Limit convolution processing to the output ambisonic order
[openal-soft.git] / examples / alreverb.c
blob1f30a45067571f18226d15e3c8a4b25434469489
1 /*
2 * OpenAL Reverb Example
4 * Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
25 /* This file contains an example for applying reverb to a sound. */
27 #include <assert.h>
28 #include <inttypes.h>
29 #include <limits.h>
30 #include <stdio.h>
31 #include <stdlib.h>
33 #include "sndfile.h"
35 #include "AL/al.h"
36 #include "AL/alc.h"
37 #include "AL/efx.h"
38 #include "AL/efx-presets.h"
40 #include "common/alhelpers.h"
43 /* Effect object functions */
44 static LPALGENEFFECTS alGenEffects;
45 static LPALDELETEEFFECTS alDeleteEffects;
46 static LPALISEFFECT alIsEffect;
47 static LPALEFFECTI alEffecti;
48 static LPALEFFECTIV alEffectiv;
49 static LPALEFFECTF alEffectf;
50 static LPALEFFECTFV alEffectfv;
51 static LPALGETEFFECTI alGetEffecti;
52 static LPALGETEFFECTIV alGetEffectiv;
53 static LPALGETEFFECTF alGetEffectf;
54 static LPALGETEFFECTFV alGetEffectfv;
56 /* Auxiliary Effect Slot object functions */
57 static LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
58 static LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
59 static LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
60 static LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
61 static LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
62 static LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
63 static LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
64 static LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
65 static LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
66 static LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
67 static LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
70 /* LoadEffect loads the given reverb properties into a new OpenAL effect
71 * object, and returns the new effect ID. */
72 static ALuint LoadEffect(const EFXEAXREVERBPROPERTIES *reverb)
74 ALuint effect = 0;
75 ALenum err;
77 /* Create the effect object and check if we can do EAX reverb. */
78 alGenEffects(1, &effect);
79 if(alGetEnumValue("AL_EFFECT_EAXREVERB") != 0)
81 printf("Using EAX Reverb\n");
83 /* EAX Reverb is available. Set the EAX effect type then load the
84 * reverb properties. */
85 alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
87 alEffectf(effect, AL_EAXREVERB_DENSITY, reverb->flDensity);
88 alEffectf(effect, AL_EAXREVERB_DIFFUSION, reverb->flDiffusion);
89 alEffectf(effect, AL_EAXREVERB_GAIN, reverb->flGain);
90 alEffectf(effect, AL_EAXREVERB_GAINHF, reverb->flGainHF);
91 alEffectf(effect, AL_EAXREVERB_GAINLF, reverb->flGainLF);
92 alEffectf(effect, AL_EAXREVERB_DECAY_TIME, reverb->flDecayTime);
93 alEffectf(effect, AL_EAXREVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
94 alEffectf(effect, AL_EAXREVERB_DECAY_LFRATIO, reverb->flDecayLFRatio);
95 alEffectf(effect, AL_EAXREVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
96 alEffectf(effect, AL_EAXREVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
97 alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, reverb->flReflectionsPan);
98 alEffectf(effect, AL_EAXREVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
99 alEffectf(effect, AL_EAXREVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
100 alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, reverb->flLateReverbPan);
101 alEffectf(effect, AL_EAXREVERB_ECHO_TIME, reverb->flEchoTime);
102 alEffectf(effect, AL_EAXREVERB_ECHO_DEPTH, reverb->flEchoDepth);
103 alEffectf(effect, AL_EAXREVERB_MODULATION_TIME, reverb->flModulationTime);
104 alEffectf(effect, AL_EAXREVERB_MODULATION_DEPTH, reverb->flModulationDepth);
105 alEffectf(effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
106 alEffectf(effect, AL_EAXREVERB_HFREFERENCE, reverb->flHFReference);
107 alEffectf(effect, AL_EAXREVERB_LFREFERENCE, reverb->flLFReference);
108 alEffectf(effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
109 alEffecti(effect, AL_EAXREVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
111 else
113 printf("Using Standard Reverb\n");
115 /* No EAX Reverb. Set the standard reverb effect type then load the
116 * available reverb properties. */
117 alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
119 alEffectf(effect, AL_REVERB_DENSITY, reverb->flDensity);
120 alEffectf(effect, AL_REVERB_DIFFUSION, reverb->flDiffusion);
121 alEffectf(effect, AL_REVERB_GAIN, reverb->flGain);
122 alEffectf(effect, AL_REVERB_GAINHF, reverb->flGainHF);
123 alEffectf(effect, AL_REVERB_DECAY_TIME, reverb->flDecayTime);
124 alEffectf(effect, AL_REVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
125 alEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
126 alEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
127 alEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
128 alEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
129 alEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
130 alEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
131 alEffecti(effect, AL_REVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
134 /* Check if an error occured, and clean up if so. */
135 err = alGetError();
136 if(err != AL_NO_ERROR)
138 fprintf(stderr, "OpenAL error: %s\n", alGetString(err));
139 if(alIsEffect(effect))
140 alDeleteEffects(1, &effect);
141 return 0;
144 return effect;
148 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
149 * returns the new buffer ID.
151 static ALuint LoadSound(const char *filename)
153 ALenum err, format;
154 ALuint buffer;
155 SNDFILE *sndfile;
156 SF_INFO sfinfo;
157 short *membuf;
158 sf_count_t num_frames;
159 ALsizei num_bytes;
161 /* Open the audio file and check that it's usable. */
162 sndfile = sf_open(filename, SFM_READ, &sfinfo);
163 if(!sndfile)
165 fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
166 return 0;
168 if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
170 fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
171 sf_close(sndfile);
172 return 0;
175 /* Get the sound format, and figure out the OpenAL format */
176 if(sfinfo.channels == 1)
177 format = AL_FORMAT_MONO16;
178 else if(sfinfo.channels == 2)
179 format = AL_FORMAT_STEREO16;
180 else
182 fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
183 sf_close(sndfile);
184 return 0;
187 /* Decode the whole audio file to a buffer. */
188 membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
190 num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
191 if(num_frames < 1)
193 free(membuf);
194 sf_close(sndfile);
195 fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
196 return 0;
198 num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
200 /* Buffer the audio data into a new buffer object, then free the data and
201 * close the file.
203 buffer = 0;
204 alGenBuffers(1, &buffer);
205 alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
207 free(membuf);
208 sf_close(sndfile);
210 /* Check if an error occured, and clean up if so. */
211 err = alGetError();
212 if(err != AL_NO_ERROR)
214 fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
215 if(buffer && alIsBuffer(buffer))
216 alDeleteBuffers(1, &buffer);
217 return 0;
220 return buffer;
224 int main(int argc, char **argv)
226 EFXEAXREVERBPROPERTIES reverb = EFX_REVERB_PRESET_GENERIC;
227 ALuint source, buffer, effect, slot;
228 ALenum state;
230 /* Print out usage if no arguments were specified */
231 if(argc < 2)
233 fprintf(stderr, "Usage: %s [-device <name] <filename>\n", argv[0]);
234 return 1;
237 /* Initialize OpenAL, and check for EFX support. */
238 argv++; argc--;
239 if(InitAL(&argv, &argc) != 0)
240 return 1;
242 if(!alcIsExtensionPresent(alcGetContextsDevice(alcGetCurrentContext()), "ALC_EXT_EFX"))
244 fprintf(stderr, "Error: EFX not supported\n");
245 CloseAL();
246 return 1;
249 /* Define a macro to help load the function pointers. */
250 #define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
251 LOAD_PROC(LPALGENEFFECTS, alGenEffects);
252 LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
253 LOAD_PROC(LPALISEFFECT, alIsEffect);
254 LOAD_PROC(LPALEFFECTI, alEffecti);
255 LOAD_PROC(LPALEFFECTIV, alEffectiv);
256 LOAD_PROC(LPALEFFECTF, alEffectf);
257 LOAD_PROC(LPALEFFECTFV, alEffectfv);
258 LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
259 LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
260 LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
261 LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
263 LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
264 LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
265 LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
266 LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
267 LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
268 LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
269 LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
270 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
271 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
272 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
273 LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
274 #undef LOAD_PROC
276 /* Load the sound into a buffer. */
277 buffer = LoadSound(argv[0]);
278 if(!buffer)
280 CloseAL();
281 return 1;
284 /* Load the reverb into an effect. */
285 effect = LoadEffect(&reverb);
286 if(!effect)
288 alDeleteBuffers(1, &buffer);
289 CloseAL();
290 return 1;
293 /* Create the effect slot object. This is what "plays" an effect on sources
294 * that connect to it. */
295 slot = 0;
296 alGenAuxiliaryEffectSlots(1, &slot);
298 /* Tell the effect slot to use the loaded effect object. Note that the this
299 * effectively copies the effect properties. You can modify or delete the
300 * effect object afterward without affecting the effect slot.
302 alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect);
303 assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
305 /* Create the source to play the sound with. */
306 source = 0;
307 alGenSources(1, &source);
308 alSourcei(source, AL_BUFFER, (ALint)buffer);
310 /* Connect the source to the effect slot. This tells the source to use the
311 * effect slot 'slot', on send #0 with the AL_FILTER_NULL filter object.
313 alSource3i(source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL);
314 assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
316 /* Play the sound until it finishes. */
317 alSourcePlay(source);
318 do {
319 al_nssleep(10000000);
320 alGetSourcei(source, AL_SOURCE_STATE, &state);
321 } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
323 /* All done. Delete resources, and close down OpenAL. */
324 alDeleteSources(1, &source);
325 alDeleteAuxiliaryEffectSlots(1, &slot);
326 alDeleteEffects(1, &effect);
327 alDeleteBuffers(1, &buffer);
329 CloseAL();
331 return 0;