changed: auto add updateData callback to stages so that stagedata can be updated...
[opensg.git] / Source / WindowSystem / EGL / OSGEGLWindow.fcd
blob331712b1dcbfd0907eb4c76e359d76cd000ea811
1 <?xml version="1.0"?>
3 <FieldContainer
4 name="EGLWindow"
5 parent="Window"
6 library="WindowEGL"
7 pointerfieldtypes="both"
8 structure="concrete"
9 systemcomponent="true"
10 parentsystemcomponent="true"
12 The class for EGL windows.
13 <Field
14 name="display"
15 type="EGLDisplay"
16 cardinality="single"
17 visibility="internal"
18 defaultValue="0"
19 fieldHeader="OSGEGLWindowDataFields.h"
20 access="public"
22 </Field>
23 <Field
24 name="window"
25 type="EGLSurface"
26 cardinality="single"
27 visibility="internal"
28 defaultValue="0"
29 fieldHeader="OSGEGLWindowDataFields.h"
30 access="public"
32 </Field>
33 <Field
34 name="context"
35 type="EGLContext"
36 cardinality="single"
37 visibility="internal"
38 defaultValue="0"
39 fieldHeader="OSGEGLWindowDataFields.h"
40 access="public"
42 </Field>
43 </FieldContainer>