Improve formatting for setting the UWP default device callback
[openal-soft.git] / alc / effects / echo.cpp
bloba303117d9d303d27509f6d8e8692bf25d6b2d526
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2009 by Chris Robinson.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <algorithm>
24 #include <array>
25 #include <cmath>
26 #include <cstdlib>
27 #include <variant>
28 #include <vector>
30 #include "alc/effects/base.h"
31 #include "alnumeric.h"
32 #include "alspan.h"
33 #include "core/ambidefs.h"
34 #include "core/bufferline.h"
35 #include "core/context.h"
36 #include "core/device.h"
37 #include "core/effects/base.h"
38 #include "core/effectslot.h"
39 #include "core/filters/biquad.h"
40 #include "core/mixer.h"
41 #include "intrusive_ptr.h"
42 #include "opthelpers.h"
44 struct BufferStorage;
46 namespace {
48 using uint = unsigned int;
50 constexpr float LowpassFreqRef{5000.0f};
52 struct EchoState final : public EffectState {
53 std::vector<float> mSampleBuffer;
55 // The echo is two tap. The delay is the number of samples from before the
56 // current offset
57 std::array<size_t,2> mDelayTap{};
58 size_t mOffset{0u};
60 /* The panning gains for the two taps */
61 struct OutGains {
62 std::array<float,MaxAmbiChannels> Current{};
63 std::array<float,MaxAmbiChannels> Target{};
65 std::array<OutGains,2> mGains;
67 BiquadFilter mFilter;
68 float mFeedGain{0.0f};
70 alignas(16) std::array<FloatBufferLine,2> mTempBuffer{};
72 void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
73 void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
74 const EffectTarget target) override;
75 void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
76 const al::span<FloatBufferLine> samplesOut) override;
79 void EchoState::deviceUpdate(const DeviceBase *Device, const BufferStorage*)
81 const auto frequency = static_cast<float>(Device->Frequency);
83 // Use the next power of 2 for the buffer length, so the tap offsets can be
84 // wrapped using a mask instead of a modulo
85 const uint maxlen{NextPowerOf2(float2uint(EchoMaxDelay*frequency + 0.5f) +
86 float2uint(EchoMaxLRDelay*frequency + 0.5f))};
87 if(maxlen != mSampleBuffer.size())
88 decltype(mSampleBuffer)(maxlen).swap(mSampleBuffer);
90 std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
91 for(auto &e : mGains)
93 std::fill(e.Current.begin(), e.Current.end(), 0.0f);
94 std::fill(e.Target.begin(), e.Target.end(), 0.0f);
98 void EchoState::update(const ContextBase *context, const EffectSlot *slot,
99 const EffectProps *props_, const EffectTarget target)
101 auto &props = std::get<EchoProps>(*props_);
102 const DeviceBase *device{context->mDevice};
103 const auto frequency = static_cast<float>(device->Frequency);
105 mDelayTap[0] = std::max(float2uint(std::round(props.Delay*frequency)), 1u);
106 mDelayTap[1] = float2uint(std::round(props.LRDelay*frequency)) + mDelayTap[0];
108 const float gainhf{std::max(1.0f - props.Damping, 0.0625f)}; /* Limit -24dB */
109 mFilter.setParamsFromSlope(BiquadType::HighShelf, LowpassFreqRef/frequency, gainhf, 1.0f);
111 mFeedGain = props.Feedback;
113 /* Convert echo spread (where 0 = center, +/-1 = sides) to a 2D vector. */
114 const float x{props.Spread}; /* +x = left */
115 const float z{std::sqrt(1.0f - x*x)};
117 const auto coeffs0 = CalcAmbiCoeffs( x, 0.0f, z, 0.0f);
118 const auto coeffs1 = CalcAmbiCoeffs(-x, 0.0f, z, 0.0f);
120 mOutTarget = target.Main->Buffer;
121 ComputePanGains(target.Main, coeffs0, slot->Gain, mGains[0].Target);
122 ComputePanGains(target.Main, coeffs1, slot->Gain, mGains[1].Target);
125 void EchoState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
127 const auto delaybuf = al::span{mSampleBuffer};
128 const size_t mask{delaybuf.size()-1};
129 size_t offset{mOffset};
130 size_t tap1{offset - mDelayTap[0]};
131 size_t tap2{offset - mDelayTap[1]};
133 ASSUME(samplesToDo > 0);
135 const BiquadFilter filter{mFilter};
136 auto [z1, z2] = mFilter.getComponents();
137 for(size_t i{0u};i < samplesToDo;)
139 offset &= mask;
140 tap1 &= mask;
141 tap2 &= mask;
143 size_t td{std::min(mask+1 - std::max(offset, std::max(tap1, tap2)), samplesToDo-i)};
144 do {
145 /* Feed the delay buffer's input first. */
146 delaybuf[offset] = samplesIn[0][i];
148 /* Get delayed output from the first and second taps. Use the
149 * second tap for feedback.
151 mTempBuffer[0][i] = delaybuf[tap1++];
152 mTempBuffer[1][i] = delaybuf[tap2++];
153 const float feedb{mTempBuffer[1][i++]};
155 /* Add feedback to the delay buffer with damping and attenuation. */
156 delaybuf[offset++] += filter.processOne(feedb, z1, z2) * mFeedGain;
157 } while(--td);
159 mFilter.setComponents(z1, z2);
160 mOffset = offset;
162 for(size_t c{0};c < 2;c++)
163 MixSamples(al::span{mTempBuffer[c]}.first(samplesToDo), samplesOut, mGains[c].Current,
164 mGains[c].Target, samplesToDo, 0);
168 struct EchoStateFactory final : public EffectStateFactory {
169 al::intrusive_ptr<EffectState> create() override
170 { return al::intrusive_ptr<EffectState>{new EchoState{}}; }
173 } // namespace
175 EffectStateFactory *EchoStateFactory_getFactory()
177 static EchoStateFactory EchoFactory{};
178 return &EchoFactory;