6 mixinparent=
"ShadowMapEngineParent"
9 pointerfieldtypes=
"both"
10 systemcomponent=
"true"
11 parentsystemcomponent=
"true"
13 docGroupBase=
"GrpGroupLightShadowBase"
18 type=
"TextureObjChunk"
24 Holds the generated shadow texture. If you leave this field empty an
25 appropriate object will be created the first time the engine runs.
68 defaultValue=
"TypeTraits<UInt32>::BitsSet"
71 Traversal mask when generating the shadow map.