fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / Material / Base / OSGPrimeMaterial.h
blobaeb1c928da1fc6f52ebd160f98367e3165953ec5
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29 /*---------------------------------------------------------------------------*\
30 * Changes *
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37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGPRIMEMATERIAL_H_
40 #define _OSGPRIMEMATERIAL_H_
41 #ifdef __sgi
42 #pragma once
43 #endif
45 #include "OSGPrimeMaterialBase.h"
47 OSG_BEGIN_NAMESPACE
49 /*! \brief PrimeMaterial class. See \ref
50 PageSystemPrimeMaterial for a description.
52 \ingroup GrpSystemMaterialBase
53 \ingroup GrpLibOSGSystem
54 \includebasedoc
57 class OSG_SYSTEM_DLLMAPPING PrimeMaterial : public PrimeMaterialBase
59 protected:
61 /*========================== PUBLIC =================================*/
63 public:
65 typedef PrimeMaterialBase Inherited;
66 typedef PrimeMaterial Self;
68 /*---------------------------------------------------------------------*/
69 /*! \name Sync */
70 /*! \{ */
72 virtual void changed(ConstFieldMaskArg whichField,
73 UInt32 origin,
74 BitVector details );
76 /*! \} */
77 /*---------------------------------------------------------------------*/
78 /*! \name Output */
79 /*! \{ */
81 virtual PrimeMaterial *finalize( MaterialMapKey oKey,
82 const StateOverride *pOverrides,
83 Window *pWin );
85 /*! \} */
86 /*---------------------------------------------------------------------*/
87 /*! \name Output */
88 /*! \{ */
90 virtual void rebuildState(void ) = 0;
91 virtual State *getState (UInt32 index = 0);
92 virtual UInt32 getNPasses (void );
94 /*! \} */
95 /*---------------------------------------------------------------------*/
96 /*! \name Output */
97 /*! \{ */
99 virtual void dump( UInt32 uiIndent = 0,
100 const BitVector bvFlags = 0) const;
102 /*! \} */
103 /*========================= PROTECTED ===============================*/
105 protected:
108 StateUnrecPtr _pState; // !!! TODO is that MT safe?
110 // Yes, but not efficient. Every material has as many States as there
111 // are aspects, each of which itself is threadsafe (i.e. multibuffered).
112 // A single State per Material would be better. I'm just not sure how to
113 // initialize it. :( DR
114 // Actually, no, it isn't!!! Multiple materials updating the same aspect
115 // in different threads make this crash!!! DR
117 /*---------------------------------------------------------------------*/
118 /*! \name Constructors */
119 /*! \{ */
121 PrimeMaterial(void);
122 PrimeMaterial(const PrimeMaterial &source);
124 /*! \} */
125 /*---------------------------------------------------------------------*/
126 /*! \name Destructors */
127 /*! \{ */
129 virtual ~PrimeMaterial(void);
131 /*! \} */
132 /*---------------------------------------------------------------------*/
133 /*! \name Init */
134 /*! \{ */
136 static void initMethod(InitPhase ePhase);
138 /*! \} */
139 /*---------------------------------------------------------------------*/
140 /*! \name Helper */
141 /*! \{ */
143 virtual void resolveLinks(void);
145 /*! \} */
146 /*========================== PRIVATE ================================*/
148 private:
150 friend class FieldContainer;
151 friend class PrimeMaterialBase;
153 // prohibit default functions (move to 'public' if you need one)
154 void operator =(const PrimeMaterial &source);
157 typedef PrimeMaterial *PrimeMaterialP;
159 OSG_END_NAMESPACE
161 #include "OSGPrimeMaterialBase.inl"
162 #include "OSGPrimeMaterial.inl"
164 #endif /* _OSGPRIMEMATERIAL_H_ */