2 * OpenAL cross platform audio library
3 * Copyright (C) 2013 by Mike Gorchak
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
28 #include "alAuxEffectSlot.h"
33 /* The document "Effects Extension Guide.pdf" says that low and high *
34 * frequencies are cutoff frequencies. This is not fully correct, they *
35 * are corner frequencies for low and high shelf filters. If they were *
36 * just cutoff frequencies, there would be no need in cutoff frequency *
37 * gains, which are present. Documentation for "Creative Proteus X2" *
38 * software describes 4-band equalizer functionality in a much better *
39 * way. This equalizer seems to be a predecessor of OpenAL 4-band *
40 * equalizer. With low and high shelf filters we are able to cutoff *
41 * frequencies below and/or above corner frequencies using attenuation *
42 * gains (below 1.0) and amplify all low and/or high frequencies using *
45 * Low-shelf Low Mid Band High Mid Band High-shelf *
46 * corner center center corner *
47 * frequency frequency frequency frequency *
48 * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
52 * B -----+ /--+--\ /--+--\ +----- *
53 * O |\ | | | | | | /| *
54 * O | \ - | - - | - / | *
55 * S + | \ | | | | | | / | *
56 * T | | | | | | | | | | *
57 * ---------+---------------+------------------+---------------+-------- *
58 * C | | | | | | | | | | *
59 * U - | / | | | | | | \ | *
60 * T | / - | - - | - \ | *
61 * O |/ | | | | | | \| *
62 * F -----+ \--+--/ \--+--/ +----- *
66 * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
67 * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
68 * octaves for two mid bands. *
70 * Implementation is based on the "Cookbook formulae for audio EQ biquad *
71 * filter coefficients" by Robert Bristow-Johnson *
72 * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
75 /* The maximum number of sample frames per update. */
76 #define MAX_UPDATE_SAMPLES 256
78 typedef struct ALequalizerState
{
79 DERIVE_FROM_TYPE(ALeffectState
);
81 /* Effect gains for each channel */
82 ALfloat Gain
[MAX_EFFECT_CHANNELS
][MAX_OUTPUT_CHANNELS
];
84 /* Effect parameters */
85 ALfilterState filter
[4][MAX_EFFECT_CHANNELS
];
87 ALfloat SampleBuffer
[4][MAX_EFFECT_CHANNELS
][MAX_UPDATE_SAMPLES
];
90 static ALvoid
ALequalizerState_Destruct(ALequalizerState
*state
);
91 static ALboolean
ALequalizerState_deviceUpdate(ALequalizerState
*state
, ALCdevice
*device
);
92 static ALvoid
ALequalizerState_update(ALequalizerState
*state
, const ALCdevice
*device
, const ALeffectslot
*slot
, const ALeffectProps
*props
);
93 static ALvoid
ALequalizerState_process(ALequalizerState
*state
, ALsizei SamplesToDo
, const ALfloat (*restrict SamplesIn
)[BUFFERSIZE
], ALfloat (*restrict SamplesOut
)[BUFFERSIZE
], ALsizei NumChannels
);
94 DECLARE_DEFAULT_ALLOCATORS(ALequalizerState
)
96 DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState
);
99 static void ALequalizerState_Construct(ALequalizerState
*state
)
103 ALeffectState_Construct(STATIC_CAST(ALeffectState
, state
));
104 SET_VTABLE2(ALequalizerState
, ALeffectState
, state
);
106 /* Initialize sample history only on filter creation to avoid */
107 /* sound clicks if filter settings were changed in runtime. */
108 for(it
= 0; it
< 4; it
++)
110 for(ft
= 0;ft
< MAX_EFFECT_CHANNELS
;ft
++)
111 ALfilterState_clear(&state
->filter
[it
][ft
]);
115 static ALvoid
ALequalizerState_Destruct(ALequalizerState
*state
)
117 ALeffectState_Destruct(STATIC_CAST(ALeffectState
,state
));
120 static ALboolean
ALequalizerState_deviceUpdate(ALequalizerState
*UNUSED(state
), ALCdevice
*UNUSED(device
))
125 static ALvoid
ALequalizerState_update(ALequalizerState
*state
, const ALCdevice
*device
, const ALeffectslot
*slot
, const ALeffectProps
*props
)
127 ALfloat frequency
= (ALfloat
)device
->Frequency
;
128 ALfloat gain
, freq_mult
;
131 STATIC_CAST(ALeffectState
,state
)->OutBuffer
= device
->FOAOut
.Buffer
;
132 STATIC_CAST(ALeffectState
,state
)->OutChannels
= device
->FOAOut
.NumChannels
;
133 for(i
= 0;i
< MAX_EFFECT_CHANNELS
;i
++)
134 ComputeFirstOrderGains(device
->FOAOut
, IdentityMatrixf
.m
[i
],
135 slot
->Params
.Gain
, state
->Gain
[i
]);
137 /* Calculate coefficients for the each type of filter. Note that the shelf
138 * filters' gain is for the reference frequency, which is the centerpoint
139 * of the transition band.
141 gain
= maxf(sqrtf(props
->Equalizer
.LowGain
), 0.0625f
); /* Limit -24dB */
142 freq_mult
= props
->Equalizer
.LowCutoff
/frequency
;
143 ALfilterState_setParams(&state
->filter
[0][0], ALfilterType_LowShelf
,
144 gain
, freq_mult
, calc_rcpQ_from_slope(gain
, 0.75f
)
146 /* Copy the filter coefficients for the other input channels. */
147 for(i
= 1;i
< MAX_EFFECT_CHANNELS
;i
++)
148 ALfilterState_copyParams(&state
->filter
[0][i
], &state
->filter
[0][0]);
150 gain
= maxf(props
->Equalizer
.Mid1Gain
, 0.0625f
);
151 freq_mult
= props
->Equalizer
.Mid1Center
/frequency
;
152 ALfilterState_setParams(&state
->filter
[1][0], ALfilterType_Peaking
,
153 gain
, freq_mult
, calc_rcpQ_from_bandwidth(
154 freq_mult
, props
->Equalizer
.Mid1Width
157 for(i
= 1;i
< MAX_EFFECT_CHANNELS
;i
++)
158 ALfilterState_copyParams(&state
->filter
[1][i
], &state
->filter
[1][0]);
160 gain
= maxf(props
->Equalizer
.Mid2Gain
, 0.0625f
);
161 freq_mult
= props
->Equalizer
.Mid2Center
/frequency
;
162 ALfilterState_setParams(&state
->filter
[2][0], ALfilterType_Peaking
,
163 gain
, freq_mult
, calc_rcpQ_from_bandwidth(
164 freq_mult
, props
->Equalizer
.Mid2Width
167 for(i
= 1;i
< MAX_EFFECT_CHANNELS
;i
++)
168 ALfilterState_copyParams(&state
->filter
[2][i
], &state
->filter
[2][0]);
170 gain
= maxf(sqrtf(props
->Equalizer
.HighGain
), 0.0625f
);
171 freq_mult
= props
->Equalizer
.HighCutoff
/frequency
;
172 ALfilterState_setParams(&state
->filter
[3][0], ALfilterType_HighShelf
,
173 gain
, freq_mult
, calc_rcpQ_from_slope(gain
, 0.75f
)
175 for(i
= 1;i
< MAX_EFFECT_CHANNELS
;i
++)
176 ALfilterState_copyParams(&state
->filter
[3][i
], &state
->filter
[3][0]);
179 static ALvoid
ALequalizerState_process(ALequalizerState
*state
, ALsizei SamplesToDo
, const ALfloat (*restrict SamplesIn
)[BUFFERSIZE
], ALfloat (*restrict SamplesOut
)[BUFFERSIZE
], ALsizei NumChannels
)
181 ALfloat (*Samples
)[MAX_EFFECT_CHANNELS
][MAX_UPDATE_SAMPLES
] = state
->SampleBuffer
;
185 for(base
= 0;base
< SamplesToDo
;)
187 ALsizei td
= mini(MAX_UPDATE_SAMPLES
, SamplesToDo
-base
);
189 for(ft
= 0;ft
< MAX_EFFECT_CHANNELS
;ft
++)
190 ALfilterState_process(&state
->filter
[0][ft
], Samples
[0][ft
], &SamplesIn
[ft
][base
], td
);
191 for(ft
= 0;ft
< MAX_EFFECT_CHANNELS
;ft
++)
192 ALfilterState_process(&state
->filter
[1][ft
], Samples
[1][ft
], Samples
[0][ft
], td
);
193 for(ft
= 0;ft
< MAX_EFFECT_CHANNELS
;ft
++)
194 ALfilterState_process(&state
->filter
[2][ft
], Samples
[2][ft
], Samples
[1][ft
], td
);
195 for(ft
= 0;ft
< MAX_EFFECT_CHANNELS
;ft
++)
196 ALfilterState_process(&state
->filter
[3][ft
], Samples
[3][ft
], Samples
[2][ft
], td
);
198 for(ft
= 0;ft
< MAX_EFFECT_CHANNELS
;ft
++)
200 for(kt
= 0;kt
< NumChannels
;kt
++)
202 ALfloat gain
= state
->Gain
[ft
][kt
];
203 if(!(fabsf(gain
) > GAIN_SILENCE_THRESHOLD
))
206 for(it
= 0;it
< td
;it
++)
207 SamplesOut
[kt
][base
+it
] += gain
* Samples
[3][ft
][it
];
216 typedef struct ALequalizerStateFactory
{
217 DERIVE_FROM_TYPE(ALeffectStateFactory
);
218 } ALequalizerStateFactory
;
220 ALeffectState
*ALequalizerStateFactory_create(ALequalizerStateFactory
*UNUSED(factory
))
222 ALequalizerState
*state
;
224 NEW_OBJ0(state
, ALequalizerState
)();
225 if(!state
) return NULL
;
227 return STATIC_CAST(ALeffectState
, state
);
230 DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory
);
232 ALeffectStateFactory
*ALequalizerStateFactory_getFactory(void)
234 static ALequalizerStateFactory EqualizerFactory
= { { GET_VTABLE2(ALequalizerStateFactory
, ALeffectStateFactory
) } };
236 return STATIC_CAST(ALeffectStateFactory
, &EqualizerFactory
);
240 void ALequalizer_setParami(ALeffect
*UNUSED(effect
), ALCcontext
*context
, ALenum
UNUSED(param
), ALint
UNUSED(val
))
241 { SET_ERROR_AND_RETURN(context
, AL_INVALID_ENUM
); }
242 void ALequalizer_setParamiv(ALeffect
*effect
, ALCcontext
*context
, ALenum param
, const ALint
*vals
)
244 ALequalizer_setParami(effect
, context
, param
, vals
[0]);
246 void ALequalizer_setParamf(ALeffect
*effect
, ALCcontext
*context
, ALenum param
, ALfloat val
)
248 ALeffectProps
*props
= &effect
->Props
;
251 case AL_EQUALIZER_LOW_GAIN
:
252 if(!(val
>= AL_EQUALIZER_MIN_LOW_GAIN
&& val
<= AL_EQUALIZER_MAX_LOW_GAIN
))
253 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
254 props
->Equalizer
.LowGain
= val
;
257 case AL_EQUALIZER_LOW_CUTOFF
:
258 if(!(val
>= AL_EQUALIZER_MIN_LOW_CUTOFF
&& val
<= AL_EQUALIZER_MAX_LOW_CUTOFF
))
259 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
260 props
->Equalizer
.LowCutoff
= val
;
263 case AL_EQUALIZER_MID1_GAIN
:
264 if(!(val
>= AL_EQUALIZER_MIN_MID1_GAIN
&& val
<= AL_EQUALIZER_MAX_MID1_GAIN
))
265 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
266 props
->Equalizer
.Mid1Gain
= val
;
269 case AL_EQUALIZER_MID1_CENTER
:
270 if(!(val
>= AL_EQUALIZER_MIN_MID1_CENTER
&& val
<= AL_EQUALIZER_MAX_MID1_CENTER
))
271 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
272 props
->Equalizer
.Mid1Center
= val
;
275 case AL_EQUALIZER_MID1_WIDTH
:
276 if(!(val
>= AL_EQUALIZER_MIN_MID1_WIDTH
&& val
<= AL_EQUALIZER_MAX_MID1_WIDTH
))
277 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
278 props
->Equalizer
.Mid1Width
= val
;
281 case AL_EQUALIZER_MID2_GAIN
:
282 if(!(val
>= AL_EQUALIZER_MIN_MID2_GAIN
&& val
<= AL_EQUALIZER_MAX_MID2_GAIN
))
283 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
284 props
->Equalizer
.Mid2Gain
= val
;
287 case AL_EQUALIZER_MID2_CENTER
:
288 if(!(val
>= AL_EQUALIZER_MIN_MID2_CENTER
&& val
<= AL_EQUALIZER_MAX_MID2_CENTER
))
289 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
290 props
->Equalizer
.Mid2Center
= val
;
293 case AL_EQUALIZER_MID2_WIDTH
:
294 if(!(val
>= AL_EQUALIZER_MIN_MID2_WIDTH
&& val
<= AL_EQUALIZER_MAX_MID2_WIDTH
))
295 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
296 props
->Equalizer
.Mid2Width
= val
;
299 case AL_EQUALIZER_HIGH_GAIN
:
300 if(!(val
>= AL_EQUALIZER_MIN_HIGH_GAIN
&& val
<= AL_EQUALIZER_MAX_HIGH_GAIN
))
301 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
302 props
->Equalizer
.HighGain
= val
;
305 case AL_EQUALIZER_HIGH_CUTOFF
:
306 if(!(val
>= AL_EQUALIZER_MIN_HIGH_CUTOFF
&& val
<= AL_EQUALIZER_MAX_HIGH_CUTOFF
))
307 SET_ERROR_AND_RETURN(context
, AL_INVALID_VALUE
);
308 props
->Equalizer
.HighCutoff
= val
;
312 SET_ERROR_AND_RETURN(context
, AL_INVALID_ENUM
);
315 void ALequalizer_setParamfv(ALeffect
*effect
, ALCcontext
*context
, ALenum param
, const ALfloat
*vals
)
317 ALequalizer_setParamf(effect
, context
, param
, vals
[0]);
320 void ALequalizer_getParami(const ALeffect
*UNUSED(effect
), ALCcontext
*context
, ALenum
UNUSED(param
), ALint
*UNUSED(val
))
321 { SET_ERROR_AND_RETURN(context
, AL_INVALID_ENUM
); }
322 void ALequalizer_getParamiv(const ALeffect
*effect
, ALCcontext
*context
, ALenum param
, ALint
*vals
)
324 ALequalizer_getParami(effect
, context
, param
, vals
);
326 void ALequalizer_getParamf(const ALeffect
*effect
, ALCcontext
*context
, ALenum param
, ALfloat
*val
)
328 const ALeffectProps
*props
= &effect
->Props
;
331 case AL_EQUALIZER_LOW_GAIN
:
332 *val
= props
->Equalizer
.LowGain
;
335 case AL_EQUALIZER_LOW_CUTOFF
:
336 *val
= props
->Equalizer
.LowCutoff
;
339 case AL_EQUALIZER_MID1_GAIN
:
340 *val
= props
->Equalizer
.Mid1Gain
;
343 case AL_EQUALIZER_MID1_CENTER
:
344 *val
= props
->Equalizer
.Mid1Center
;
347 case AL_EQUALIZER_MID1_WIDTH
:
348 *val
= props
->Equalizer
.Mid1Width
;
351 case AL_EQUALIZER_MID2_GAIN
:
352 *val
= props
->Equalizer
.Mid2Gain
;
355 case AL_EQUALIZER_MID2_CENTER
:
356 *val
= props
->Equalizer
.Mid2Center
;
359 case AL_EQUALIZER_MID2_WIDTH
:
360 *val
= props
->Equalizer
.Mid2Width
;
363 case AL_EQUALIZER_HIGH_GAIN
:
364 *val
= props
->Equalizer
.HighGain
;
367 case AL_EQUALIZER_HIGH_CUTOFF
:
368 *val
= props
->Equalizer
.HighCutoff
;
372 SET_ERROR_AND_RETURN(context
, AL_INVALID_ENUM
);
375 void ALequalizer_getParamfv(const ALeffect
*effect
, ALCcontext
*context
, ALenum param
, ALfloat
*vals
)
377 ALequalizer_getParamf(effect
, context
, param
, vals
);
380 DEFINE_ALEFFECT_VTABLE(ALequalizer
);