8 - signed 8-bit int
70 # uint8 - unsigned 8-bit int
71 # int16 - signed 16-bit int
72 # uint16 - unsigned 16-bit int
73 # int32 - signed 32-bit int
74 # uint32 - unsigned 32-bit int
75 # float32 - 32-bit float
76 #sample-type = float32
79 # Sets the default output frequency. If left unspecified it will try to detect
80 # a default from the system, otherwise it will fallback to 48000.
84 # Sets the update period size, in sample frames. This is the number of frames
85 # needed for each mixing update. Acceptable values range between 64 and 8192.
86 # If left unspecified it will default to 1/50th of the frequency (20ms, or 882
87 # for 44100, 960 for 48000, etc).
91 # Sets the number of update periods. Higher values create a larger mix ahead,
92 # which helps protect against skips when the CPU is under load, but increases
93 # the delay between a sound getting mixed and being heard. Acceptable values
94 # range between 2 and 16.
98 # Specifies if stereo output is treated as being headphones or speakers. With
99 # headphones, HRTF or crossfeed filters may be used for better audio quality.
100 # Valid settings are auto, speakers, and headphones.
104 # Specifies the default encoding method for stereo output. Valid values are:
105 # basic - Standard amplitude panning (aka pair-wise, stereo pair, etc) between
106 # -30 and +30 degrees.
107 # uhj - Creates a stereo-compatible two-channel UHJ mix, which encodes some
108 # surround sound information into stereo output that can be decoded with
109 # a surround sound receiver.
110 # hrtf - Uses filters to provide better spatialization of sounds while using
112 # If crossfeed filters are used, basic stereo mixing is used.
113 #stereo-encoding = basic
116 # Specifies the channel order and normalization for the "ambi*" set of channel
117 # configurations. Valid settings are: fuma, acn+fuma, ambix (or acn+sn3d), or
122 # Deprecated. Consider using stereo-encoding instead. Valid values are auto,
127 # Specifies the rendering mode for HRTF processing. Setting the mode to full
128 # (default) applies a unique HRIR filter to each source given its relative
129 # location, providing the clearest directional response at the cost of the
130 # highest CPU usage. Setting the mode to ambi1, ambi2, or ambi3 will instead
131 # mix to a first-, second-, or third-order ambisonic buffer respectively, then
132 # decode that buffer with HRTF filters. Ambi1 has the lowest CPU usage,
133 # replacing the per-source HRIR filter for a simple 4-channel panning mix, but
134 # retains full 3D placement at the cost of a more diffuse response. Ambi2 and
135 # ambi3 increasingly improve the directional clarity, at the cost of more CPU
136 # usage (still less than "full", given some number of active sources).
140 # Specifies the impulse response size, in samples, for the HRTF filter. Larger
141 # values increase the filter quality, while smaller values reduce processing
142 # cost. A value of 0 (default) uses the full filter size in the dataset, and
143 # the default dataset has a filter size of 64 samples at 48khz.
147 # Specifies the default HRTF to use. When multiple HRTFs are available, this
148 # determines the preferred one to use if none are specifically requested. Note
149 # that this is the enumerated HRTF name, not necessarily the filename.
153 # Specifies a comma-separated list of paths containing HRTF data sets. The
154 # format of the files are described in docs/hrtf.txt. The files within the
155 # directories must have the .mhr file extension to be recognized. By default,
156 # OS-dependent data paths will be used. They will also be used if the list
157 # ends with a comma. On Windows this is:
158 # $AppData\openal\hrtf
159 # And on other systems, it's (in order):
160 # $XDG_DATA_HOME/openal/hrtf (defaults to $HOME/.local/share/openal/hrtf)
161 # $XDG_DATA_DIRS/openal/hrtf (defaults to /usr/local/share/openal/hrtf and
162 # /usr/share/openal/hrtf)
166 # Sets the crossfeed level for stereo output. Valid values are:
169 # 2 - Middle crossfeed
170 # 3 - High crossfeed (virtual speakers are closer to itself)
171 # 4 - Low easy crossfeed
172 # 5 - Middle easy crossfeed
173 # 6 - High easy crossfeed
174 # Users of headphones may want to try various settings. Has no effect on non-
178 ## resampler: (global)
179 # Selects the default resampler used when mixing sources. Valid values are:
180 # point - nearest sample, no interpolation
181 # linear - extrapolates samples using a linear slope between samples
182 # cubic - extrapolates samples using a Catmull-Rom spline
183 # bsinc12 - extrapolates samples using a band-limited Sinc filter (varying
184 # between 12 and 24 points, with anti-aliasing)
185 # fast_bsinc12 - same as bsinc12, except without interpolation between down-
187 # bsinc24 - extrapolates samples using a band-limited Sinc filter (varying
188 # between 24 and 48 points, with anti-aliasing)
189 # fast_bsinc24 - same as bsinc24, except without interpolation between down-
194 # Sets the real-time priority value for the mixing thread. Not all drivers may
195 # use this (eg. PortAudio) as those APIs already control the priority of the
196 # mixing thread. 0 and negative values will disable real-time priority. Note
197 # that this may constitute a security risk since a real-time priority thread
198 # can indefinitely block normal-priority threads if it fails to wait. Disable
199 # this if it turns out to be a problem.
202 ## rt-time-limit: (global)
203 # On non-Windows systems, allows reducing the process's RLIMIT_RTTIME resource
204 # as necessary for acquiring real-time priority from RTKit.
205 #rt-time-limit = true
208 # Sets the maximum number of allocatable sources. Lower values may help for
209 # systems with apps that try to play more sounds than the CPU can handle.
213 # Sets the maximum number of Auxiliary Effect Slots an app can create. A slot
214 # can use a non-negligible amount of CPU time if an effect is set on it even
215 # if no sources are feeding it, so this may help when apps use more than the
220 # Limits the number of auxiliary sends allowed per source. Setting this higher
221 # than the default has no effect.
225 # Applies filters to "stablize" front sound imaging. A psychoacoustic method
226 # is used to generate a front-center channel signal from the front-left and
227 # front-right channels, improving the front response by reducing the combing
228 # artifacts and phase errors. Consequently, it will only work with channel
229 # configurations that include front-left, front-right, and front-center.
230 #front-stablizer = false
233 # Applies a gain limiter on the final mixed output. This reduces the volume
234 # when the output samples would otherwise clamp, avoiding excessive clipping
236 #output-limiter = true
239 # Applies dithering on the final mix, for 8- and 16-bit output by default.
240 # This replaces the distortion created by nearest-value quantization with low-
245 # Quantization bit-depth for dithered output. A value of 0 (or less) will
246 # match the output sample depth. For int32, uint32, and float32 output, 0 will
247 # disable dithering because they're at or beyond the rendered precision. The
248 # maximum dither depth is 24.
252 # A global volume adjustment for source output, expressed in decibels. The
253 # value is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will
254 # be a scale of 4x, etc. Similarly, -6 will be x1/2, and -12 is about x1/4. A
255 # value of 0 means no change.
258 ## excludefx: (global)
259 # Sets which effects to exclude, preventing apps from using them. This can
260 # help for apps that try to use effects which are too CPU intensive for the
261 # system to handle. Available effects are: eaxreverb,reverb,autowah,chorus,
262 # compressor,distortion,echo,equalizer,flanger,modulator,dedicated,pshifter,
266 ## default-reverb: (global)
267 # A reverb preset that applies by default to all sources on send 0
268 # (applications that set their own slots on send 0 will override this).
269 # Available presets include: None, Generic, PaddedCell, Room, Bathroom,
270 # Livingroom, Stoneroom, Auditorium, ConcertHall, Cave, Arena, Hangar,
271 # CarpetedHallway, Hallway, StoneCorridor, Alley, Forest, City, Mountains,
272 # Quarry, Plain, ParkingLot, SewerPipe, Underwater, Drugged, Dizzy, Psychotic.
275 ## trap-alc-error: (global)
276 # Generates a SIGTRAP signal when an ALC device error is generated, on systems
277 # that support it. This helps when debugging, while trying to find the cause
278 # of a device error. On Windows, a breakpoint exception is generated.
279 #trap-alc-error = false
281 ## trap-al-error: (global)
282 # Generates a SIGTRAP signal when an AL context error is generated, on systems
283 # that support it. This helps when debugging, while trying to find the cause
284 # of a context error. On Windows, a breakpoint exception is generated.
285 #trap-al-error = false
288 ## Ambisonic decoder stuff
293 # Enables a high-quality ambisonic decoder. This mode is capable of frequency-
294 # dependent processing, creating a better reproduction of 3D sound rendering
295 # over surround sound speakers.
299 # Enables compensation for the speakers' relative distances to the listener.
300 # This applies the necessary delays and attenuation to make the speakers
301 # behave as though they are all equidistant, which is important for proper
302 # playback of 3D sound rendering. Requires the proper distances to be
303 # specified in the decoder configuration file.
304 #distance-comp = true
307 # Enables near-field control filters. This simulates and compensates for low-
308 # frequency effects caused by the curvature of nearby sound-waves, which
309 # creates a more realistic perception of sound distance with surround sound
310 # output. Note that the effect may be stronger or weaker than intended if the
311 # application doesn't use or specify an appropriate unit scale, or if
312 # incorrect speaker distances are set. For HRTF output, hrtf-mode must be set
313 # to one of the ambi* values for this to function.
317 # Specifies the speaker distance in meters, used by the near-field control
318 # filters with surround sound output. For ambisonic output modes, this value
319 # is the basis for the NFC-HOA Reference Delay parameter (calculated as
320 # delay_seconds = speaker_dist/343.3). This value is not used when a decoder
321 # configuration is set for the output mode (since they specify the per-speaker
322 # distances, overriding this setting), or when the NFC filters are off. Valid
323 # values range from 0.1 to 10.
327 # Decoder configuration file for Quadraphonic channel output. See
328 # docs/ambdec.txt for a description of the file format.
332 # Decoder configuration file for 5.1 Surround (Side and Rear) channel output.
333 # See docs/ambdec.txt for a description of the file format.
337 # Decoder configuration file for 6.1 Surround channel output. See
338 # docs/ambdec.txt for a description of the file format.
342 # Decoder configuration file for 7.1 Surround channel output. See
343 # docs/ambdec.txt for a description of the file format.
347 # Decoder configuration file for 3D7.1 Surround channel output. See
348 # docs/ambdec.txt for a description of the file format. See also
349 # docs/3D7.1.txt for information about 3D7.1.
353 ## UHJ and Super Stereo stuff
357 ## decode-filter: (global)
358 # Specifies the all-pass filter type for UHJ decoding and Super Stereo
359 # processing. Valid values are:
360 # iir - utilizes dual IIR filters, providing a wide pass-band with low CPU
361 # use, but causes additional phase shifts on the signal.
362 # fir256 - utilizes a 256-point FIR filter, providing more stable results but
363 # exhibiting attenuation in the lower and higher frequency bands.
364 # fir512 - utilizes a 512-point FIR filter, providing a wider pass-band than
365 # fir256, at the cost of more CPU use.
368 ## encode-filter: (global)
369 # Specifies the all-pass filter type for UHJ output encoding. Valid values are
370 # the same as for decode-filter.
374 ## Reverb effect stuff (includes EAX reverb)
379 # A global amplification for reverb output, expressed in decibels. The value
380 # is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will be a
381 # scale of 4x, etc. Similarly, -6 will be about half, and -12 about 1/4th. A
382 # value of 0 means no change.
386 ## PipeWire backend stuff
390 ## assume-audio: (global)
391 # Causes the backend to succeed initialization even if PipeWire reports no
392 # audio support. Currently, audio support is detected by the presence of audio
393 # source or sink nodes, although this can cause false negatives in cases where
394 # device availability during library initialization is spotty. Future versions
395 # of PipeWire are expected to have a more robust method to test audio support,
396 # but in the mean time this can be set to true to assume PipeWire has audio
397 # support even when no nodes may be reported at initialization time.
398 #assume-audio = false
401 # Renders samples directly in the real-time processing callback. This allows
402 # for lower latency and less overall CPU utilization, but can increase the
403 # risk of underruns when increasing the amount of work the mixer needs to do.
407 ## PulseAudio backend stuff
411 ## spawn-server: (global)
412 # Attempts to autospawn a PulseAudio server whenever needed (initializing the
413 # backend, enumerating devices, etc). Setting autospawn to false in Pulse's
414 # client.conf will still prevent autospawning even if this is set to true.
415 #spawn-server = false
417 ## allow-moves: (global)
418 # Allows PulseAudio to move active streams to different devices. Note that the
419 # device specifier (seen by applications) will not be updated when this
420 # occurs, and neither will the AL device configuration (sample rate, format,
425 # Specifies whether to match the playback stream's sample rate to the device's
426 # sample rate. Enabling this forces OpenAL Soft to mix sources and effects
427 # directly to the actual output rate, avoiding a second resample pass by the
432 # Attempts to adjust the overall latency of device playback. Note that this
433 # may have adverse effects on the resulting internal buffer sizes and mixing
434 # updates, leading to performance problems and drop-outs. However, if the
435 # PulseAudio server is creating a lot of latency, enabling this may help make
436 # it more manageable.
437 #adjust-latency = false
440 ## ALSA backend stuff
445 # Sets the device name for the default playback device.
448 ## device-prefix: (global)
449 # Sets the prefix used by the discovered (non-default) playback devices. This
450 # will be appended with "CARD=c,DEV=d", where c is the card id and d is the
451 # device index for the requested device name.
452 #device-prefix = plughw:
454 ## device-prefix-*: (global)
455 # Card- and device-specific prefixes may be used to override the device-prefix
456 # option. The option may specify the card id (eg, device-prefix-NVidia), or
457 # the card id and device index (eg, device-prefix-NVidia-0). The card id is
461 ## custom-devices: (global)
462 # Specifies a list of enumerated playback devices and the ALSA devices they
463 # refer to. The list pattern is "Display Name=ALSA device;...". The display
464 # names will be returned for device enumeration, and the ALSA device is the
465 # device name to open for each enumerated device.
469 # Sets the device name for the default capture device.
472 ## capture-prefix: (global)
473 # Sets the prefix used by the discovered (non-default) capture devices. This
474 # will be appended with "CARD=c,DEV=d", where c is the card id and d is the
475 # device number for the requested device name.
476 #capture-prefix = plughw:
478 ## capture-prefix-*: (global)
479 # Card- and device-specific prefixes may be used to override the
480 # capture-prefix option. The option may specify the card id (eg,
481 # capture-prefix-NVidia), or the card id and device index (eg,
482 # capture-prefix-NVidia-0). The card id is case-sensitive.
485 ## custom-captures: (global)
486 # Specifies a list of enumerated capture devices and the ALSA devices they
487 # refer to. The list pattern is "Display Name=ALSA device;...". The display
488 # names will be returned for device enumeration, and the ALSA device is the
489 # device name to open for each enumerated device.
493 # Sets whether to try using mmap mode (helps reduce latencies and CPU
494 # consumption). If mmap isn't available, it will automatically fall back to
495 # non-mmap mode. True, yes, on, and non-0 values will attempt to use mmap. 0
496 # and anything else will force mmap off.
500 # Specifies whether to allow ALSA's built-in resampler. Enabling this will
501 # allow the playback device to be set to a different sample rate than the
502 # actual output, causing ALSA to apply its own resampling pass after OpenAL
503 # Soft resamples and mixes the sources and effects for output.
504 #allow-resampler = false
512 # Sets the device name for OSS output.
516 # Sets the device name for OSS capture.
520 ## Solaris backend stuff
525 # Sets the device name for Solaris output.
534 ## JACK backend stuff
538 ## spawn-server: (global)
539 # Attempts to autospawn a JACK server when initializing.
540 #spawn-server = false
542 ## custom-devices: (global)
543 # Specifies a list of enumerated devices and the ports they connect to. The
544 # list pattern is "Display Name=ports regex;Display Name=ports regex;...". The
545 # display names will be returned for device enumeration, and the ports regex
546 # is the regular expression to identify the target ports on the server (as
547 # given by the jack_get_ports function) for each enumerated device.
551 # Renders samples directly in the real-time processing callback. This allows
552 # for lower latency and less overall CPU utilization, but can increase the
553 # risk of underruns when increasing the amount of work the mixer needs to do.
557 # Attempts to automatically connect the client ports to physical server ports.
558 # Client ports that fail to connect will leave the remaining channels
559 # unconnected and silent (the device format won't change to accommodate).
560 #connect-ports = true
563 # Sets the update buffer size, in samples, that the backend will keep buffered
564 # to handle the server's real-time processing requests. This value must be a
565 # power of 2, or else it will be rounded up to the next power of 2. If it is
566 # less than JACK's buffer update size, it will be clamped. This option may
567 # be useful in case the server's update size is too small and doesn't give the
568 # mixer time to keep enough audio available for the processing requests.
569 # Ignored when rt-mix is true.
573 ## WASAPI backend stuff
578 # Specifies whether to allow an extra resampler pass on the output. Enabling
579 # this will allow the playback device to be set to a different sample rate
580 # than the actual output can accept, causing the backend to apply its own
581 # resampling pass after OpenAL Soft mixes the sources and processes effects
583 #allow-resampler = true
586 ## DirectSound backend stuff
591 ## Windows Multimedia backend stuff
596 ## PortAudio backend stuff
601 # Sets the device index for output. Negative values will use the default as
602 # given by PortAudio itself.
606 # Sets the device index for capture. Negative values will use the default as
607 # given by PortAudio itself.
611 ## Wave File Writer stuff
616 # Sets the filename of the wave file to write to. An empty name prevents the
617 # backend from opening, even when explicitly requested.
618 # THIS WILL OVERWRITE EXISTING FILES WITHOUT QUESTION!
622 # Creates AMB format files using first-order ambisonics instead of a standard
623 # single- or multi-channel .wav file.
627 ## EAX extensions stuff
632 # Sets whether to enable EAX extensions or not.
636 ## Per-game compatibility options (these should only be set in per-game config
637 ## files, *NOT* system- or user-level!)
641 ## nfc-scale: (global)
642 # A meters-per-unit distance scale applied to NFC filters. If a game doesn't
643 # use real-world meters for in-game units, the filters may create a too-near
644 # or too-distant effect. For instance, if the game uses 1 foot per unit, a
645 # value of 0.3048 will correctly adjust the filters. Or if the game uses 1
646 # kilometer per unit, a value of 1000 will correctly adjust the filters.
649 ## enable-sub-data-ext: (global)
650 # Enables the AL_SOFT_buffer_sub_data extension, disabling the
651 # AL_EXT_SOURCE_RADIUS extension. These extensions are incompatible, so only
652 # one can be available. The latter extension is more commonly used, but this
653 # option can be enabled for older apps that want the former extension.
654 #enable-sub-data-ext = false
656 ## reverse-x: (global)
657 # Reverses the local X (left-right) position of 3D sound sources.
660 ## reverse-y: (global)
661 # Reverses the local Y (up-down) position of 3D sound sources.
664 ## reverse-z: (global)
665 # Reverses the local Z (front-back) position of 3D sound sources.