1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2006 by the OpenSG Forum *
7 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
9 \*---------------------------------------------------------------------------*/
10 /*---------------------------------------------------------------------------*\
13 * This library is free software; you can redistribute it and/or modify it *
14 * under the terms of the GNU Library General Public License as published *
15 * by the Free Software Foundation, version 2. *
17 * This library is distributed in the hope that it will be useful, but *
18 * WITHOUT ANY WARRANTY; without even the implied warranty of *
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
20 * Library General Public License for more details. *
22 * You should have received a copy of the GNU Library General Public *
23 * License along with this library; if not, write to the Free Software *
24 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
26 \*---------------------------------------------------------------------------*/
27 /*---------------------------------------------------------------------------*\
35 \*---------------------------------------------------------------------------*/
37 //---------------------------------------------------------------------------
39 //---------------------------------------------------------------------------
44 const StateChunkClass *ComputeShaderChunk::getStaticClass(void)
46 return &ComputeShaderChunk::_class;
50 UInt32 ComputeShaderChunk::getStaticClassId(void)
52 return getStaticClass()->getId();
55 template<class ValueT> inline
56 bool ComputeShaderChunk::addUniformVariable(const Char8 *name,
59 if(_sfVariables.getValue() == NULL)
61 ShaderProgramVariablesUnrecPtr pParam =
62 ShaderProgramVariables::createDependent(
63 this->getFieldFlags()->_bNamespaceMask);
68 return _sfVariables.getValue()->addUniformVariable(
71 editMFVariableLocations (),
72 editMFProceduralVariableLocations());
75 template<class ValueT> inline
76 bool ComputeShaderChunk::updateUniformVariable(const Char8 *name,
79 if(_sfVariables.getValue() == NULL)
81 ShaderProgramVariablesUnrecPtr pParam =
82 ShaderProgramVariables::createDependent(
83 this->getFieldFlags()->_bNamespaceMask);
88 return _sfVariables.getValue()->updateUniformVariable(name, value);
91 template<class ValueT>
92 bool ComputeShaderChunk::getUniformVariable(const Char8 *name, ValueT &value)
94 if(_sfVariables.getValue() != NULL)
96 return _sfVariables.getValue()->getUniformVariable(name, value);