1 //what follows here is the smallest OpenSG programm possible
2 //most things used here are explained now or on the next few pages, so don't
3 //worry if not everythings clear right at the beginning...
5 //Some needed inlcude files - these will become more, believe me ;)
6 #ifdef OSG_BUILD_ACTIVE
9 #include <OSGSimpleGeometry.h>
10 #include <OSGGLUTWindow.h>
11 #include <OSGSimpleSceneManager.h>
13 #include <OpenSG/OSGGLUT.h>
14 #include <OpenSG/OSGConfig.h>
15 #include <OpenSG/OSGSimpleGeometry.h>
16 #include <OpenSG/OSGGLUTWindow.h>
17 #include <OpenSG/OSGSimpleSceneManager.h>
20 //The SimpleSceneManager is a little usefull class which helps us to
21 //manage little scenes. It will be discussed in detail later on
22 OSG::SimpleSceneManagerRefPtr mgr
;
23 OSG::NodeRecPtr scene
;
25 //we have a forward declarion here, just to sort the code
26 int setupGLUT( int *argc
, char *argv
[] );
28 //This function will create our scenegraph
29 OSG::NodeTransitPtr
createScenegraph(void)
31 // First we will create all needed geometry
32 // the body of the house
33 OSG::NodeRecPtr houseMain
= OSG::makeBox(20,20,20,1,1,1);
36 OSG::NodeRecPtr roof
= OSG::makeBox(14.14, 14.14, 20, 1, 1, 1);
38 // and the chimney - we have the top and sides generated
39 // but we have no need for the bottom (it is inside the house)
40 OSG::NodeRecPtr chimney
= OSG::makeCylinder(10,1,8,true,true,false);
42 // Now we create the root node and attach the geometry nodes to it
43 OSG::NodeRecPtr n
= OSG::Node::create();
44 n
->setCore(OSG::Group::create());
45 n
->addChild(houseMain
);
49 return OSG::NodeTransitPtr(n
);
52 int main(int argc
, char **argv
)
54 // Init the OpenSG subsystem
55 OSG::osgInit(argc
,argv
);
58 // We create a GLUT Window (that is almost the same for most applications)
59 int winid
= setupGLUT(&argc
, argv
);
60 OSG::GLUTWindowRecPtr gwin
= OSG::GLUTWindow::create();
61 gwin
->setGlutId(winid
);
64 // That will be our whole scene for now : an incredible Torus
65 scene
= createScenegraph();
67 // Create and setup our little friend - the SSM
68 mgr
= OSG::SimpleSceneManager::create();
69 mgr
->setWindow(gwin
);
76 // Give Control to the GLUT Main Loop
82 // react to size changes
83 void reshape(int w
, int h
)
89 // just redraw our scene if this GLUT callback is invoked
95 // react to mouse button presses
96 void mouse(int button
, int state
, int x
, int y
)
99 mgr
->mouseButtonRelease(button
, x
, y
);
101 mgr
->mouseButtonPress(button
, x
, y
);
106 // react to mouse motions with pressed buttons
107 void motion(int x
, int y
)
109 mgr
->mouseMove(x
, y
);
113 //The GLUT subsystem is set up here. This is very similar to other GLUT applications
114 //If you have worked with GLUT before, you may have the feeling of meeting old friends again,
115 //if you have not used GLUT before that is no problem. GLUT will be introduced shortly on the
118 int setupGLUT(int *argc
, char *argv
[])
120 glutInit(argc
, argv
);
121 glutInitDisplayMode(GLUT_RGB
| GLUT_DEPTH
| GLUT_DOUBLE
);
123 int winid
= glutCreateWindow("OpenSG First Application");
125 glutDisplayFunc(display
);
126 glutMouseFunc(mouse
);
127 glutMotionFunc(motion
);
128 glutReshapeFunc(reshape
);
129 glutIdleFunc(display
);