add wraparound support to C2 physics
[openc2e.git] / CallButton.h
blob0080b07ef8c1f7ff49dba0d58f55401a1ead7494
1 /*
2 * CallButton.h
3 * openc2e
5 * Created by Alyssa Milburn on Sat Dec 2 2006.
6 * Copyright (c) 2006 Alyssa Milburn. All rights reserved.
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
20 #include "SimpleAgent.h"
21 #include "Lift.h"
23 #ifndef _C2E_CALLBUTTON_H
24 #define _C2E_CALLBUTTON_H
26 class CallButton : public SimpleAgent {
27 public:
28 AgentRef lift;
29 unsigned char buttonid;
31 CallButton(unsigned char family, unsigned char genus, unsigned short species, unsigned int plane,
32 std::string spritefile, unsigned int firstimage, unsigned int imagecount)
33 : SimpleAgent(family, genus, species, plane, spritefile, firstimage, imagecount) { }
35 void tick();
36 bool fireScript(unsigned short event, Agent *from, caosVar one, caosVar two);
39 #endif
40 /* vim: set noet: */