4 name=
"ShaderShadowMapEngineData"
7 pointerfieldtypes=
"none"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
15 docGroupBase=
"GrpGroupLightShadowEngines"
17 Data use for rendering by the DSShadowMapEngine
21 type=
"FrameBufferObject"
26 FBOs for rendering the depth texture, can be multiple for point lights.
29 name=
"shadowTexBuffers"
36 FBO Attachments holding the depth texture, can be multiple for point lights.
41 type=
"TextureObjChunk"
57 The depth texture image.
60 name=
"lightPassMaterials"
67 Material used to render the scene from the lights point of view.