2 * OpenAL Source Latency Example
4 * Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
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25 /* This file contains an example for checking the latency of a sound. */
30 #include "SDL_sound.h"
31 #include "SDL_audio.h"
32 #include "SDL_stdinc.h"
37 #include "common/alhelpers.h"
40 static LPALSOURCEDSOFT alSourcedSOFT
;
41 static LPALSOURCE3DSOFT alSource3dSOFT
;
42 static LPALSOURCEDVSOFT alSourcedvSOFT
;
43 static LPALGETSOURCEDSOFT alGetSourcedSOFT
;
44 static LPALGETSOURCE3DSOFT alGetSource3dSOFT
;
45 static LPALGETSOURCEDVSOFT alGetSourcedvSOFT
;
46 static LPALSOURCEI64SOFT alSourcei64SOFT
;
47 static LPALSOURCE3I64SOFT alSource3i64SOFT
;
48 static LPALSOURCEI64VSOFT alSourcei64vSOFT
;
49 static LPALGETSOURCEI64SOFT alGetSourcei64SOFT
;
50 static LPALGETSOURCE3I64SOFT alGetSource3i64SOFT
;
51 static LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT
;
53 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
54 * returns the new buffer ID.
56 static ALuint
LoadSound(const char *filename
)
63 /* Open the audio file */
64 sample
= Sound_NewSampleFromFile(filename
, NULL
, 65536);
67 fprintf(stderr
, "Could not open audio in %s\n", filename
);
71 /* Get the sound format, and figure out the OpenAL format */
72 if(sample
->actual
.channels
== 1)
74 if(sample
->actual
.format
== AUDIO_U8
)
75 format
= AL_FORMAT_MONO8
;
76 else if(sample
->actual
.format
== AUDIO_S16SYS
)
77 format
= AL_FORMAT_MONO16
;
80 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
81 Sound_FreeSample(sample
);
85 else if(sample
->actual
.channels
== 2)
87 if(sample
->actual
.format
== AUDIO_U8
)
88 format
= AL_FORMAT_STEREO8
;
89 else if(sample
->actual
.format
== AUDIO_S16SYS
)
90 format
= AL_FORMAT_STEREO16
;
93 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
94 Sound_FreeSample(sample
);
100 fprintf(stderr
, "Unsupported channel count: %d\n", sample
->actual
.channels
);
101 Sound_FreeSample(sample
);
105 /* Decode the whole audio stream to a buffer. */
106 slen
= Sound_DecodeAll(sample
);
107 if(!sample
->buffer
|| slen
== 0)
109 fprintf(stderr
, "Failed to read audio from %s\n", filename
);
110 Sound_FreeSample(sample
);
114 /* Buffer the audio data into a new buffer object, then free the data and
117 alGenBuffers(1, &buffer
);
118 alBufferData(buffer
, format
, sample
->buffer
, (ALsizei
)slen
, (ALsizei
)sample
->actual
.rate
);
119 Sound_FreeSample(sample
);
121 /* Check if an error occured, and clean up if so. */
123 if(err
!= AL_NO_ERROR
)
125 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
126 if(buffer
&& alIsBuffer(buffer
))
127 alDeleteBuffers(1, &buffer
);
135 int main(int argc
, char **argv
)
137 ALuint source
, buffer
;
141 /* Print out usage if no arguments were specified */
144 fprintf(stderr
, "Usage: %s [-device <name>] <filename>\n", argv
[0]);
148 /* Initialize OpenAL, and check for source_latency support. */
150 if(InitAL(&argv
, &argc
) != 0)
153 if(!alIsExtensionPresent("AL_SOFT_source_latency"))
155 fprintf(stderr
, "Error: AL_SOFT_source_latency not supported\n");
160 /* Define a macro to help load the function pointers. */
161 #define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
162 LOAD_PROC(LPALSOURCEDSOFT
, alSourcedSOFT
);
163 LOAD_PROC(LPALSOURCE3DSOFT
, alSource3dSOFT
);
164 LOAD_PROC(LPALSOURCEDVSOFT
, alSourcedvSOFT
);
165 LOAD_PROC(LPALGETSOURCEDSOFT
, alGetSourcedSOFT
);
166 LOAD_PROC(LPALGETSOURCE3DSOFT
, alGetSource3dSOFT
);
167 LOAD_PROC(LPALGETSOURCEDVSOFT
, alGetSourcedvSOFT
);
168 LOAD_PROC(LPALSOURCEI64SOFT
, alSourcei64SOFT
);
169 LOAD_PROC(LPALSOURCE3I64SOFT
, alSource3i64SOFT
);
170 LOAD_PROC(LPALSOURCEI64VSOFT
, alSourcei64vSOFT
);
171 LOAD_PROC(LPALGETSOURCEI64SOFT
, alGetSourcei64SOFT
);
172 LOAD_PROC(LPALGETSOURCE3I64SOFT
, alGetSource3i64SOFT
);
173 LOAD_PROC(LPALGETSOURCEI64VSOFT
, alGetSourcei64vSOFT
);
176 /* Initialize SDL_sound. */
179 /* Load the sound into a buffer. */
180 buffer
= LoadSound(argv
[0]);
188 /* Create the source to play the sound with. */
190 alGenSources(1, &source
);
191 alSourcei(source
, AL_BUFFER
, (ALint
)buffer
);
192 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
194 /* Play the sound until it finishes. */
195 alSourcePlay(source
);
197 al_nssleep(10000000);
198 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
200 /* Get the source offset and latency. AL_SEC_OFFSET_LATENCY_SOFT will
201 * place the offset (in seconds) in offsets[0], and the time until that
202 * offset will be heard (in seconds) in offsets[1]. */
203 alGetSourcedvSOFT(source
, AL_SEC_OFFSET_LATENCY_SOFT
, offsets
);
204 printf("\rOffset: %f - Latency:%3u ms ", offsets
[0], (ALuint
)(offsets
[1]*1000));
206 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
209 /* All done. Delete resources, and close down SDL_sound and OpenAL. */
210 alDeleteSources(1, &source
);
211 alDeleteBuffers(1, &buffer
);