fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / NodeCores / Groups / Light / Shadow / Engines / OSGShaderShadowMapEngineBase.inl
blob3770c0a99acb8297a613f8e8a2543785766bc153
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37 /*****************************************************************************\
38  *****************************************************************************
39  **                                                                         **
40  **                  This file is automatically generated.                  **
41  **                                                                         **
42  **          Any changes made to this file WILL be lost when it is          **
43  **           regenerated, which can become necessary at any time.          **
44  **                                                                         **
45  **     Do not change this file, changes should be done in the derived      **
46  **     class ShaderShadowMapEngine!
47  **                                                                         **
48  *****************************************************************************
49 \*****************************************************************************/
51 OSG_BEGIN_NAMESPACE
55 //! access the type of the class
56 inline
57 OSG::FieldContainerType &ShaderShadowMapEngineBase::getClassType(void)
59     return _type;
62 //! access the numerical type of the class
63 inline
64 OSG::UInt32 ShaderShadowMapEngineBase::getClassTypeId(void)
66     return _type.getId();
69 inline
70 OSG::UInt16 ShaderShadowMapEngineBase::getClassGroupId(void)
72     return _type.getGroupId();
75 /*------------------------------ get -----------------------------------*/
77 //! Get the value of the ShaderShadowMapEngine::_sfForceTextureUnit field.
79 inline
80 Int32 &ShaderShadowMapEngineBase::editForceTextureUnit(void)
82     editSField(ForceTextureUnitFieldMask);
84     return _sfForceTextureUnit.getValue();
87 //! Get the value of the ShaderShadowMapEngine::_sfForceTextureUnit field.
88 inline
89       Int32  ShaderShadowMapEngineBase::getForceTextureUnit(void) const
91     return _sfForceTextureUnit.getValue();
94 //! Set the value of the ShaderShadowMapEngine::_sfForceTextureUnit field.
95 inline
96 void ShaderShadowMapEngineBase::setForceTextureUnit(const Int32 value)
98     editSField(ForceTextureUnitFieldMask);
100     _sfForceTextureUnit.setValue(value);
102 //! Get the value of the ShaderShadowMapEngine::_sfShadowNear field.
104 inline
105 Real32 &ShaderShadowMapEngineBase::editShadowNear(void)
107     editSField(ShadowNearFieldMask);
109     return _sfShadowNear.getValue();
112 //! Get the value of the ShaderShadowMapEngine::_sfShadowNear field.
113 inline
114       Real32  ShaderShadowMapEngineBase::getShadowNear(void) const
116     return _sfShadowNear.getValue();
119 //! Set the value of the ShaderShadowMapEngine::_sfShadowNear field.
120 inline
121 void ShaderShadowMapEngineBase::setShadowNear(const Real32 value)
123     editSField(ShadowNearFieldMask);
125     _sfShadowNear.setValue(value);
127 //! Get the value of the ShaderShadowMapEngine::_sfShadowFar field.
129 inline
130 Real32 &ShaderShadowMapEngineBase::editShadowFar(void)
132     editSField(ShadowFarFieldMask);
134     return _sfShadowFar.getValue();
137 //! Get the value of the ShaderShadowMapEngine::_sfShadowFar field.
138 inline
139       Real32  ShaderShadowMapEngineBase::getShadowFar(void) const
141     return _sfShadowFar.getValue();
144 //! Set the value of the ShaderShadowMapEngine::_sfShadowFar field.
145 inline
146 void ShaderShadowMapEngineBase::setShadowFar(const Real32 value)
148     editSField(ShadowFarFieldMask);
150     _sfShadowFar.setValue(value);
154 #ifdef OSG_MT_CPTR_ASPECT
155 inline
156 void ShaderShadowMapEngineBase::execSync (      ShaderShadowMapEngineBase *pFrom,
157                                         ConstFieldMaskArg  whichField,
158                                         AspectOffsetStore &oOffsets,
159                                         ConstFieldMaskArg  syncMode,
160                                   const UInt32             uiSyncInfo)
162     Inherited::execSync(pFrom, whichField, oOffsets, syncMode, uiSyncInfo);
164     if(FieldBits::NoField != (ShadowVertexProgramFieldMask & whichField))
165         _sfShadowVertexProgram.syncWith(pFrom->_sfShadowVertexProgram);
167     if(FieldBits::NoField != (ShadowFragmentProgramFieldMask & whichField))
168         _sfShadowFragmentProgram.syncWith(pFrom->_sfShadowFragmentProgram);
170     if(FieldBits::NoField != (ForceTextureUnitFieldMask & whichField))
171         _sfForceTextureUnit.syncWith(pFrom->_sfForceTextureUnit);
173     if(FieldBits::NoField != (ShadowNearFieldMask & whichField))
174         _sfShadowNear.syncWith(pFrom->_sfShadowNear);
176     if(FieldBits::NoField != (ShadowFarFieldMask & whichField))
177         _sfShadowFar.syncWith(pFrom->_sfShadowFar);
179 #endif
182 inline
183 const Char8 *ShaderShadowMapEngineBase::getClassname(void)
185     return "ShaderShadowMapEngine";
187 OSG_GEN_CONTAINERPTR(ShaderShadowMapEngine);
189 OSG_END_NAMESPACE