Remove unused atomic_invflag
[openal-soft.git] / examples / alstreamcb.cpp
blob424ed635e07b68525938de06219236771e0804ca
1 /*
2 * OpenAL Callback-based Stream Example
4 * Copyright (c) 2020 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
25 /* This file contains a streaming audio player using a callback buffer. */
27 #include <string.h>
28 #include <stdlib.h>
29 #include <stdio.h>
31 #include <atomic>
32 #include <chrono>
33 #include <memory>
34 #include <stdexcept>
35 #include <string>
36 #include <thread>
37 #include <vector>
39 #include "sndfile.h"
41 #include "AL/al.h"
42 #include "AL/alc.h"
43 #include "AL/alext.h"
45 #include "common/alhelpers.h"
48 #ifndef AL_SOFT_callback_buffer
49 #define AL_SOFT_callback_buffer
50 typedef unsigned int ALbitfieldSOFT;
51 #define AL_BUFFER_CALLBACK_FUNCTION_SOFT 0x19A0
52 #define AL_BUFFER_CALLBACK_USER_PARAM_SOFT 0x19A1
53 typedef ALsizei (AL_APIENTRY*LPALBUFFERCALLBACKTYPESOFT)(ALvoid *userptr, ALvoid *sampledata, ALsizei numsamples);
54 typedef void (AL_APIENTRY*LPALBUFFERCALLBACKSOFT)(ALuint buffer, ALenum format, ALsizei freq, LPALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr, ALbitfieldSOFT flags);
55 typedef void (AL_APIENTRY*LPALGETBUFFERPTRSOFT)(ALuint buffer, ALenum param, ALvoid **value);
56 typedef void (AL_APIENTRY*LPALGETBUFFER3PTRSOFT)(ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3);
57 typedef void (AL_APIENTRY*LPALGETBUFFERPTRVSOFT)(ALuint buffer, ALenum param, ALvoid **values);
58 #endif
60 namespace {
62 using std::chrono::seconds;
63 using std::chrono::nanoseconds;
65 LPALBUFFERCALLBACKSOFT alBufferCallbackSOFT;
67 struct StreamPlayer {
68 /* A lockless ring-buffer (supports single-provider, single-consumer
69 * operation).
71 std::unique_ptr<ALbyte[]> mBufferData;
72 size_t mBufferDataSize{0};
73 std::atomic<size_t> mReadPos{0};
74 std::atomic<size_t> mWritePos{0};
76 /* The buffer to get the callback, and source to play with. */
77 ALuint mBuffer{0}, mSource{0};
78 size_t mStartOffset{0};
80 /* Handle for the audio file to decode. */
81 SNDFILE *mSndfile{nullptr};
82 SF_INFO mSfInfo{};
83 size_t mDecoderOffset{0};
85 /* The format of the callback samples. */
86 ALenum mFormat;
88 StreamPlayer()
90 alGenBuffers(1, &mBuffer);
91 if(ALenum err{alGetError()})
92 throw std::runtime_error{"alGenBuffers failed"};
93 alGenSources(1, &mSource);
94 if(ALenum err{alGetError()})
96 alDeleteBuffers(1, &mBuffer);
97 throw std::runtime_error{"alGenSources failed"};
100 ~StreamPlayer()
102 alDeleteSources(1, &mSource);
103 alDeleteBuffers(1, &mBuffer);
104 if(mSndfile)
105 sf_close(mSndfile);
108 void close()
110 if(mSndfile)
112 alSourceRewind(mSource);
113 alSourcei(mSource, AL_BUFFER, 0);
114 sf_close(mSndfile);
115 mSndfile = nullptr;
119 bool open(const char *filename)
121 close();
123 /* Open the file and figure out the OpenAL format. */
124 mSndfile = sf_open(filename, SFM_READ, &mSfInfo);
125 if(!mSndfile)
127 fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(mSndfile));
128 return false;
131 mFormat = AL_NONE;
132 if(mSfInfo.channels == 1)
133 mFormat = AL_FORMAT_MONO_FLOAT32;
134 else if(mSfInfo.channels == 2)
135 mFormat = AL_FORMAT_STEREO_FLOAT32;
136 else if(mSfInfo.channels == 3)
138 if(sf_command(mSndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
139 mFormat = AL_FORMAT_BFORMAT2D_FLOAT32;
141 else if(mSfInfo.channels == 4)
143 if(sf_command(mSndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
144 mFormat = AL_FORMAT_BFORMAT3D_FLOAT32;
146 if(!mFormat)
148 fprintf(stderr, "Unsupported channel count: %d\n", mSfInfo.channels);
149 sf_close(mSndfile);
150 mSndfile = nullptr;
152 return false;
155 /* Set a 1s ring buffer size. */
156 mBufferDataSize = static_cast<ALuint>(mSfInfo.samplerate*mSfInfo.channels) * sizeof(float);
157 mBufferData.reset(new ALbyte[mBufferDataSize]);
158 mReadPos.store(0, std::memory_order_relaxed);
159 mWritePos.store(0, std::memory_order_relaxed);
160 mDecoderOffset = 0;
162 return true;
165 /* The actual C-style callback just forwards to the non-static method. Not
166 * strictly needed and the compiler will optimize it to a normal function,
167 * but it allows the callback implementation to have a nice 'this' pointer
168 * with normal member access.
170 static ALsizei AL_APIENTRY bufferCallbackC(void *userptr, void *data, ALsizei size)
171 { return static_cast<StreamPlayer*>(userptr)->bufferCallback(data, size); }
172 ALsizei bufferCallback(void *data, ALsizei size)
174 /* NOTE: The callback *MUST* be real-time safe! That means no blocking,
175 * no allocations or deallocations, no I/O, no page faults, or calls to
176 * functions that could do these things (this includes calling to
177 * libraries like SDL_sound, libsndfile, ffmpeg, etc). Nothing should
178 * unexpectedly stall this call since the audio has to get to the
179 * device on time.
181 ALsizei got{0};
183 size_t roffset{mReadPos.load(std::memory_order_acquire)};
184 while(got < size)
186 /* If the write offset == read offset, there's nothing left in the
187 * ring-buffer. Break from the loop and give what has been written.
189 const size_t woffset{mWritePos.load(std::memory_order_relaxed)};
190 if(woffset == roffset) break;
192 /* If the write offset is behind the read offset, the readable
193 * portion wrapped around. Just read up to the end of the buffer in
194 * that case, otherwise read up to the write offset. Also limit the
195 * amount to copy given how much is remaining to write.
197 size_t todo{((woffset < roffset) ? mBufferDataSize : woffset) - roffset};
198 todo = std::min<size_t>(todo, static_cast<ALuint>(size-got));
200 /* Copy from the ring buffer to the provided output buffer. Wrap
201 * the resulting read offset if it reached the end of the ring-
202 * buffer.
204 memcpy(data, &mBufferData[roffset], todo);
205 data = static_cast<ALbyte*>(data) + todo;
206 got += static_cast<ALsizei>(todo);
208 roffset += todo;
209 if(roffset == mBufferDataSize)
210 roffset = 0;
212 /* Finally, store the updated read offset, and return how many bytes
213 * have been written.
215 mReadPos.store(roffset, std::memory_order_release);
217 return got;
220 bool prepare()
222 alBufferCallbackSOFT(mBuffer, mFormat, mSfInfo.samplerate, bufferCallbackC, this, 0);
223 alSourcei(mSource, AL_BUFFER, static_cast<ALint>(mBuffer));
224 if(ALenum err{alGetError()})
226 fprintf(stderr, "Failed to set callback: %s (0x%04x)\n", alGetString(err), err);
227 return false;
229 return true;
232 bool update()
234 ALenum state;
235 ALint pos;
236 alGetSourcei(mSource, AL_SAMPLE_OFFSET, &pos);
237 alGetSourcei(mSource, AL_SOURCE_STATE, &state);
239 const size_t frame_size{static_cast<ALuint>(mSfInfo.channels) * sizeof(float)};
240 size_t woffset{mWritePos.load(std::memory_order_acquire)};
241 if(state != AL_INITIAL)
243 const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
244 const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) -
245 roffset};
246 /* For a stopped (underrun) source, the current playback offset is
247 * the current decoder offset excluding the readable buffered data.
248 * For a playing/paused source, it's the source's offset including
249 * the playback offset the source was started with.
251 const size_t curtime{((state==AL_STOPPED) ? (mDecoderOffset-readable) / frame_size
252 : (static_cast<ALuint>(pos) + mStartOffset/frame_size))
253 / static_cast<ALuint>(mSfInfo.samplerate)};
254 printf("\r%3zus (%3zu%% full)", curtime, readable * 100 / mBufferDataSize);
256 else
257 fputs("Starting...", stdout);
258 fflush(stdout);
260 while(!sf_error(mSndfile))
262 size_t read_bytes;
263 const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
264 if(roffset > woffset)
266 /* Note that the ring buffer's writable space is one byte less
267 * than the available area because the write offset ending up
268 * at the read offset would be interpreted as being empty
269 * instead of full.
271 const size_t writable{roffset-woffset-1};
272 if(writable < frame_size) break;
274 sf_count_t num_frames{sf_readf_float(mSndfile,
275 reinterpret_cast<float*>(&mBufferData[woffset]),
276 static_cast<sf_count_t>(writable/frame_size))};
277 if(num_frames < 1) break;
279 read_bytes = static_cast<size_t>(num_frames) * frame_size;
280 woffset += read_bytes;
282 else
284 /* If the read offset is at or behind the write offset, the
285 * writeable area (might) wrap around. Make sure the sample
286 * data can fit, and calculate how much can go in front before
287 * wrapping.
289 const size_t writable{!roffset ? mBufferDataSize-woffset-1 :
290 (mBufferDataSize-woffset)};
291 if(writable < frame_size) break;
293 sf_count_t num_frames{sf_readf_float(mSndfile,
294 reinterpret_cast<float*>(&mBufferData[woffset]),
295 static_cast<sf_count_t>(writable/frame_size))};
296 if(num_frames < 1) break;
298 read_bytes = static_cast<size_t>(num_frames) * frame_size;
299 woffset += read_bytes;
300 if(woffset == mBufferDataSize)
301 woffset = 0;
303 mWritePos.store(woffset, std::memory_order_release);
304 mDecoderOffset += read_bytes;
307 if(state != AL_PLAYING && state != AL_PAUSED)
309 /* If the source is not playing or paused, it either underrun
310 * (AL_STOPPED) or is just getting started (AL_INITIAL). If the
311 * ring buffer is empty, it's done, otherwise play the source with
312 * what's available.
314 const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
315 const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) -
316 roffset};
317 if(readable == 0)
318 return false;
320 /* Store the playback offset that the source will start reading
321 * from, so it can be tracked during playback.
323 mStartOffset = mDecoderOffset - readable;
324 alSourcePlay(mSource);
325 if(alGetError() != AL_NO_ERROR)
326 return false;
328 return true;
332 } // namespace
334 int main(int argc, char **argv)
336 /* A simple RAII container for OpenAL startup and shutdown. */
337 struct AudioManager {
338 AudioManager(char ***argv_, int *argc_)
340 if(InitAL(argv_, argc_) != 0)
341 throw std::runtime_error{"Failed to initialize OpenAL"};
343 ~AudioManager() { CloseAL(); }
346 /* Print out usage if no arguments were specified */
347 if(argc < 2)
349 fprintf(stderr, "Usage: %s [-device <name>] <filenames...>\n", argv[0]);
350 return 1;
353 argv++; argc--;
354 AudioManager almgr{&argv, &argc};
356 if(!alIsExtensionPresent("AL_SOFTX_callback_buffer"))
358 fprintf(stderr, "AL_SOFT_callback_buffer extension not available\n");
359 return 1;
362 alBufferCallbackSOFT = reinterpret_cast<LPALBUFFERCALLBACKSOFT>(
363 alGetProcAddress("alBufferCallbackSOFT"));
365 ALCint refresh{25};
366 alcGetIntegerv(alcGetContextsDevice(alcGetCurrentContext()), ALC_REFRESH, 1, &refresh);
368 std::unique_ptr<StreamPlayer> player{new StreamPlayer{}};
370 /* Play each file listed on the command line */
371 for(int i{0};i < argc;++i)
373 if(!player->open(argv[i]))
374 continue;
376 /* Get the name portion, without the path, for display. */
377 const char *namepart{strrchr(argv[i], '/')};
378 if(namepart || (namepart=strrchr(argv[i], '\\')))
379 ++namepart;
380 else
381 namepart = argv[i];
383 printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->mFormat),
384 player->mSfInfo.samplerate);
385 fflush(stdout);
387 if(!player->prepare())
389 player->close();
390 continue;
393 while(player->update())
394 std::this_thread::sleep_for(nanoseconds{seconds{1}} / refresh);
395 putc('\n', stdout);
397 /* All done with this file. Close it and go to the next */
398 player->close();
400 /* All done. */
401 printf("Done.\n");
403 return 0;