2 * OpenAL Loopback Example
4 * Copyright (c) 2013 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 /* This file contains an example for using the loopback device for custom
34 #include "SDL_audio.h"
35 #include "SDL_error.h"
36 #include "SDL_stdinc.h"
42 #include "common/alhelpers.h"
44 #ifndef SDL_AUDIO_MASK_BITSIZE
45 #define SDL_AUDIO_MASK_BITSIZE (0xFF)
47 #ifndef SDL_AUDIO_BITSIZE
48 #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
52 #define M_PI (3.14159265358979323846)
62 static LPALCLOOPBACKOPENDEVICESOFT alcLoopbackOpenDeviceSOFT
;
63 static LPALCISRENDERFORMATSUPPORTEDSOFT alcIsRenderFormatSupportedSOFT
;
64 static LPALCRENDERSAMPLESSOFT alcRenderSamplesSOFT
;
67 void SDLCALL
RenderSDLSamples(void *userdata
, Uint8
*stream
, int len
)
69 PlaybackInfo
*playback
= (PlaybackInfo
*)userdata
;
70 alcRenderSamplesSOFT(playback
->Device
, stream
, len
/playback
->FrameSize
);
74 static const char *ChannelsName(ALCenum chans
)
78 case ALC_MONO_SOFT
: return "Mono";
79 case ALC_STEREO_SOFT
: return "Stereo";
80 case ALC_QUAD_SOFT
: return "Quadraphonic";
81 case ALC_5POINT1_SOFT
: return "5.1 Surround";
82 case ALC_6POINT1_SOFT
: return "6.1 Surround";
83 case ALC_7POINT1_SOFT
: return "7.1 Surround";
85 return "Unknown Channels";
88 static const char *TypeName(ALCenum type
)
92 case ALC_BYTE_SOFT
: return "S8";
93 case ALC_UNSIGNED_BYTE_SOFT
: return "U8";
94 case ALC_SHORT_SOFT
: return "S16";
95 case ALC_UNSIGNED_SHORT_SOFT
: return "U16";
96 case ALC_INT_SOFT
: return "S32";
97 case ALC_UNSIGNED_INT_SOFT
: return "U32";
98 case ALC_FLOAT_SOFT
: return "Float32";
100 return "Unknown Type";
103 /* Creates a one second buffer containing a sine wave, and returns the new
105 static ALuint
CreateSineWave(void)
107 ALshort data
[44100*4];
112 for(i
= 0;i
< 44100*4;i
++)
113 data
[i
] = (ALshort
)(sin(i
/44100.0 * 1000.0 * 2.0*M_PI
) * 32767.0);
115 /* Buffer the audio data into a new buffer object. */
117 alGenBuffers(1, &buffer
);
118 alBufferData(buffer
, AL_FORMAT_MONO16
, data
, sizeof(data
), 44100);
120 /* Check if an error occured, and clean up if so. */
122 if(err
!= AL_NO_ERROR
)
124 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
125 if(alIsBuffer(buffer
))
126 alDeleteBuffers(1, &buffer
);
134 int main(int argc
, char *argv
[])
136 PlaybackInfo playback
= { NULL
, NULL
, 0 };
137 SDL_AudioSpec desired
, obtained
;
138 ALuint source
, buffer
;
144 /* Print out error if extension is missing. */
145 if(!alcIsExtensionPresent(NULL
, "ALC_SOFT_loopback"))
147 fprintf(stderr
, "Error: ALC_SOFT_loopback not supported!\n");
151 /* Define a macro to help load the function pointers. */
152 #define LOAD_PROC(T, x) ((x) = (T)alcGetProcAddress(NULL, #x))
153 LOAD_PROC(LPALCLOOPBACKOPENDEVICESOFT
, alcLoopbackOpenDeviceSOFT
);
154 LOAD_PROC(LPALCISRENDERFORMATSUPPORTEDSOFT
, alcIsRenderFormatSupportedSOFT
);
155 LOAD_PROC(LPALCRENDERSAMPLESSOFT
, alcRenderSamplesSOFT
);
158 if(SDL_Init(SDL_INIT_AUDIO
) == -1)
160 fprintf(stderr
, "Failed to init SDL audio: %s\n", SDL_GetError());
164 /* Set up SDL audio with our requested format and callback. */
165 desired
.channels
= 2;
166 desired
.format
= AUDIO_S16SYS
;
167 desired
.freq
= 44100;
169 desired
.samples
= 4096;
170 desired
.callback
= RenderSDLSamples
;
171 desired
.userdata
= &playback
;
172 if(SDL_OpenAudio(&desired
, &obtained
) != 0)
175 fprintf(stderr
, "Failed to open SDL audio: %s\n", SDL_GetError());
179 /* Set up our OpenAL attributes based on what we got from SDL. */
180 attrs
[0] = ALC_FORMAT_CHANNELS_SOFT
;
181 if(obtained
.channels
== 1)
182 attrs
[1] = ALC_MONO_SOFT
;
183 else if(obtained
.channels
== 2)
184 attrs
[1] = ALC_STEREO_SOFT
;
187 fprintf(stderr
, "Unhandled SDL channel count: %d\n", obtained
.channels
);
191 attrs
[2] = ALC_FORMAT_TYPE_SOFT
;
192 if(obtained
.format
== AUDIO_U8
)
193 attrs
[3] = ALC_UNSIGNED_BYTE_SOFT
;
194 else if(obtained
.format
== AUDIO_S8
)
195 attrs
[3] = ALC_BYTE_SOFT
;
196 else if(obtained
.format
== AUDIO_U16SYS
)
197 attrs
[3] = ALC_UNSIGNED_SHORT_SOFT
;
198 else if(obtained
.format
== AUDIO_S16SYS
)
199 attrs
[3] = ALC_SHORT_SOFT
;
202 fprintf(stderr
, "Unhandled SDL format: 0x%04x\n", obtained
.format
);
206 attrs
[4] = ALC_FREQUENCY
;
207 attrs
[5] = obtained
.freq
;
209 attrs
[6] = 0; /* end of list */
211 playback
.FrameSize
= obtained
.channels
* SDL_AUDIO_BITSIZE(obtained
.format
) / 8;
213 /* Initialize OpenAL loopback device, using our format attributes. */
214 playback
.Device
= alcLoopbackOpenDeviceSOFT(NULL
);
217 fprintf(stderr
, "Failed to open loopback device!\n");
220 /* Make sure the format is supported before setting them on the device. */
221 if(alcIsRenderFormatSupportedSOFT(playback
.Device
, attrs
[5], attrs
[1], attrs
[3]) == ALC_FALSE
)
223 fprintf(stderr
, "Render format not supported: %s, %s, %dhz\n",
224 ChannelsName(attrs
[1]), TypeName(attrs
[3]), attrs
[5]);
227 playback
.Context
= alcCreateContext(playback
.Device
, attrs
);
228 if(!playback
.Context
|| alcMakeContextCurrent(playback
.Context
) == ALC_FALSE
)
230 fprintf(stderr
, "Failed to set an OpenAL audio context\n");
234 /* Start SDL playing. Our callback (thus alcRenderSamplesSOFT) will now
235 * start being called regularly to update the AL playback state. */
238 /* Load the sound into a buffer. */
239 buffer
= CreateSineWave();
243 alcDestroyContext(playback
.Context
);
244 alcCloseDevice(playback
.Device
);
249 /* Create the source to play the sound with. */
251 alGenSources(1, &source
);
252 alSourcei(source
, AL_BUFFER
, (ALint
)buffer
);
253 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
255 /* Play the sound until it finishes. */
256 alSourcePlay(source
);
258 al_nssleep(10000000);
259 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
260 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
262 /* All done. Delete resources, and close OpenAL. */
263 alDeleteSources(1, &source
);
264 alDeleteBuffers(1, &buffer
);
266 /* Stop SDL playing. */
269 /* Close up OpenAL and SDL. */
271 alcDestroyContext(playback
.Context
);
272 alcCloseDevice(playback
.Device
);
280 alcDestroyContext(playback
.Context
);
282 alcCloseDevice(playback
.Device
);