2 * OpenAL Source Play Example
4 * Copyright (c) 2017 by Chris Robinson <chris.kcat@gmail.com>
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7 * of this software and associated documentation files (the "Software"), to deal
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25 /* This file contains an example for playing a sound buffer. */
38 #include "common/alhelpers.h"
41 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
42 * returns the new buffer ID.
44 static ALuint
LoadSound(const char *filename
)
51 sf_count_t num_frames
;
54 /* Open the audio file and check that it's usable. */
55 sndfile
= sf_open(filename
, SFM_READ
, &sfinfo
);
58 fprintf(stderr
, "Could not open audio in %s: %s\n", filename
, sf_strerror(sndfile
));
61 if(sfinfo
.frames
< 1 || sfinfo
.frames
> (sf_count_t
)(INT_MAX
/sizeof(short))/sfinfo
.channels
)
63 fprintf(stderr
, "Bad sample count in %s (%" PRId64
")\n", filename
, sfinfo
.frames
);
68 /* Get the sound format, and figure out the OpenAL format */
70 if(sfinfo
.channels
== 1)
71 format
= AL_FORMAT_MONO16
;
72 else if(sfinfo
.channels
== 2)
73 format
= AL_FORMAT_STEREO16
;
74 else if(sfinfo
.channels
== 3)
76 if(sf_command(sndfile
, SFC_WAVEX_GET_AMBISONIC
, NULL
, 0) == SF_AMBISONIC_B_FORMAT
)
77 format
= AL_FORMAT_BFORMAT2D_16
;
79 else if(sfinfo
.channels
== 4)
81 if(sf_command(sndfile
, SFC_WAVEX_GET_AMBISONIC
, NULL
, 0) == SF_AMBISONIC_B_FORMAT
)
82 format
= AL_FORMAT_BFORMAT3D_16
;
86 fprintf(stderr
, "Unsupported channel count: %d\n", sfinfo
.channels
);
91 /* Decode the whole audio file to a buffer. */
92 membuf
= malloc((size_t)(sfinfo
.frames
* sfinfo
.channels
) * sizeof(short));
94 num_frames
= sf_readf_short(sndfile
, membuf
, sfinfo
.frames
);
99 fprintf(stderr
, "Failed to read samples in %s (%" PRId64
")\n", filename
, num_frames
);
102 num_bytes
= (ALsizei
)(num_frames
* sfinfo
.channels
) * (ALsizei
)sizeof(short);
104 /* Buffer the audio data into a new buffer object, then free the data and
108 alGenBuffers(1, &buffer
);
109 alBufferData(buffer
, format
, membuf
, num_bytes
, sfinfo
.samplerate
);
114 /* Check if an error occured, and clean up if so. */
116 if(err
!= AL_NO_ERROR
)
118 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
119 if(buffer
&& alIsBuffer(buffer
))
120 alDeleteBuffers(1, &buffer
);
128 int main(int argc
, char **argv
)
130 ALuint source
, buffer
;
134 /* Print out usage if no arguments were specified */
137 fprintf(stderr
, "Usage: %s [-device <name>] <filename>\n", argv
[0]);
141 /* Initialize OpenAL. */
143 if(InitAL(&argv
, &argc
) != 0)
146 /* Load the sound into a buffer. */
147 buffer
= LoadSound(argv
[0]);
154 /* Create the source to play the sound with. */
156 alGenSources(1, &source
);
157 alSourcei(source
, AL_BUFFER
, (ALint
)buffer
);
158 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
160 /* Play the sound until it finishes. */
161 alSourcePlay(source
);
163 al_nssleep(10000000);
164 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
166 /* Get the source offset. */
167 alGetSourcef(source
, AL_SEC_OFFSET
, &offset
);
168 printf("\rOffset: %f ", offset
);
170 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
173 /* All done. Delete resources, and close down OpenAL. */
174 alDeleteSources(1, &source
);
175 alDeleteBuffers(1, &buffer
);