2 * OpenAL Source Play Example
4 * Copyright (c) 2017 by Chris Robinson <chris.kcat@gmail.com>
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25 /* This file contains an example for playing a sound buffer. */
30 #include "SDL_sound.h"
31 #include "SDL_audio.h"
32 #include "SDL_stdinc.h"
36 #include "common/alhelpers.h"
39 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
40 * returns the new buffer ID.
42 static ALuint
LoadSound(const char *filename
)
49 /* Open the audio file */
50 sample
= Sound_NewSampleFromFile(filename
, NULL
, 65536);
53 fprintf(stderr
, "Could not open audio in %s\n", filename
);
57 /* Get the sound format, and figure out the OpenAL format */
58 if(sample
->actual
.channels
== 1)
60 if(sample
->actual
.format
== AUDIO_U8
)
61 format
= AL_FORMAT_MONO8
;
62 else if(sample
->actual
.format
== AUDIO_S16SYS
)
63 format
= AL_FORMAT_MONO16
;
66 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
67 Sound_FreeSample(sample
);
71 else if(sample
->actual
.channels
== 2)
73 if(sample
->actual
.format
== AUDIO_U8
)
74 format
= AL_FORMAT_STEREO8
;
75 else if(sample
->actual
.format
== AUDIO_S16SYS
)
76 format
= AL_FORMAT_STEREO16
;
79 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
80 Sound_FreeSample(sample
);
86 fprintf(stderr
, "Unsupported channel count: %d\n", sample
->actual
.channels
);
87 Sound_FreeSample(sample
);
91 /* Decode the whole audio stream to a buffer. */
92 slen
= Sound_DecodeAll(sample
);
93 if(!sample
->buffer
|| slen
== 0)
95 fprintf(stderr
, "Failed to read audio from %s\n", filename
);
96 Sound_FreeSample(sample
);
100 /* Buffer the audio data into a new buffer object, then free the data and
103 alGenBuffers(1, &buffer
);
104 alBufferData(buffer
, format
, sample
->buffer
, (ALsizei
)slen
, (ALsizei
)sample
->actual
.rate
);
105 Sound_FreeSample(sample
);
107 /* Check if an error occured, and clean up if so. */
109 if(err
!= AL_NO_ERROR
)
111 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
112 if(buffer
&& alIsBuffer(buffer
))
113 alDeleteBuffers(1, &buffer
);
121 int main(int argc
, char **argv
)
123 ALuint source
, buffer
;
127 /* Print out usage if no arguments were specified */
130 fprintf(stderr
, "Usage: %s [-device <name>] <filename>\n", argv
[0]);
134 /* Initialize OpenAL. */
136 if(InitAL(&argv
, &argc
) != 0)
139 /* Initialize SDL_sound. */
142 /* Load the sound into a buffer. */
143 buffer
= LoadSound(argv
[0]);
151 /* Create the source to play the sound with. */
153 alGenSources(1, &source
);
154 alSourcei(source
, AL_BUFFER
, (ALint
)buffer
);
155 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
157 /* Play the sound until it finishes. */
158 alSourcePlay(source
);
160 al_nssleep(10000000);
161 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
163 /* Get the source offset. */
164 alGetSourcef(source
, AL_SEC_OFFSET
, &offset
);
165 printf("\rOffset: %f ", offset
);
167 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
170 /* All done. Delete resources, and close down SDL_sound and OpenAL. */
171 alDeleteSources(1, &source
);
172 alDeleteBuffers(1, &buffer
);