Make MAX_RESAMPLER_PADDING specify the total padding
[openal-soft.git] / alc / effects / autowah.cpp
bloba79c21d9d63b6a51ea11bf99b774369e46acd5ba
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2018 by Raul Herraiz.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <cmath>
24 #include <cstdlib>
26 #include <algorithm>
28 #include "al/auxeffectslot.h"
29 #include "alcmain.h"
30 #include "alcontext.h"
31 #include "alu.h"
32 #include "filters/biquad.h"
33 #include "vecmat.h"
35 namespace {
37 #define MIN_FREQ 20.0f
38 #define MAX_FREQ 2500.0f
39 #define Q_FACTOR 5.0f
41 struct AutowahState final : public EffectState {
42 /* Effect parameters */
43 ALfloat mAttackRate;
44 ALfloat mReleaseRate;
45 ALfloat mResonanceGain;
46 ALfloat mPeakGain;
47 ALfloat mFreqMinNorm;
48 ALfloat mBandwidthNorm;
49 ALfloat mEnvDelay;
51 /* Filter components derived from the envelope. */
52 struct {
53 ALfloat cos_w0;
54 ALfloat alpha;
55 } mEnv[BUFFERSIZE];
57 struct {
58 /* Effect filters' history. */
59 struct {
60 ALfloat z1, z2;
61 } Filter;
63 /* Effect gains for each output channel */
64 ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
65 ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
66 } mChans[MAX_AMBI_CHANNELS];
68 /* Effects buffers */
69 alignas(16) ALfloat mBufferOut[BUFFERSIZE];
72 ALboolean deviceUpdate(const ALCdevice *device) override;
73 void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
74 void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
76 DEF_NEWDEL(AutowahState)
79 ALboolean AutowahState::deviceUpdate(const ALCdevice*)
81 /* (Re-)initializing parameters and clear the buffers. */
83 mAttackRate = 1.0f;
84 mReleaseRate = 1.0f;
85 mResonanceGain = 10.0f;
86 mPeakGain = 4.5f;
87 mFreqMinNorm = 4.5e-4f;
88 mBandwidthNorm = 0.05f;
89 mEnvDelay = 0.0f;
91 for(auto &e : mEnv)
93 e.cos_w0 = 0.0f;
94 e.alpha = 0.0f;
97 for(auto &chan : mChans)
99 std::fill(std::begin(chan.CurrentGains), std::end(chan.CurrentGains), 0.0f);
100 chan.Filter.z1 = 0.0f;
101 chan.Filter.z2 = 0.0f;
104 return AL_TRUE;
107 void AutowahState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
109 const ALCdevice *device{context->mDevice.get()};
110 const auto frequency = static_cast<float>(device->Frequency);
112 const ALfloat ReleaseTime{clampf(props->Autowah.ReleaseTime, 0.001f, 1.0f)};
114 mAttackRate = std::exp(-1.0f / (props->Autowah.AttackTime*frequency));
115 mReleaseRate = std::exp(-1.0f / (ReleaseTime*frequency));
116 /* 0-20dB Resonance Peak gain */
117 mResonanceGain = std::sqrt(std::log10(props->Autowah.Resonance)*10.0f / 3.0f);
118 mPeakGain = 1.0f - std::log10(props->Autowah.PeakGain/AL_AUTOWAH_MAX_PEAK_GAIN);
119 mFreqMinNorm = MIN_FREQ / frequency;
120 mBandwidthNorm = (MAX_FREQ-MIN_FREQ) / frequency;
122 mOutTarget = target.Main->Buffer;
123 for(size_t i{0u};i < slot->Wet.Buffer.size();++i)
125 auto coeffs = GetAmbiIdentityRow(i);
126 ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mChans[i].TargetGains);
130 void AutowahState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
132 const ALfloat attack_rate = mAttackRate;
133 const ALfloat release_rate = mReleaseRate;
134 const ALfloat res_gain = mResonanceGain;
135 const ALfloat peak_gain = mPeakGain;
136 const ALfloat freq_min = mFreqMinNorm;
137 const ALfloat bandwidth = mBandwidthNorm;
139 ALfloat env_delay{mEnvDelay};
140 for(size_t i{0u};i < samplesToDo;i++)
142 ALfloat w0, sample, a;
144 /* Envelope follower described on the book: Audio Effects, Theory,
145 * Implementation and Application.
147 sample = peak_gain * std::fabs(samplesIn[0][i]);
148 a = (sample > env_delay) ? attack_rate : release_rate;
149 env_delay = lerp(sample, env_delay, a);
151 /* Calculate the cos and alpha components for this sample's filter. */
152 w0 = minf((bandwidth*env_delay + freq_min), 0.46f) * al::MathDefs<float>::Tau();
153 mEnv[i].cos_w0 = cosf(w0);
154 mEnv[i].alpha = sinf(w0)/(2.0f * Q_FACTOR);
156 mEnvDelay = env_delay;
158 auto chandata = std::addressof(mChans[0]);
159 for(const auto &insamples : samplesIn)
161 /* This effectively inlines BiquadFilter_setParams for a peaking
162 * filter and BiquadFilter_processC. The alpha and cosine components
163 * for the filter coefficients were previously calculated with the
164 * envelope. Because the filter changes for each sample, the
165 * coefficients are transient and don't need to be held.
167 ALfloat z1{chandata->Filter.z1};
168 ALfloat z2{chandata->Filter.z2};
170 for(size_t i{0u};i < samplesToDo;i++)
172 const ALfloat alpha = mEnv[i].alpha;
173 const ALfloat cos_w0 = mEnv[i].cos_w0;
174 ALfloat input, output;
175 ALfloat a[3], b[3];
177 b[0] = 1.0f + alpha*res_gain;
178 b[1] = -2.0f * cos_w0;
179 b[2] = 1.0f - alpha*res_gain;
180 a[0] = 1.0f + alpha/res_gain;
181 a[1] = -2.0f * cos_w0;
182 a[2] = 1.0f - alpha/res_gain;
184 input = insamples[i];
185 output = input*(b[0]/a[0]) + z1;
186 z1 = input*(b[1]/a[0]) - output*(a[1]/a[0]) + z2;
187 z2 = input*(b[2]/a[0]) - output*(a[2]/a[0]);
188 mBufferOut[i] = output;
190 chandata->Filter.z1 = z1;
191 chandata->Filter.z2 = z2;
193 /* Now, mix the processed sound data to the output. */
194 MixSamples({mBufferOut, samplesToDo}, samplesOut, chandata->CurrentGains,
195 chandata->TargetGains, samplesToDo, 0);
196 ++chandata;
201 void Autowah_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
203 switch(param)
205 case AL_AUTOWAH_ATTACK_TIME:
206 if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
207 SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah attack time out of range");
208 props->Autowah.AttackTime = val;
209 break;
211 case AL_AUTOWAH_RELEASE_TIME:
212 if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
213 SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah release time out of range");
214 props->Autowah.ReleaseTime = val;
215 break;
217 case AL_AUTOWAH_RESONANCE:
218 if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
219 SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah resonance out of range");
220 props->Autowah.Resonance = val;
221 break;
223 case AL_AUTOWAH_PEAK_GAIN:
224 if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
225 SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah peak gain out of range");
226 props->Autowah.PeakGain = val;
227 break;
229 default:
230 context->setError(AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
233 void Autowah_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
234 { Autowah_setParamf(props, context, param, vals[0]); }
236 void Autowah_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
237 { context->setError(AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param); }
238 void Autowah_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
239 { context->setError(AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param); }
241 void Autowah_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
243 switch(param)
245 case AL_AUTOWAH_ATTACK_TIME:
246 *val = props->Autowah.AttackTime;
247 break;
249 case AL_AUTOWAH_RELEASE_TIME:
250 *val = props->Autowah.ReleaseTime;
251 break;
253 case AL_AUTOWAH_RESONANCE:
254 *val = props->Autowah.Resonance;
255 break;
257 case AL_AUTOWAH_PEAK_GAIN:
258 *val = props->Autowah.PeakGain;
259 break;
261 default:
262 context->setError(AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
266 void Autowah_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
267 { Autowah_getParamf(props, context, param, vals); }
269 void Autowah_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
270 { context->setError(AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param); }
271 void Autowah_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
272 { context->setError(AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param); }
274 DEFINE_ALEFFECT_VTABLE(Autowah);
277 struct AutowahStateFactory final : public EffectStateFactory {
278 EffectState *create() override { return new AutowahState{}; }
279 EffectProps getDefaultProps() const noexcept override;
280 const EffectVtable *getEffectVtable() const noexcept override { return &Autowah_vtable; }
283 EffectProps AutowahStateFactory::getDefaultProps() const noexcept
285 EffectProps props{};
286 props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
287 props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
288 props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
289 props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
290 return props;
293 } // namespace
295 EffectStateFactory *AutowahStateFactory_getFactory()
297 static AutowahStateFactory AutowahFactory{};
298 return &AutowahFactory;