1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2006 by the OpenSG Forum *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGPRIMEMATERIAL_H_
40 #define _OSGPRIMEMATERIAL_H_
45 #include "OSGPrimeMaterialBase.h"
49 /*! \brief PrimeMaterial class. See \ref
50 PageSystemPrimeMaterial for a description.
52 \ingroup GrpSystemMaterialBase
53 \ingroup GrpLibOSGSystem
57 class OSG_SYSTEM_DLLMAPPING PrimeMaterial
: public PrimeMaterialBase
61 /*========================== PUBLIC =================================*/
65 typedef PrimeMaterialBase Inherited
;
66 typedef PrimeMaterial Self
;
68 /*---------------------------------------------------------------------*/
72 virtual void changed(ConstFieldMaskArg whichField
,
77 /*---------------------------------------------------------------------*/
81 virtual PrimeMaterial
*finalize( MaterialMapKey oKey
,
82 const StateOverride
*pOverrides
,
86 /*---------------------------------------------------------------------*/
90 virtual void rebuildState(void ) = 0;
91 virtual State
*getState (UInt32 index
= 0);
92 virtual UInt32
getNPasses (void );
95 /*---------------------------------------------------------------------*/
99 virtual void dump( UInt32 uiIndent
= 0,
100 const BitVector bvFlags
= 0) const;
103 /*========================= PROTECTED ===============================*/
108 StateUnrecPtr _pState
; // !!! TODO is that MT safe?
110 // Yes, but not efficient. Every material has as many States as there
111 // are aspects, each of which itself is threadsafe (i.e. multibuffered).
112 // A single State per Material would be better. I'm just not sure how to
113 // initialize it. :( DR
114 // Actually, no, it isn't!!! Multiple materials updating the same aspect
115 // in different threads make this crash!!! DR
117 /*---------------------------------------------------------------------*/
118 /*! \name Constructors */
122 PrimeMaterial(const PrimeMaterial
&source
);
125 /*---------------------------------------------------------------------*/
126 /*! \name Destructors */
129 virtual ~PrimeMaterial(void);
132 /*---------------------------------------------------------------------*/
136 static void initMethod(InitPhase ePhase
);
139 /*---------------------------------------------------------------------*/
143 virtual void resolveLinks(void);
146 /*========================== PRIVATE ================================*/
150 friend class FieldContainer
;
151 friend class PrimeMaterialBase
;
153 // prohibit default functions (move to 'public' if you need one)
154 void operator =(const PrimeMaterial
&source
);
157 typedef PrimeMaterial
*PrimeMaterialP
;
161 #include "OSGPrimeMaterialBase.inl"
162 #include "OSGPrimeMaterial.inl"
164 #endif /* _OSGPRIMEMATERIAL_H_ */