4 name=
"MultiDisplayWindow"
7 pointerfieldtypes=
"none"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
13 docGroupBase=
"GrpClusterWindow"
15 Cluster rendering configuration for multible displays
23 Number of horizontal servers
32 Number of vertical servers
35 name=
"manageClientViewports"
42 If true, duplicate all viewports into the client window
72 Maximum depth in scene to create load groups for load balancing. Bigger
73 values are more precise but slower.