2 * OpenAL Reverb Example
4 * Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
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10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 /* This file contains an example for applying reverb to a sound. */
30 #include "SDL_sound.h"
31 #include "SDL_audio.h"
32 #include "SDL_stdinc.h"
37 #include "AL/efx-presets.h"
39 #include "common/alhelpers.h"
42 /* Effect object functions */
43 static LPALGENEFFECTS alGenEffects
;
44 static LPALDELETEEFFECTS alDeleteEffects
;
45 static LPALISEFFECT alIsEffect
;
46 static LPALEFFECTI alEffecti
;
47 static LPALEFFECTIV alEffectiv
;
48 static LPALEFFECTF alEffectf
;
49 static LPALEFFECTFV alEffectfv
;
50 static LPALGETEFFECTI alGetEffecti
;
51 static LPALGETEFFECTIV alGetEffectiv
;
52 static LPALGETEFFECTF alGetEffectf
;
53 static LPALGETEFFECTFV alGetEffectfv
;
55 /* Auxiliary Effect Slot object functions */
56 static LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots
;
57 static LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots
;
58 static LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot
;
59 static LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti
;
60 static LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv
;
61 static LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf
;
62 static LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv
;
63 static LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti
;
64 static LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv
;
65 static LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf
;
66 static LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv
;
69 /* LoadEffect loads the given reverb properties into a new OpenAL effect
70 * object, and returns the new effect ID. */
71 static ALuint
LoadEffect(const EFXEAXREVERBPROPERTIES
*reverb
)
76 /* Create the effect object and check if we can do EAX reverb. */
77 alGenEffects(1, &effect
);
78 if(alGetEnumValue("AL_EFFECT_EAXREVERB") != 0)
80 printf("Using EAX Reverb\n");
82 /* EAX Reverb is available. Set the EAX effect type then load the
83 * reverb properties. */
84 alEffecti(effect
, AL_EFFECT_TYPE
, AL_EFFECT_EAXREVERB
);
86 alEffectf(effect
, AL_EAXREVERB_DENSITY
, reverb
->flDensity
);
87 alEffectf(effect
, AL_EAXREVERB_DIFFUSION
, reverb
->flDiffusion
);
88 alEffectf(effect
, AL_EAXREVERB_GAIN
, reverb
->flGain
);
89 alEffectf(effect
, AL_EAXREVERB_GAINHF
, reverb
->flGainHF
);
90 alEffectf(effect
, AL_EAXREVERB_GAINLF
, reverb
->flGainLF
);
91 alEffectf(effect
, AL_EAXREVERB_DECAY_TIME
, reverb
->flDecayTime
);
92 alEffectf(effect
, AL_EAXREVERB_DECAY_HFRATIO
, reverb
->flDecayHFRatio
);
93 alEffectf(effect
, AL_EAXREVERB_DECAY_LFRATIO
, reverb
->flDecayLFRatio
);
94 alEffectf(effect
, AL_EAXREVERB_REFLECTIONS_GAIN
, reverb
->flReflectionsGain
);
95 alEffectf(effect
, AL_EAXREVERB_REFLECTIONS_DELAY
, reverb
->flReflectionsDelay
);
96 alEffectfv(effect
, AL_EAXREVERB_REFLECTIONS_PAN
, reverb
->flReflectionsPan
);
97 alEffectf(effect
, AL_EAXREVERB_LATE_REVERB_GAIN
, reverb
->flLateReverbGain
);
98 alEffectf(effect
, AL_EAXREVERB_LATE_REVERB_DELAY
, reverb
->flLateReverbDelay
);
99 alEffectfv(effect
, AL_EAXREVERB_LATE_REVERB_PAN
, reverb
->flLateReverbPan
);
100 alEffectf(effect
, AL_EAXREVERB_ECHO_TIME
, reverb
->flEchoTime
);
101 alEffectf(effect
, AL_EAXREVERB_ECHO_DEPTH
, reverb
->flEchoDepth
);
102 alEffectf(effect
, AL_EAXREVERB_MODULATION_TIME
, reverb
->flModulationTime
);
103 alEffectf(effect
, AL_EAXREVERB_MODULATION_DEPTH
, reverb
->flModulationDepth
);
104 alEffectf(effect
, AL_EAXREVERB_AIR_ABSORPTION_GAINHF
, reverb
->flAirAbsorptionGainHF
);
105 alEffectf(effect
, AL_EAXREVERB_HFREFERENCE
, reverb
->flHFReference
);
106 alEffectf(effect
, AL_EAXREVERB_LFREFERENCE
, reverb
->flLFReference
);
107 alEffectf(effect
, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR
, reverb
->flRoomRolloffFactor
);
108 alEffecti(effect
, AL_EAXREVERB_DECAY_HFLIMIT
, reverb
->iDecayHFLimit
);
112 printf("Using Standard Reverb\n");
114 /* No EAX Reverb. Set the standard reverb effect type then load the
115 * available reverb properties. */
116 alEffecti(effect
, AL_EFFECT_TYPE
, AL_EFFECT_REVERB
);
118 alEffectf(effect
, AL_REVERB_DENSITY
, reverb
->flDensity
);
119 alEffectf(effect
, AL_REVERB_DIFFUSION
, reverb
->flDiffusion
);
120 alEffectf(effect
, AL_REVERB_GAIN
, reverb
->flGain
);
121 alEffectf(effect
, AL_REVERB_GAINHF
, reverb
->flGainHF
);
122 alEffectf(effect
, AL_REVERB_DECAY_TIME
, reverb
->flDecayTime
);
123 alEffectf(effect
, AL_REVERB_DECAY_HFRATIO
, reverb
->flDecayHFRatio
);
124 alEffectf(effect
, AL_REVERB_REFLECTIONS_GAIN
, reverb
->flReflectionsGain
);
125 alEffectf(effect
, AL_REVERB_REFLECTIONS_DELAY
, reverb
->flReflectionsDelay
);
126 alEffectf(effect
, AL_REVERB_LATE_REVERB_GAIN
, reverb
->flLateReverbGain
);
127 alEffectf(effect
, AL_REVERB_LATE_REVERB_DELAY
, reverb
->flLateReverbDelay
);
128 alEffectf(effect
, AL_REVERB_AIR_ABSORPTION_GAINHF
, reverb
->flAirAbsorptionGainHF
);
129 alEffectf(effect
, AL_REVERB_ROOM_ROLLOFF_FACTOR
, reverb
->flRoomRolloffFactor
);
130 alEffecti(effect
, AL_REVERB_DECAY_HFLIMIT
, reverb
->iDecayHFLimit
);
133 /* Check if an error occured, and clean up if so. */
135 if(err
!= AL_NO_ERROR
)
137 fprintf(stderr
, "OpenAL error: %s\n", alGetString(err
));
138 if(alIsEffect(effect
))
139 alDeleteEffects(1, &effect
);
147 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
148 * returns the new buffer ID.
150 static ALuint
LoadSound(const char *filename
)
152 Sound_Sample
*sample
;
157 /* Open the audio file */
158 sample
= Sound_NewSampleFromFile(filename
, NULL
, 65536);
161 fprintf(stderr
, "Could not open audio in %s\n", filename
);
165 /* Get the sound format, and figure out the OpenAL format */
166 if(sample
->actual
.channels
== 1)
168 if(sample
->actual
.format
== AUDIO_U8
)
169 format
= AL_FORMAT_MONO8
;
170 else if(sample
->actual
.format
== AUDIO_S16SYS
)
171 format
= AL_FORMAT_MONO16
;
174 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
175 Sound_FreeSample(sample
);
179 else if(sample
->actual
.channels
== 2)
181 if(sample
->actual
.format
== AUDIO_U8
)
182 format
= AL_FORMAT_STEREO8
;
183 else if(sample
->actual
.format
== AUDIO_S16SYS
)
184 format
= AL_FORMAT_STEREO16
;
187 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
188 Sound_FreeSample(sample
);
194 fprintf(stderr
, "Unsupported channel count: %d\n", sample
->actual
.channels
);
195 Sound_FreeSample(sample
);
199 /* Decode the whole audio stream to a buffer. */
200 slen
= Sound_DecodeAll(sample
);
201 if(!sample
->buffer
|| slen
== 0)
203 fprintf(stderr
, "Failed to read audio from %s\n", filename
);
204 Sound_FreeSample(sample
);
208 /* Buffer the audio data into a new buffer object, then free the data and
211 alGenBuffers(1, &buffer
);
212 alBufferData(buffer
, format
, sample
->buffer
, (ALsizei
)slen
, (ALsizei
)sample
->actual
.rate
);
213 Sound_FreeSample(sample
);
215 /* Check if an error occured, and clean up if so. */
217 if(err
!= AL_NO_ERROR
)
219 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
220 if(buffer
&& alIsBuffer(buffer
))
221 alDeleteBuffers(1, &buffer
);
229 int main(int argc
, char **argv
)
231 EFXEAXREVERBPROPERTIES reverb
= EFX_REVERB_PRESET_GENERIC
;
232 ALuint source
, buffer
, effect
, slot
;
235 /* Print out usage if no arguments were specified */
238 fprintf(stderr
, "Usage: %s [-device <name] <filename>\n", argv
[0]);
242 /* Initialize OpenAL, and check for EFX support. */
244 if(InitAL(&argv
, &argc
) != 0)
247 if(!alcIsExtensionPresent(alcGetContextsDevice(alcGetCurrentContext()), "ALC_EXT_EFX"))
249 fprintf(stderr
, "Error: EFX not supported\n");
254 /* Define a macro to help load the function pointers. */
255 #define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
256 LOAD_PROC(LPALGENEFFECTS
, alGenEffects
);
257 LOAD_PROC(LPALDELETEEFFECTS
, alDeleteEffects
);
258 LOAD_PROC(LPALISEFFECT
, alIsEffect
);
259 LOAD_PROC(LPALEFFECTI
, alEffecti
);
260 LOAD_PROC(LPALEFFECTIV
, alEffectiv
);
261 LOAD_PROC(LPALEFFECTF
, alEffectf
);
262 LOAD_PROC(LPALEFFECTFV
, alEffectfv
);
263 LOAD_PROC(LPALGETEFFECTI
, alGetEffecti
);
264 LOAD_PROC(LPALGETEFFECTIV
, alGetEffectiv
);
265 LOAD_PROC(LPALGETEFFECTF
, alGetEffectf
);
266 LOAD_PROC(LPALGETEFFECTFV
, alGetEffectfv
);
268 LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS
, alGenAuxiliaryEffectSlots
);
269 LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS
, alDeleteAuxiliaryEffectSlots
);
270 LOAD_PROC(LPALISAUXILIARYEFFECTSLOT
, alIsAuxiliaryEffectSlot
);
271 LOAD_PROC(LPALAUXILIARYEFFECTSLOTI
, alAuxiliaryEffectSloti
);
272 LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV
, alAuxiliaryEffectSlotiv
);
273 LOAD_PROC(LPALAUXILIARYEFFECTSLOTF
, alAuxiliaryEffectSlotf
);
274 LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV
, alAuxiliaryEffectSlotfv
);
275 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI
, alGetAuxiliaryEffectSloti
);
276 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV
, alGetAuxiliaryEffectSlotiv
);
277 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF
, alGetAuxiliaryEffectSlotf
);
278 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV
, alGetAuxiliaryEffectSlotfv
);
281 /* Initialize SDL_sound. */
284 /* Load the sound into a buffer. */
285 buffer
= LoadSound(argv
[0]);
293 /* Load the reverb into an effect. */
294 effect
= LoadEffect(&reverb
);
297 alDeleteBuffers(1, &buffer
);
303 /* Create the effect slot object. This is what "plays" an effect on sources
304 * that connect to it. */
306 alGenAuxiliaryEffectSlots(1, &slot
);
308 /* Tell the effect slot to use the loaded effect object. Note that the this
309 * effectively copies the effect properties. You can modify or delete the
310 * effect object afterward without affecting the effect slot.
312 alAuxiliaryEffectSloti(slot
, AL_EFFECTSLOT_EFFECT
, (ALint
)effect
);
313 assert(alGetError()==AL_NO_ERROR
&& "Failed to set effect slot");
315 /* Create the source to play the sound with. */
317 alGenSources(1, &source
);
318 alSourcei(source
, AL_BUFFER
, (ALint
)buffer
);
320 /* Connect the source to the effect slot. This tells the source to use the
321 * effect slot 'slot', on send #0 with the AL_FILTER_NULL filter object.
323 alSource3i(source
, AL_AUXILIARY_SEND_FILTER
, (ALint
)slot
, 0, AL_FILTER_NULL
);
324 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
326 /* Play the sound until it finishes. */
327 alSourcePlay(source
);
329 al_nssleep(10000000);
330 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
331 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
333 /* All done. Delete resources, and close down SDL_sound and OpenAL. */
334 alDeleteSources(1, &source
);
335 alDeleteAuxiliaryEffectSlots(1, &slot
);
336 alDeleteEffects(1, &effect
);
337 alDeleteBuffers(1, &buffer
);