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HEAD
changed: auto add updateData callback to stages so that stagedata can be updated...
[opensg.git]
/
Source
/
WindowSystem
/
EGL
/
OSGEGLWindow.fcd
blob
331712b1dcbfd0907eb4c76e359d76cd000ea811
1
<?xml
version
=
"1.0"
?>
2
3
<FieldContainer
4
name
=
"EGLWindow"
5
parent
=
"Window"
6
library
=
"WindowEGL"
7
pointerfieldtypes
=
"both"
8
structure
=
"concrete"
9
systemcomponent
=
"true"
10
parentsystemcomponent
=
"true"
11
>
12
The class for EGL windows.
13
<Field
14
name
=
"display"
15
type
=
"EGLDisplay"
16
cardinality
=
"single"
17
visibility
=
"internal"
18
defaultValue
=
"0"
19
fieldHeader
=
"OSGEGLWindowDataFields.h"
20
access
=
"public"
21
>
22
</Field>
23
<Field
24
name
=
"window"
25
type
=
"EGLSurface"
26
cardinality
=
"single"
27
visibility
=
"internal"
28
defaultValue
=
"0"
29
fieldHeader
=
"OSGEGLWindowDataFields.h"
30
access
=
"public"
31
>
32
</Field>
33
<Field
34
name
=
"context"
35
type
=
"EGLContext"
36
cardinality
=
"single"
37
visibility
=
"internal"
38
defaultValue
=
"0"
39
fieldHeader
=
"OSGEGLWindowDataFields.h"
40
access
=
"public"
41
>
42
</Field>
43
</FieldContainer>