1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
3 overlap.c for the Openbox window manager
4 Copyright (c) 2011, 2013 Ian Zimmerman
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 See the COPYING file for a copy of the GNU General Public License.
21 #include "place_overlap.h"
22 #include "obt/bsearch.h"
27 static void make_grid(const Rect
* client_rects
,
34 static int best_direction(const Point
* grid_point
,
35 const Rect
* client_rects
,
39 Point
* best_top_left
);
41 static int total_overlap(const Rect
* client_rects
,
43 const Rect
* proposed_rect
);
45 static void center_in_field(Point
* grid_point
,
48 const Rect
* client_rects
,
54 /* Choose the placement on a grid with least overlap */
56 void place_overlap_find_least_placement(const Rect
* client_rects
,
62 POINT_SET(*result
, monitor
->x
, monitor
->y
);
63 int overlap
= G_MAXINT
;
64 int max_edges
= 2 * (n_client_rects
+ 1);
66 int x_edges
[max_edges
];
67 int y_edges
[max_edges
];
68 make_grid(client_rects
, n_client_rects
, monitor
,
69 x_edges
, y_edges
, max_edges
);
71 for (i
= 0; i
< max_edges
; ++i
) {
72 if (x_edges
[i
] == G_MAXINT
)
75 for (j
= 0; j
< max_edges
; ++j
) {
76 if (y_edges
[j
] == G_MAXINT
)
78 Point grid_point
= {.x
= x_edges
[i
], .y
= y_edges
[j
]};
81 best_direction(&grid_point
, client_rects
, n_client_rects
,
82 monitor
, req_size
, &best_top_left
);
83 if (this_overlap
< overlap
) {
84 overlap
= this_overlap
;
85 *result
= best_top_left
;
93 if (config_place_center
&& overlap
== 0) {
94 center_in_field(result
,
105 static int compare_ints(const void* a
,
108 const int* ia
= (const int*)a
;
109 const int* ib
= (const int*)b
;
113 static void uniquify(int* edges
,
119 while (j
< n_edges
) {
120 int last
= edges
[j
++];
122 while (j
< n_edges
&& edges
[j
] == last
)
125 /* fill the rest with nonsense */
126 for (; i
< n_edges
; ++i
)
130 static void make_grid(const Rect
* client_rects
,
139 for (i
= 0; i
< n_client_rects
; ++i
) {
140 if (!RECT_INTERSECTS_RECT(client_rects
[i
], *monitor
))
142 x_edges
[n_edges
] = client_rects
[i
].x
;
143 y_edges
[n_edges
++] = client_rects
[i
].y
;
144 x_edges
[n_edges
] = client_rects
[i
].x
+ client_rects
[i
].width
;
145 y_edges
[n_edges
++] = client_rects
[i
].y
+ client_rects
[i
].height
;
147 x_edges
[n_edges
] = monitor
->x
;
148 y_edges
[n_edges
++] = monitor
->y
;
149 x_edges
[n_edges
] = monitor
->x
+ monitor
->width
;
150 y_edges
[n_edges
++] = monitor
->y
+ monitor
->height
;
151 for (i
= n_edges
; i
< max_edges
; ++i
)
152 x_edges
[i
] = y_edges
[i
] = G_MAXINT
;
153 qsort(x_edges
, n_edges
, sizeof(int), compare_ints
);
154 uniquify(x_edges
, n_edges
);
155 qsort(y_edges
, n_edges
, sizeof(int), compare_ints
);
156 uniquify(y_edges
, n_edges
);
159 static int total_overlap(const Rect
* client_rects
,
161 const Rect
* proposed_rect
)
165 for (i
= 0; i
< n_client_rects
; ++i
) {
166 if (!RECT_INTERSECTS_RECT(*proposed_rect
, client_rects
[i
]))
169 RECT_SET_INTERSECTION(rtemp
, *proposed_rect
, client_rects
[i
]);
170 /* somewhat penalize #rects, overlapping an additional client is
171 * only better if it saves ~75x75 pixels. This is so that we don't
172 * overlap a bunch of windows just because there's a small gap
174 overlap
+= RECT_AREA(rtemp
) + 6000;
179 static int find_first_grid_position_greater_or_equal(int search_value
,
183 g_assert(max_edges
>= 2);
184 g_assert(search_value
>= edges
[0]);
185 g_assert(search_value
<= edges
[max_edges
- 1]);
188 BSEARCH(int, edges
, 0, max_edges
, search_value
);
193 g_assert(BSEARCH_FOUND_NEAREST_SMALLER());
194 /* Get the nearest larger instead. */
195 return BSEARCH_AT() + 1;
198 static void expand_width(Rect
* r
, int by
)
203 static void expand_height(Rect
* r
, int by
)
208 typedef void ((*ExpandByMethod
)(Rect
*, int));
210 /* This structure packs most of the parametars for expand_field() in
211 order to save pushing the same parameters twice. */
212 typedef struct _ExpandInfo
{
213 const Point
* top_left
;
217 const Rect
* client_rects
;
222 static int expand_field(int orig_edge_index
,
224 ExpandByMethod expand_by
,
233 int edge_index
= orig_edge_index
;
234 while (edge_index
< i
->max_edges
- 1) {
235 int next_edge_index
= edge_index
+ 1;
236 (*expand_by
)(&field
, edges
[next_edge_index
] - edges
[edge_index
]);
237 int overlap
= total_overlap(i
->client_rects
, i
->n_client_rects
, &field
);
238 if (overlap
!= 0 || !RECT_CONTAINS_RECT(*(i
->monitor
), field
))
240 edge_index
= next_edge_index
;
245 /* The algortihm used for centering a rectangle in a grid field: First
246 find the smallest rectangle of grid lines that enclose the given
247 rectangle. By definition, there is no overlap with any of the other
248 windows if the given rectangle is centered within this minimal
249 rectangle. Then, try extending the minimal rectangle in either
250 direction (x and y) by picking successively further grid lines for
251 the opposite edge. If the minimal rectangle can be extended in *one*
252 direction (x or y) but *not* the other, extend it as far as possible.
253 Otherwise, just use the minimal one. */
255 static void center_in_field(Point
* top_left
,
256 const Size
* req_size
,
258 const Rect
* client_rects
,
264 /* Find minimal rectangle. */
265 int orig_right_edge_index
=
266 find_first_grid_position_greater_or_equal(
267 top_left
->x
+ req_size
->width
, x_edges
, max_edges
);
268 int orig_bottom_edge_index
=
269 find_first_grid_position_greater_or_equal(
270 top_left
->y
+ req_size
->height
, y_edges
, max_edges
);
272 .top_left
= top_left
,
273 .orig_width
= x_edges
[orig_right_edge_index
] - top_left
->x
,
274 .orig_height
= y_edges
[orig_bottom_edge_index
] - top_left
->y
,
276 .client_rects
= client_rects
,
277 .n_client_rects
= n_client_rects
,
278 .max_edges
= max_edges
};
279 /* Try extending width. */
280 int right_edge_index
=
281 expand_field(orig_right_edge_index
, x_edges
, expand_width
, &i
);
282 /* Try extending height. */
283 int bottom_edge_index
=
284 expand_field(orig_bottom_edge_index
, y_edges
, expand_height
, &i
);
286 int final_width
= x_edges
[orig_right_edge_index
] - top_left
->x
;
287 int final_height
= y_edges
[orig_bottom_edge_index
] - top_left
->y
;
288 if (right_edge_index
== orig_right_edge_index
&&
289 bottom_edge_index
!= orig_bottom_edge_index
)
290 final_height
= y_edges
[bottom_edge_index
] - top_left
->y
;
291 else if (right_edge_index
!= orig_right_edge_index
&&
292 bottom_edge_index
== orig_bottom_edge_index
)
293 final_width
= x_edges
[right_edge_index
] - top_left
->x
;
295 /* Now center the given rectangle within the field */
296 top_left
->x
+= (final_width
- req_size
->width
) / 2;
297 top_left
->y
+= (final_height
- req_size
->height
) / 2;
300 /* Given a list of Rect RECTS, a Point PT and a Size size, determine the
301 direction from PT which results in the least total overlap with RECTS
302 if a rectangle is placed in that direction. Return the top/left
303 Point of such rectangle and the resulting overlap amount. Only
304 consider placements within BOUNDS. */
306 #define NUM_DIRECTIONS 4
308 static int best_direction(const Point
* grid_point
,
309 const Rect
* client_rects
,
312 const Size
* req_size
,
313 Point
* best_top_left
)
315 static const Size directions
[NUM_DIRECTIONS
] = {
316 {0, 0}, {0, -1}, {-1, 0}, {-1, -1}
318 int overlap
= G_MAXINT
;
320 for (i
= 0; i
< NUM_DIRECTIONS
; ++i
) {
322 .x
= grid_point
->x
+ (req_size
->width
* directions
[i
].width
),
323 .y
= grid_point
->y
+ (req_size
->height
* directions
[i
].height
)
326 RECT_SET(r
, pt
.x
, pt
.y
, req_size
->width
, req_size
->height
);
327 if (!RECT_CONTAINS_RECT(*monitor
, r
))
329 int this_overlap
= total_overlap(client_rects
, n_client_rects
, &r
);
330 if (this_overlap
< overlap
) {
331 overlap
= this_overlap
;