7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
24 The Skeleton that deforms this geometry.
28 name=
"bindShapeMatrix"
35 Matrix that is applied to the vertices of the mesh before deformation.
36 It transforms the vertices into bind space.
47 List of jointIds that are used by this SkinnedGeometry.
51 name=
"jointIndexProperty"
57 defaultValue=
"TypeTraits<UInt16>::getMax()"
59 Index of the property that stores the joint indices that influence
64 name=
"jointWeightProperty"
70 defaultValue=
"TypeTraits<UInt16>::getMax()"
72 Index of the property that stores the joint weights that influence
85 Mode used to render this skinned geometry, one of the RenderModeE
86 enums values. Effectively selects the SkinningAlgorithm to use.
90 name=
"skinningAlgorithm"
91 type=
"SkinningAlgorithm"
92 category=
"childpointer"
93 linkParentField=
"Skin"