Add a config option for reverse-z
[openal-soft.git] / examples / alreverb.c
blob0d62e210eb89677dc2883fd30f8e1f4f0b408319
1 /*
2 * OpenAL Reverb Example
4 * Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
25 /* This file contains an example for applying reverb to a sound. */
27 #include <assert.h>
28 #include <inttypes.h>
29 #include <limits.h>
30 #include <stdio.h>
31 #include <stdlib.h>
33 #include "sndfile.h"
35 #include "AL/al.h"
36 #include "AL/alc.h"
37 #include "AL/alext.h"
38 #include "AL/efx.h"
39 #include "AL/efx-presets.h"
41 #include "common/alhelpers.h"
44 /* Effect object functions */
45 static LPALGENEFFECTS alGenEffects;
46 static LPALDELETEEFFECTS alDeleteEffects;
47 static LPALISEFFECT alIsEffect;
48 static LPALEFFECTI alEffecti;
49 static LPALEFFECTIV alEffectiv;
50 static LPALEFFECTF alEffectf;
51 static LPALEFFECTFV alEffectfv;
52 static LPALGETEFFECTI alGetEffecti;
53 static LPALGETEFFECTIV alGetEffectiv;
54 static LPALGETEFFECTF alGetEffectf;
55 static LPALGETEFFECTFV alGetEffectfv;
57 /* Auxiliary Effect Slot object functions */
58 static LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
59 static LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
60 static LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
61 static LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
62 static LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
63 static LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
64 static LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
65 static LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
66 static LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
67 static LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
68 static LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
70 /* C doesn't allow casting between function and non-function pointer types, so
71 * with C99 we need to use a union to reinterpret the pointer type. Pre-C99
72 * still needs to use a normal cast and live with the warning (C++ is fine with
73 * a regular reinterpret_cast).
75 #if __STDC_VERSION__ >= 199901L
76 #define FUNCTION_CAST(T, ptr) (union{void *p; T f;}){ptr}.f
77 #else
78 #define FUNCTION_CAST(T, ptr) (T)(ptr)
79 #endif
82 /* LoadEffect loads the given reverb properties into a new OpenAL effect
83 * object, and returns the new effect ID. */
84 static ALuint LoadEffect(const EFXEAXREVERBPROPERTIES *reverb)
86 ALuint effect = 0;
87 ALenum err;
89 /* Create the effect object and check if we can do EAX reverb. */
90 alGenEffects(1, &effect);
91 if(alGetEnumValue("AL_EFFECT_EAXREVERB") != 0)
93 printf("Using EAX Reverb\n");
95 /* EAX Reverb is available. Set the EAX effect type then load the
96 * reverb properties. */
97 alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
99 alEffectf(effect, AL_EAXREVERB_DENSITY, reverb->flDensity);
100 alEffectf(effect, AL_EAXREVERB_DIFFUSION, reverb->flDiffusion);
101 alEffectf(effect, AL_EAXREVERB_GAIN, reverb->flGain);
102 alEffectf(effect, AL_EAXREVERB_GAINHF, reverb->flGainHF);
103 alEffectf(effect, AL_EAXREVERB_GAINLF, reverb->flGainLF);
104 alEffectf(effect, AL_EAXREVERB_DECAY_TIME, reverb->flDecayTime);
105 alEffectf(effect, AL_EAXREVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
106 alEffectf(effect, AL_EAXREVERB_DECAY_LFRATIO, reverb->flDecayLFRatio);
107 alEffectf(effect, AL_EAXREVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
108 alEffectf(effect, AL_EAXREVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
109 alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, reverb->flReflectionsPan);
110 alEffectf(effect, AL_EAXREVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
111 alEffectf(effect, AL_EAXREVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
112 alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, reverb->flLateReverbPan);
113 alEffectf(effect, AL_EAXREVERB_ECHO_TIME, reverb->flEchoTime);
114 alEffectf(effect, AL_EAXREVERB_ECHO_DEPTH, reverb->flEchoDepth);
115 alEffectf(effect, AL_EAXREVERB_MODULATION_TIME, reverb->flModulationTime);
116 alEffectf(effect, AL_EAXREVERB_MODULATION_DEPTH, reverb->flModulationDepth);
117 alEffectf(effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
118 alEffectf(effect, AL_EAXREVERB_HFREFERENCE, reverb->flHFReference);
119 alEffectf(effect, AL_EAXREVERB_LFREFERENCE, reverb->flLFReference);
120 alEffectf(effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
121 alEffecti(effect, AL_EAXREVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
123 else
125 printf("Using Standard Reverb\n");
127 /* No EAX Reverb. Set the standard reverb effect type then load the
128 * available reverb properties. */
129 alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
131 alEffectf(effect, AL_REVERB_DENSITY, reverb->flDensity);
132 alEffectf(effect, AL_REVERB_DIFFUSION, reverb->flDiffusion);
133 alEffectf(effect, AL_REVERB_GAIN, reverb->flGain);
134 alEffectf(effect, AL_REVERB_GAINHF, reverb->flGainHF);
135 alEffectf(effect, AL_REVERB_DECAY_TIME, reverb->flDecayTime);
136 alEffectf(effect, AL_REVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
137 alEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
138 alEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
139 alEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
140 alEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
141 alEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
142 alEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
143 alEffecti(effect, AL_REVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
146 /* Check if an error occured, and clean up if so. */
147 err = alGetError();
148 if(err != AL_NO_ERROR)
150 fprintf(stderr, "OpenAL error: %s\n", alGetString(err));
151 if(alIsEffect(effect))
152 alDeleteEffects(1, &effect);
153 return 0;
156 return effect;
160 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
161 * returns the new buffer ID.
163 static ALuint LoadSound(const char *filename)
165 ALenum err, format;
166 ALuint buffer;
167 SNDFILE *sndfile;
168 SF_INFO sfinfo;
169 short *membuf;
170 sf_count_t num_frames;
171 ALsizei num_bytes;
173 /* Open the audio file and check that it's usable. */
174 sndfile = sf_open(filename, SFM_READ, &sfinfo);
175 if(!sndfile)
177 fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
178 return 0;
180 if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
182 fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
183 sf_close(sndfile);
184 return 0;
187 /* Get the sound format, and figure out the OpenAL format */
188 format = AL_NONE;
189 if(sfinfo.channels == 1)
190 format = AL_FORMAT_MONO16;
191 else if(sfinfo.channels == 2)
192 format = AL_FORMAT_STEREO16;
193 else if(sfinfo.channels == 3)
195 if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
196 format = AL_FORMAT_BFORMAT2D_16;
198 else if(sfinfo.channels == 4)
200 if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
201 format = AL_FORMAT_BFORMAT3D_16;
203 if(!format)
205 fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
206 sf_close(sndfile);
207 return 0;
210 /* Decode the whole audio file to a buffer. */
211 membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
213 num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
214 if(num_frames < 1)
216 free(membuf);
217 sf_close(sndfile);
218 fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
219 return 0;
221 num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
223 /* Buffer the audio data into a new buffer object, then free the data and
224 * close the file.
226 buffer = 0;
227 alGenBuffers(1, &buffer);
228 alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
230 free(membuf);
231 sf_close(sndfile);
233 /* Check if an error occured, and clean up if so. */
234 err = alGetError();
235 if(err != AL_NO_ERROR)
237 fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
238 if(buffer && alIsBuffer(buffer))
239 alDeleteBuffers(1, &buffer);
240 return 0;
243 return buffer;
247 int main(int argc, char **argv)
249 EFXEAXREVERBPROPERTIES reverb = EFX_REVERB_PRESET_GENERIC;
250 ALuint source, buffer, effect, slot;
251 ALenum state;
253 /* Print out usage if no arguments were specified */
254 if(argc < 2)
256 fprintf(stderr, "Usage: %s [-device <name] <filename>\n", argv[0]);
257 return 1;
260 /* Initialize OpenAL, and check for EFX support. */
261 argv++; argc--;
262 if(InitAL(&argv, &argc) != 0)
263 return 1;
265 if(!alcIsExtensionPresent(alcGetContextsDevice(alcGetCurrentContext()), "ALC_EXT_EFX"))
267 fprintf(stderr, "Error: EFX not supported\n");
268 CloseAL();
269 return 1;
272 /* Define a macro to help load the function pointers. */
273 #define LOAD_PROC(T, x) ((x) = FUNCTION_CAST(T, alGetProcAddress(#x)))
274 LOAD_PROC(LPALGENEFFECTS, alGenEffects);
275 LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
276 LOAD_PROC(LPALISEFFECT, alIsEffect);
277 LOAD_PROC(LPALEFFECTI, alEffecti);
278 LOAD_PROC(LPALEFFECTIV, alEffectiv);
279 LOAD_PROC(LPALEFFECTF, alEffectf);
280 LOAD_PROC(LPALEFFECTFV, alEffectfv);
281 LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
282 LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
283 LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
284 LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
286 LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
287 LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
288 LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
289 LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
290 LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
291 LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
292 LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
293 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
294 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
295 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
296 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
297 #undef LOAD_PROC
299 /* Load the sound into a buffer. */
300 buffer = LoadSound(argv[0]);
301 if(!buffer)
303 CloseAL();
304 return 1;
307 /* Load the reverb into an effect. */
308 effect = LoadEffect(&reverb);
309 if(!effect)
311 alDeleteBuffers(1, &buffer);
312 CloseAL();
313 return 1;
316 /* Create the effect slot object. This is what "plays" an effect on sources
317 * that connect to it. */
318 slot = 0;
319 alGenAuxiliaryEffectSlots(1, &slot);
321 /* Tell the effect slot to use the loaded effect object. Note that the this
322 * effectively copies the effect properties. You can modify or delete the
323 * effect object afterward without affecting the effect slot.
325 alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect);
326 assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
328 /* Create the source to play the sound with. */
329 source = 0;
330 alGenSources(1, &source);
331 alSourcei(source, AL_BUFFER, (ALint)buffer);
333 /* Connect the source to the effect slot. This tells the source to use the
334 * effect slot 'slot', on send #0 with the AL_FILTER_NULL filter object.
336 alSource3i(source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL);
337 assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
339 /* Play the sound until it finishes. */
340 alSourcePlay(source);
341 do {
342 al_nssleep(10000000);
343 alGetSourcei(source, AL_SOURCE_STATE, &state);
344 } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
346 /* All done. Delete resources, and close down OpenAL. */
347 alDeleteSources(1, &source);
348 alDeleteAuxiliaryEffectSlots(1, &slot);
349 alDeleteEffects(1, &effect);
350 alDeleteBuffers(1, &buffer);
352 CloseAL();
354 return 0;