2 * This file is part of the OpenAL Soft cross platform audio library
4 * Copyright (C) 2013 by Anis A. Hireche
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
9 * * Redistributions of source code must retain the above copyright notice,
10 * this list of conditions and the following disclaimer.
12 * * Redistributions in binary form must reproduce the above copyright notice,
13 * this list of conditions and the following disclaimer in the documentation
14 * and/or other materials provided with the distribution.
16 * * Neither the name of Spherical-Harmonic-Transform nor the names of its
17 * contributors may be used to endorse or promote products derived from
18 * this software without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
24 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
30 * POSSIBILITY OF SUCH DAMAGE.
40 #include "alc/effects/base.h"
42 #include "alnumeric.h"
44 #include "core/ambidefs.h"
45 #include "core/bufferline.h"
46 #include "core/devformat.h"
47 #include "core/device.h"
48 #include "core/effectslot.h"
49 #include "core/mixer.h"
50 #include "core/mixer/defs.h"
51 #include "intrusive_ptr.h"
58 #define AMP_ENVELOPE_MIN 0.5f
59 #define AMP_ENVELOPE_MAX 2.0f
61 #define ATTACK_TIME 0.1f /* 100ms to rise from min to max */
62 #define RELEASE_TIME 0.2f /* 200ms to drop from max to min */
65 struct CompressorState final
: public EffectState
{
66 /* Effect gains for each channel */
68 uint mTarget
{InvalidChannelIndex
};
70 } mChans
[MaxAmbiChannels
];
72 /* Effect parameters */
74 float mAttackMult
{1.0f
};
75 float mReleaseMult
{1.0f
};
76 float mEnvFollower
{1.0f
};
79 void deviceUpdate(const DeviceBase
*device
, const Buffer
&buffer
) override
;
80 void update(const ContextBase
*context
, const EffectSlot
*slot
, const EffectProps
*props
,
81 const EffectTarget target
) override
;
82 void process(const size_t samplesToDo
, const al::span
<const FloatBufferLine
> samplesIn
,
83 const al::span
<FloatBufferLine
> samplesOut
) override
;
85 DEF_NEWDEL(CompressorState
)
88 void CompressorState::deviceUpdate(const DeviceBase
*device
, const Buffer
&)
90 /* Number of samples to do a full attack and release (non-integer sample
93 const float attackCount
{static_cast<float>(device
->Frequency
) * ATTACK_TIME
};
94 const float releaseCount
{static_cast<float>(device
->Frequency
) * RELEASE_TIME
};
96 /* Calculate per-sample multipliers to attack and release at the desired
99 mAttackMult
= std::pow(AMP_ENVELOPE_MAX
/AMP_ENVELOPE_MIN
, 1.0f
/attackCount
);
100 mReleaseMult
= std::pow(AMP_ENVELOPE_MIN
/AMP_ENVELOPE_MAX
, 1.0f
/releaseCount
);
103 void CompressorState::update(const ContextBase
*, const EffectSlot
*slot
,
104 const EffectProps
*props
, const EffectTarget target
)
106 mEnabled
= props
->Compressor
.OnOff
;
108 mOutTarget
= target
.Main
->Buffer
;
109 auto set_channel
= [this](size_t idx
, uint outchan
, float outgain
)
111 mChans
[idx
].mTarget
= outchan
;
112 mChans
[idx
].mGain
= outgain
;
114 target
.Main
->setAmbiMixParams(slot
->Wet
, slot
->Gain
, set_channel
);
117 void CompressorState::process(const size_t samplesToDo
,
118 const al::span
<const FloatBufferLine
> samplesIn
, const al::span
<FloatBufferLine
> samplesOut
)
120 for(size_t base
{0u};base
< samplesToDo
;)
123 const size_t td
{minz(256, samplesToDo
-base
)};
125 /* Generate the per-sample gains from the signal envelope. */
126 float env
{mEnvFollower
};
129 for(size_t i
{0u};i
< td
;++i
)
131 /* Clamp the absolute amplitude to the defined envelope limits,
132 * then attack or release the envelope to reach it.
134 const float amplitude
{clampf(std::fabs(samplesIn
[0][base
+i
]), AMP_ENVELOPE_MIN
,
137 env
= minf(env
*mAttackMult
, amplitude
);
138 else if(amplitude
< env
)
139 env
= maxf(env
*mReleaseMult
, amplitude
);
141 /* Apply the reciprocal of the envelope to normalize the volume
142 * (compress the dynamic range).
144 gains
[i
] = 1.0f
/ env
;
149 /* Same as above, except the amplitude is forced to 1. This helps
150 * ensure smooth gain changes when the compressor is turned on and
153 for(size_t i
{0u};i
< td
;++i
)
155 const float amplitude
{1.0f
};
157 env
= minf(env
*mAttackMult
, amplitude
);
158 else if(amplitude
< env
)
159 env
= maxf(env
*mReleaseMult
, amplitude
);
161 gains
[i
] = 1.0f
/ env
;
166 /* Now compress the signal amplitude to output. */
167 auto chan
= std::cbegin(mChans
);
168 for(const auto &input
: samplesIn
)
170 const size_t outidx
{chan
->mTarget
};
171 if(outidx
!= InvalidChannelIndex
)
173 const float *RESTRICT src
{input
.data() + base
};
174 float *RESTRICT dst
{samplesOut
[outidx
].data() + base
};
175 const float gain
{chan
->mGain
};
176 if(!(std::fabs(gain
) > GainSilenceThreshold
))
178 for(size_t i
{0u};i
< td
;i
++)
179 dst
[i
] += src
[i
] * gains
[i
] * gain
;
190 struct CompressorStateFactory final
: public EffectStateFactory
{
191 al::intrusive_ptr
<EffectState
> create() override
192 { return al::intrusive_ptr
<EffectState
>{new CompressorState
{}}; }
197 EffectStateFactory
*CompressorStateFactory_getFactory()
199 static CompressorStateFactory CompressorFactory
{};
200 return &CompressorFactory
;