14 #include "async_event.h"
16 #include "flexarray.h"
17 #include "opthelpers.h"
22 struct EffectSlotProps
;
26 struct VoicePropsItem
;
29 inline constexpr float SpeedOfSoundMetersPerSec
{343.3f
};
31 inline constexpr float AirAbsorbGainHF
{0.99426f
}; /* -0.05dB */
33 enum class DistanceModel
: unsigned char {
35 Inverse
, InverseClamped
,
36 Linear
, LinearClamped
,
37 Exponent
, ExponentClamped
,
39 Default
= InverseClamped
44 std::array
<float,3> Position
;
45 std::array
<float,3> Velocity
;
46 std::array
<float,3> OrientAt
;
47 std::array
<float,3> OrientUp
;
50 float AirAbsorptionGainHF
;
53 float DopplerVelocity
;
58 bool SourceDistanceModel
;
59 DistanceModel mDistanceModel
;
61 std::atomic
<ContextProps
*> next
;
64 struct ContextParams
{
65 /* Pointer to the most recent property values that are awaiting an update. */
66 std::atomic
<ContextProps
*> ContextUpdate
{nullptr};
68 alu::Vector Position
{};
69 alu::Matrix Matrix
{alu::Matrix::Identity()};
70 alu::Vector Velocity
{};
73 float MetersPerUnit
{1.0f
};
74 float AirAbsorptionGainHF
{AirAbsorbGainHF
};
76 float DopplerFactor
{1.0f
};
77 float SpeedOfSound
{SpeedOfSoundMetersPerSec
}; /* in units per sec! */
79 bool SourceDistanceModel
{false};
80 DistanceModel mDistanceModel
{};
84 DeviceBase
*const mDevice
;
86 /* Counter for the pre-mixing updates, in 31.1 fixed point (lowest bit
87 * indicates if updates are currently happening).
89 std::atomic
<unsigned int> mUpdateCount
{0u};
90 std::atomic
<bool> mHoldUpdates
{false};
91 std::atomic
<bool> mStopVoicesOnDisconnect
{true};
93 float mGainBoost
{1.0f
};
95 /* Linked lists of unused property containers, free to use for future
98 std::atomic
<ContextProps
*> mFreeContextProps
{nullptr};
99 std::atomic
<VoicePropsItem
*> mFreeVoiceProps
{nullptr};
100 std::atomic
<EffectSlotProps
*> mFreeEffectSlotProps
{nullptr};
102 /* The voice change tail is the beginning of the "free" elements, up to and
103 * *excluding* the current. If tail==current, there's no free elements and
104 * new ones need to be allocated. The current voice change is the element
105 * last processed, and any after are pending.
107 VoiceChange
*mVoiceChangeTail
{};
108 std::atomic
<VoiceChange
*> mCurrentVoiceChange
{};
110 void allocVoiceChanges();
111 void allocVoiceProps();
112 void allocEffectSlotProps();
113 void allocContextProps();
115 ContextParams mParams
;
117 using VoiceArray
= al::FlexArray
<Voice
*>;
118 al::atomic_unique_ptr
<VoiceArray
> mVoices
{};
119 std::atomic
<size_t> mActiveVoiceCount
{};
121 void allocVoices(size_t addcount
);
122 [[nodiscard
]] auto getVoicesSpan() const noexcept
-> al::span
<Voice
*>
124 return {mVoices
.load(std::memory_order_relaxed
)->data(),
125 mActiveVoiceCount
.load(std::memory_order_relaxed
)};
127 [[nodiscard
]] auto getVoicesSpanAcquired() const noexcept
-> al::span
<Voice
*>
129 return {mVoices
.load(std::memory_order_acquire
)->data(),
130 mActiveVoiceCount
.load(std::memory_order_acquire
)};
134 using EffectSlotArray
= al::FlexArray
<EffectSlot
*>;
135 /* This array is split in half. The front half is the list of activated
136 * effect slots as set by the app, and the back half is the same list but
137 * sorted to ensure later effect slots are fed by earlier ones.
139 al::atomic_unique_ptr
<EffectSlotArray
> mActiveAuxSlots
;
141 std::thread mEventThread
;
142 al::semaphore mEventSem
;
143 std::unique_ptr
<RingBuffer
> mAsyncEvents
;
144 using AsyncEventBitset
= std::bitset
<al::to_underlying(AsyncEnableBits::Count
)>;
145 std::atomic
<AsyncEventBitset
> mEnabledEvts
{0u};
147 /* Asynchronous voice change actions are processed as a linked list of
148 * VoiceChange objects by the mixer, which is atomically appended to.
149 * However, to avoid allocating each object individually, they're allocated
150 * in clusters that are stored in a vector for easy automatic cleanup.
152 using VoiceChangeCluster
= std::unique_ptr
<std::array
<VoiceChange
,128>>;
153 std::vector
<VoiceChangeCluster
> mVoiceChangeClusters
;
155 using VoiceCluster
= std::unique_ptr
<std::array
<Voice
,32>>;
156 std::vector
<VoiceCluster
> mVoiceClusters
;
158 using VoicePropsCluster
= std::unique_ptr
<std::array
<VoicePropsItem
,32>>;
159 std::vector
<VoicePropsCluster
> mVoicePropClusters
;
162 EffectSlot
*getEffectSlot();
164 using EffectSlotCluster
= std::unique_ptr
<std::array
<EffectSlot
,4>>;
165 std::vector
<EffectSlotCluster
> mEffectSlotClusters
;
167 using EffectSlotPropsCluster
= std::unique_ptr
<std::array
<EffectSlotProps
,4>>;
168 std::vector
<EffectSlotPropsCluster
> mEffectSlotPropClusters
;
170 /* This could be greater than 2, but there should be no way there can be
171 * more than two context property updates in use simultaneously.
173 using ContextPropsCluster
= std::unique_ptr
<std::array
<ContextProps
,2>>;
174 std::vector
<ContextPropsCluster
> mContextPropClusters
;
177 ContextBase(DeviceBase
*device
);
178 ContextBase(const ContextBase
&) = delete;
179 ContextBase
& operator=(const ContextBase
&) = delete;
183 #endif /* CORE_CONTEXT_H */