1 /* -----------------------------------------------------------------------------
3 Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
5 Permission is hereby granted, free of charge, to any person obtaining
6 a copy of this software and associated documentation files (the
7 "Software"), to deal in the Software without restriction, including
8 without limitation the rights to use, copy, modify, merge, publish,
9 distribute, sublicense, and/or sell copies of the Software, and to
10 permit persons to whom the Software is furnished to do so, subject to
11 the following conditions:
13 The above copyright notice and this permission notice shall be included
14 in all copies or substantial portions of the Software.
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 -------------------------------------------------------------------------- */
26 #ifndef SQUISH_SIMD_SSE_H
27 #define SQUISH_SIMD_SSE_H
29 #include <xmmintrin.h>
30 #if ( SQUISH_USE_SSE > 1 )
31 #include <emmintrin.h>
34 #define SQUISH_SSE_SPLAT( a ) \
35 ( ( a ) | ( ( a ) << 2 ) | ( ( a ) << 4 ) | ( ( a ) << 6 ) )
37 #define SQUISH_SSE_SHUF( x, y, z, w ) \
38 ( ( x ) | ( ( y ) << 2 ) | ( ( z ) << 4 ) | ( ( w ) << 6 ) )
42 #define VEC4_CONST( X ) Vec4( X )
47 typedef Vec4
const& Arg
;
51 explicit Vec4( __m128 v
) : m_v( v
) {}
53 Vec4( Vec4
const& arg
) : m_v( arg
.m_v
) {}
55 Vec4
& operator=( Vec4
const& arg
)
61 explicit Vec4( float s
) : m_v( _mm_set1_ps( s
) ) {}
63 Vec4( float x
, float y
, float z
, float w
) : m_v( _mm_setr_ps( x
, y
, z
, w
) ) {}
68 __attribute__ ((__aligned__ (16))) float c
[4];
70 __declspec(align(16)) float c
[4];
72 _mm_store_ps( c
, m_v
);
73 return Vec3( c
[0], c
[1], c
[2] );
76 Vec4
SplatX() const { return Vec4( _mm_shuffle_ps( m_v
, m_v
, SQUISH_SSE_SPLAT( 0 ) ) ); }
77 Vec4
SplatY() const { return Vec4( _mm_shuffle_ps( m_v
, m_v
, SQUISH_SSE_SPLAT( 1 ) ) ); }
78 Vec4
SplatZ() const { return Vec4( _mm_shuffle_ps( m_v
, m_v
, SQUISH_SSE_SPLAT( 2 ) ) ); }
79 Vec4
SplatW() const { return Vec4( _mm_shuffle_ps( m_v
, m_v
, SQUISH_SSE_SPLAT( 3 ) ) ); }
81 Vec4
& operator+=( Arg v
)
83 m_v
= _mm_add_ps( m_v
, v
.m_v
);
87 Vec4
& operator-=( Arg v
)
89 m_v
= _mm_sub_ps( m_v
, v
.m_v
);
93 Vec4
& operator*=( Arg v
)
95 m_v
= _mm_mul_ps( m_v
, v
.m_v
);
99 friend Vec4
operator+( Vec4::Arg left
, Vec4::Arg right
)
101 return Vec4( _mm_add_ps( left
.m_v
, right
.m_v
) );
104 friend Vec4
operator-( Vec4::Arg left
, Vec4::Arg right
)
106 return Vec4( _mm_sub_ps( left
.m_v
, right
.m_v
) );
109 friend Vec4
operator*( Vec4::Arg left
, Vec4::Arg right
)
111 return Vec4( _mm_mul_ps( left
.m_v
, right
.m_v
) );
115 friend Vec4
MultiplyAdd( Vec4::Arg a
, Vec4::Arg b
, Vec4::Arg c
)
117 return Vec4( _mm_add_ps( _mm_mul_ps( a
.m_v
, b
.m_v
), c
.m_v
) );
120 //! Returns -( a*b - c )
121 friend Vec4
NegativeMultiplySubtract( Vec4::Arg a
, Vec4::Arg b
, Vec4::Arg c
)
123 return Vec4( _mm_sub_ps( c
.m_v
, _mm_mul_ps( a
.m_v
, b
.m_v
) ) );
126 friend Vec4
Reciprocal( Vec4::Arg v
)
128 // get the reciprocal estimate
129 __m128 estimate
= _mm_rcp_ps( v
.m_v
);
131 // one round of Newton-Rhaphson refinement
132 __m128 diff
= _mm_sub_ps( _mm_set1_ps( 1.0f
), _mm_mul_ps( estimate
, v
.m_v
) );
133 return Vec4( _mm_add_ps( _mm_mul_ps( diff
, estimate
), estimate
) );
136 friend Vec4
Min( Vec4::Arg left
, Vec4::Arg right
)
138 return Vec4( _mm_min_ps( left
.m_v
, right
.m_v
) );
141 friend Vec4
Max( Vec4::Arg left
, Vec4::Arg right
)
143 return Vec4( _mm_max_ps( left
.m_v
, right
.m_v
) );
146 friend Vec4
Truncate( Vec4::Arg v
)
148 #if ( SQUISH_USE_SSE == 1 )
150 __m128 input
= v
.m_v
;
151 __m64 lo
= _mm_cvttps_pi32( input
);
152 __m64 hi
= _mm_cvttps_pi32( _mm_movehl_ps( input
, input
) );
155 __m128 part
= _mm_movelh_ps( input
, _mm_cvtpi32_ps( input
, hi
) );
156 __m128 truncated
= _mm_cvtpi32_ps( part
, lo
);
158 // clear out the MMX multimedia state to allow FP calls later
160 return Vec4( truncated
);
162 // use SSE2 instructions
163 return Vec4( _mm_cvtepi32_ps( _mm_cvttps_epi32( v
.m_v
) ) );
167 friend bool CompareAnyLessThan( Vec4::Arg left
, Vec4::Arg right
)
169 __m128 bits
= _mm_cmplt_ps( left
.m_v
, right
.m_v
);
170 int value
= _mm_movemask_ps( bits
);
178 } // namespace squish
180 #endif // ndef SQUISH_SIMD_SSE_H