4 name=
"ShaderShadowMapEngine"
5 parent=
"ShadowMapEngine"
8 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 docGroupBase=
"GrpGroupLightShadowEngines"
15 name=
"shadowVertexProgram"
23 Vertex program snippet to perform necessary calculations for shadow map
24 lookup. Currently not used.
27 name=
"shadowFragmentProgram"
35 Fragment program snippet to perform shadow map lookup.
36 Contains a function vec4 OSG_SSME_FP_calcShadow(vec4 fragPos) that returns
37 a shadow factor for the fragment with eye coordinate positoin fragPos.
40 name=
"forceTextureUnit"
47 Texture unit to use for the shadow texture (this is passed to the shader
59 Near clipping plane value to use when rendering the shadow map.
60 Only used when not
0.f.
71 Far clipping plane value to use when rendering the shadow map.
72 Only used when not
0.f.