1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2013 by the OpenSG Forum *
7 * contact: dirk@opensg.org, gerrit.voss@vossg.org, carsten_neumann@gmx.net *
9 \*---------------------------------------------------------------------------*/
10 /*---------------------------------------------------------------------------*\
13 * This library is free software; you can redistribute it and/or modify it *
14 * under the terms of the GNU Library General Public License as published *
15 * by the Free Software Foundation, version 2. *
17 * This library is distributed in the hope that it will be useful, but *
18 * WITHOUT ANY WARRANTY; without even the implied warranty of *
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
20 * Library General Public License for more details. *
22 * You should have received a copy of the GNU Library General Public *
23 * License along with this library; if not, write to the Free Software *
24 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
26 \*---------------------------------------------------------------------------*/
27 /*---------------------------------------------------------------------------*\
35 \*---------------------------------------------------------------------------*/
37 /*****************************************************************************\
38 *****************************************************************************
40 ** This file is automatically generated. **
42 ** Any changes made to this file WILL be lost when it is **
43 ** regenerated, which can become necessary at any time. **
45 ** Do not change this file, changes should be done in the derived **
46 ** class ShaderShadowMapEngine!
48 *****************************************************************************
49 \*****************************************************************************/
55 //! access the type of the class
57 OSG::FieldContainerType &ShaderShadowMapEngineBase::getClassType(void)
62 //! access the numerical type of the class
64 OSG::UInt32 ShaderShadowMapEngineBase::getClassTypeId(void)
70 OSG::UInt16 ShaderShadowMapEngineBase::getClassGroupId(void)
72 return _type.getGroupId();
75 /*------------------------------ get -----------------------------------*/
77 //! Get the value of the ShaderShadowMapEngine::_sfForceTextureUnit field.
80 Int32 &ShaderShadowMapEngineBase::editForceTextureUnit(void)
82 editSField(ForceTextureUnitFieldMask);
84 return _sfForceTextureUnit.getValue();
87 //! Get the value of the ShaderShadowMapEngine::_sfForceTextureUnit field.
89 Int32 ShaderShadowMapEngineBase::getForceTextureUnit(void) const
91 return _sfForceTextureUnit.getValue();
94 //! Set the value of the ShaderShadowMapEngine::_sfForceTextureUnit field.
96 void ShaderShadowMapEngineBase::setForceTextureUnit(const Int32 value)
98 editSField(ForceTextureUnitFieldMask);
100 _sfForceTextureUnit.setValue(value);
102 //! Get the value of the ShaderShadowMapEngine::_sfShadowNear field.
105 Real32 &ShaderShadowMapEngineBase::editShadowNear(void)
107 editSField(ShadowNearFieldMask);
109 return _sfShadowNear.getValue();
112 //! Get the value of the ShaderShadowMapEngine::_sfShadowNear field.
114 Real32 ShaderShadowMapEngineBase::getShadowNear(void) const
116 return _sfShadowNear.getValue();
119 //! Set the value of the ShaderShadowMapEngine::_sfShadowNear field.
121 void ShaderShadowMapEngineBase::setShadowNear(const Real32 value)
123 editSField(ShadowNearFieldMask);
125 _sfShadowNear.setValue(value);
127 //! Get the value of the ShaderShadowMapEngine::_sfShadowFar field.
130 Real32 &ShaderShadowMapEngineBase::editShadowFar(void)
132 editSField(ShadowFarFieldMask);
134 return _sfShadowFar.getValue();
137 //! Get the value of the ShaderShadowMapEngine::_sfShadowFar field.
139 Real32 ShaderShadowMapEngineBase::getShadowFar(void) const
141 return _sfShadowFar.getValue();
144 //! Set the value of the ShaderShadowMapEngine::_sfShadowFar field.
146 void ShaderShadowMapEngineBase::setShadowFar(const Real32 value)
148 editSField(ShadowFarFieldMask);
150 _sfShadowFar.setValue(value);
154 #ifdef OSG_MT_CPTR_ASPECT
156 void ShaderShadowMapEngineBase::execSync ( ShaderShadowMapEngineBase *pFrom,
157 ConstFieldMaskArg whichField,
158 AspectOffsetStore &oOffsets,
159 ConstFieldMaskArg syncMode,
160 const UInt32 uiSyncInfo)
162 Inherited::execSync(pFrom, whichField, oOffsets, syncMode, uiSyncInfo);
164 if(FieldBits::NoField != (ShadowVertexProgramFieldMask & whichField))
165 _sfShadowVertexProgram.syncWith(pFrom->_sfShadowVertexProgram);
167 if(FieldBits::NoField != (ShadowFragmentProgramFieldMask & whichField))
168 _sfShadowFragmentProgram.syncWith(pFrom->_sfShadowFragmentProgram);
170 if(FieldBits::NoField != (ForceTextureUnitFieldMask & whichField))
171 _sfForceTextureUnit.syncWith(pFrom->_sfForceTextureUnit);
173 if(FieldBits::NoField != (ShadowNearFieldMask & whichField))
174 _sfShadowNear.syncWith(pFrom->_sfShadowNear);
176 if(FieldBits::NoField != (ShadowFarFieldMask & whichField))
177 _sfShadowFar.syncWith(pFrom->_sfShadowFar);
183 const Char8 *ShaderShadowMapEngineBase::getClassname(void)
185 return "ShaderShadowMapEngine";
187 OSG_GEN_CONTAINERPTR(ShaderShadowMapEngine);