1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2002 by the OpenSG Forum *
7 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
9 \*---------------------------------------------------------------------------*/
10 /*---------------------------------------------------------------------------*\
13 * This library is free software; you can redistribute it and/or modify it *
14 * under the terms of the GNU Library General Public License as published *
15 * by the Free Software Foundation, version 2. *
17 * This library is distributed in the hope that it will be useful, but *
18 * WITHOUT ANY WARRANTY; without even the implied warranty of *
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
20 * Library General Public License for more details. *
22 * You should have received a copy of the GNU Library General Public *
23 * License along with this library; if not, write to the Free Software *
24 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
26 \*---------------------------------------------------------------------------*/
27 /*---------------------------------------------------------------------------*\
35 \*---------------------------------------------------------------------------*/
37 //---------------------------------------------------------------------------
39 //---------------------------------------------------------------------------
43 /*! calculate the load for a given group rendered into the given rectangle
47 Real32 BalancedMultiWindow::getVisibleLoad(Int32 const (&rect)[4],
50 LoadGroup &group=_cluster.loadGroups[bbox.groupId];
52 if(bbox.rect[LEFT] > rect[RIGHT] ||
53 bbox.rect[RIGHT] < rect[LEFT] ||
54 bbox.rect[BOTTOM] > rect[TOP] ||
55 bbox.rect[TOP] < rect[BOTTOM])
57 Int32 l = osgMax(rect[0],bbox.rect[0]);
58 Int32 b = osgMax(rect[1],bbox.rect[1]);
59 Int32 r = osgMin(rect[2],bbox.rect[2]);
60 Int32 t = osgMin(rect[3],bbox.rect[3]);
61 Real32 visibleArea = (r-l+1) * (t-b+1);
62 Real32 area = (bbox.rect[2] - bbox.rect[0] + 1) *
63 (bbox.rect[3] - bbox.rect[1] + 1);
65 Real32 load = group.constant;
67 load += visibleArea * group.pixel;
70 load += group.ratio * visibleArea / area;