4 #include "effectslot.h"
12 EffectSlotArray
*EffectSlot::CreatePtrArray(size_t count
) noexcept
14 /* Allocate space for twice as many pointers, so the mixer has scratch
15 * space to store a sorted list during mixing.
17 void *ptr
{al_calloc(alignof(EffectSlotArray
), EffectSlotArray::Sizeof(count
*2))};
18 return al::construct_at(static_cast<EffectSlotArray
*>(ptr
), count
);